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Light Works video game ships and Vanguard flyby

station looks too 24th century to me, but it's damn good.

Architecturally, it's very similar to K-7 and the ST III spacedock, so it's very 23rd-century. What you're reacting to is the difference between 1960s and modern special-effects technology and shot design. It's not the in-universe technology that's anachronistic, just the real-world interpretation and presentation thereof.
 
^ FWIW, I'm pretty sure that's what he meant to say: The presentation isn't in line with what we're used to for TOS-era designs.

For my part, I rather like it.
 
But that doesn't mean it looks 24th-century, it means it looks post-1960s. The difference is between eras in the real world, not in-universe.
 
station looks too 24th century to me, but it's damn good.

Architecturally, it's very similar to K-7 and the ST III spacedock, so it's very 23rd-century. What you're reacting to is the difference between 1960s and modern special-effects technology and shot design. It's not the in-universe technology that's anachronistic, just the real-world interpretation and presentation thereof.

The only thing that struck me was that the hull color looked like the deeper blue-ish tone they used for Spacedock in the TOS films, rather than the lighter grey they used in TOS itself (and in later episodes featuring TOS-era ships and stations).
 
^ yes. it's also the surface detailing (aztecing, i think it's called) looks more like the stuff you see in/on TNG ships, stations and so forth.

it's not that it's CGI, i'm not a complete numpty, i know CGI is going to look different to a model. it's the actual hull on the (CG) model itself.

i mean, look at the remastered TOS effects or ENT's use of the CGI Defiant, it looked 23rd century because it had the right look to the hull, this looks more like a TNG/VGR style base.
 
What I really like about this little clip is that it feels like it could have come straight out of the editing suite of Star Trek: Vanguard the TV series. This could have been one of the stock establishing shots, chopped down by the editors to show the right bit of the station between scenes.
 
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