"Lost in the Scent of the Earth of a Freshly Turned Grave"
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Now
Somewhere...
A little girl huddles against the rubble of a once-majestic balustrade. One of her four arms is clutching a worn, well-loved stuffed rehendi-tam, the other three are wrapped around her head in a futile effort to drown out the noise. Energy weapons fire – phaser beams, disruptor blasts, alpha meson bursts; the girl is too young to know the difference, not that it would matter if she did – sizzles all around, followed by the earsplitting roar of explosions and the screams of the dead and dying. For war has come to the little girl’s home, war in all its terrible glory.
And as the little girl hopes the shattered catenis rock will offer sufficient shelter against the storm that rages across her world, she cries. She cries because her padra-ken is dead, vivisected before her eyes by an ebon-armored figure with a bright, glowing sword. She cries because her madra-ken is missing, having ran out of their family dwelling when the sky erupted in proton fire. She cries because the unnaturally twisted, unmoving body some distance down the road looks like her madra-ken’s, though the body had been so severely beaten that it’s impossible to tell.
Somehow, miraculously, despite the unimaginable cacophony, someone hears the little girl’s crying. Through the haze of the tears, the little girl sees a face. Too few eyes, and the nose is in the wrong place, but oddly comforting, pretty even. The face belongs to an outworlder; the little girl had seen them before, occasionally, in her madra-ken’s bakery. The little girl knows that the outworlder is a female, though she’s not sure how she knows it. Still, she takes some small measure of comfort in the knowing.
The outworlder extends one of her two hands towards the little girl, speaking in a soothing tone that somehow cuts through the cacophony of battle. She motions with the extended hand, inviting the little girl to leave the shadow of the broken balustrade and come over to her. The little girl doesn’t move, but when there’s a break in the weapons fire and the outworlder motions more insistently, the little girl runs, covering the distance between them in a nerve-wracking five second sprint. The outworlder wraps her arms around the little girl, stroking her cranial crests with a gentle, calming motion. Tears leave tracks in the soot staining the little girl’s face as she nuzzles closer to the kind outworlder.
“Are you hurt?” says the outworlder. The little girl shakes her head, cringing as an energy burst disintegrates a nearby column. “Chikushoume, that was close. We’ve got to get out of here.” The outworlder takes a risk, sticking her head above the embankment she had sheltered behind. Her eyes dart about furiously as she assesses possible escape routes, ducking back down quickly as one of the attackers' scout vehicles lurches into view. A corner of her mind analyzes the scout’s vulnerabilities, and she reaches for a nonexistent weapon at her hip. That thrustergun would certainly come in handy now, she thinks, though she knows that the fight was lost days ago. The fight, but hopefully not the…
A sustained volley of searing bright blasts tears up the small building next to the embankment, driving any further thoughts from the outworlder’s mind as she and the little girl press as close as possible to the embankment. As the building erupts in a shower of wood and earth, the outworlder sees their chance. Using the cloud of dust and debris as cover, the outworlder grabs the little girl in her arms and runs towards a storefront, miraculously untouched by the fighting. They duck inside just as another pair of scouts appear, firing indiscriminately. A subharmonic rumble tells the outworlder that a troop transport is not far behind.
The lights inside the store flicker, barely cutting through the cool darkness, but the outworlder pays the lights no heed. She moves, the little girl in tow, with practiced steps to the back of the store. They reach a storage room; the rumble of the troop transport is shaking the walls of the store now. The outworlder finds a large crate and pulls it open, revealing a passage cut into the hard clay ground. She gives the little girl a fierce hug before kneeling to face her. Reaching into a pocket, she retrieves three rectangular, colored glass chips. The outworlder puts the chips into the pouch on the belly of the little girl’s stuffed rehendi-tam.
“This is very important,” the outworlder says, stroking the little girl’s cranial crests again. “You’ve got to go through the tunnel. The lights will guide you. It’s a long walk, but there is food and water at the first juncture. You can, you must go all the way to the end.” The outworlder takes a bronzium-colored crest from the front of her shirt, and presses it into one of the little girl’s hands. “Don’t lose that. There will be someone dressed like me at the end of the tunnel. Show her this badge, and they will take you to a safe place.” The rumble is almost deafening now. “Tell her you must speak with Captain Gabriel Frost. Gabriel Frost,” the outworlder repeated, saying the name slowly so the little girl would remember. “Don’t show your rehendi-tam to anyone but him. Now go, be safe, and may the light of Evellan be with you.”
The outworlder kisses the little girl on the head, then shoos her into the tunnel, closing the false crate behind her. The little girl waits for a moment for the promised lights to appear and show her the path before going further into the tunnel. A light appears, blinking softly, and the little girl follows it. Sounds from the store echo down the tunnel, walls breaking and weapons firing, and the outworlder… The little girl feels tears stinging her eyes once more as she hurries along the tunnel. In the dim glow of the lights that she’s following, the little girl repeats the name the outworlder told her, repeats it so she won’t forget.
“Gabriel Frost, Gabriel Frost, Gabriel Frost…”
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Now
Somewhere...
A little girl huddles against the rubble of a once-majestic balustrade. One of her four arms is clutching a worn, well-loved stuffed rehendi-tam, the other three are wrapped around her head in a futile effort to drown out the noise. Energy weapons fire – phaser beams, disruptor blasts, alpha meson bursts; the girl is too young to know the difference, not that it would matter if she did – sizzles all around, followed by the earsplitting roar of explosions and the screams of the dead and dying. For war has come to the little girl’s home, war in all its terrible glory.
And as the little girl hopes the shattered catenis rock will offer sufficient shelter against the storm that rages across her world, she cries. She cries because her padra-ken is dead, vivisected before her eyes by an ebon-armored figure with a bright, glowing sword. She cries because her madra-ken is missing, having ran out of their family dwelling when the sky erupted in proton fire. She cries because the unnaturally twisted, unmoving body some distance down the road looks like her madra-ken’s, though the body had been so severely beaten that it’s impossible to tell.
Somehow, miraculously, despite the unimaginable cacophony, someone hears the little girl’s crying. Through the haze of the tears, the little girl sees a face. Too few eyes, and the nose is in the wrong place, but oddly comforting, pretty even. The face belongs to an outworlder; the little girl had seen them before, occasionally, in her madra-ken’s bakery. The little girl knows that the outworlder is a female, though she’s not sure how she knows it. Still, she takes some small measure of comfort in the knowing.
The outworlder extends one of her two hands towards the little girl, speaking in a soothing tone that somehow cuts through the cacophony of battle. She motions with the extended hand, inviting the little girl to leave the shadow of the broken balustrade and come over to her. The little girl doesn’t move, but when there’s a break in the weapons fire and the outworlder motions more insistently, the little girl runs, covering the distance between them in a nerve-wracking five second sprint. The outworlder wraps her arms around the little girl, stroking her cranial crests with a gentle, calming motion. Tears leave tracks in the soot staining the little girl’s face as she nuzzles closer to the kind outworlder.
“Are you hurt?” says the outworlder. The little girl shakes her head, cringing as an energy burst disintegrates a nearby column. “Chikushoume, that was close. We’ve got to get out of here.” The outworlder takes a risk, sticking her head above the embankment she had sheltered behind. Her eyes dart about furiously as she assesses possible escape routes, ducking back down quickly as one of the attackers' scout vehicles lurches into view. A corner of her mind analyzes the scout’s vulnerabilities, and she reaches for a nonexistent weapon at her hip. That thrustergun would certainly come in handy now, she thinks, though she knows that the fight was lost days ago. The fight, but hopefully not the…
A sustained volley of searing bright blasts tears up the small building next to the embankment, driving any further thoughts from the outworlder’s mind as she and the little girl press as close as possible to the embankment. As the building erupts in a shower of wood and earth, the outworlder sees their chance. Using the cloud of dust and debris as cover, the outworlder grabs the little girl in her arms and runs towards a storefront, miraculously untouched by the fighting. They duck inside just as another pair of scouts appear, firing indiscriminately. A subharmonic rumble tells the outworlder that a troop transport is not far behind.
The lights inside the store flicker, barely cutting through the cool darkness, but the outworlder pays the lights no heed. She moves, the little girl in tow, with practiced steps to the back of the store. They reach a storage room; the rumble of the troop transport is shaking the walls of the store now. The outworlder finds a large crate and pulls it open, revealing a passage cut into the hard clay ground. She gives the little girl a fierce hug before kneeling to face her. Reaching into a pocket, she retrieves three rectangular, colored glass chips. The outworlder puts the chips into the pouch on the belly of the little girl’s stuffed rehendi-tam.
“This is very important,” the outworlder says, stroking the little girl’s cranial crests again. “You’ve got to go through the tunnel. The lights will guide you. It’s a long walk, but there is food and water at the first juncture. You can, you must go all the way to the end.” The outworlder takes a bronzium-colored crest from the front of her shirt, and presses it into one of the little girl’s hands. “Don’t lose that. There will be someone dressed like me at the end of the tunnel. Show her this badge, and they will take you to a safe place.” The rumble is almost deafening now. “Tell her you must speak with Captain Gabriel Frost. Gabriel Frost,” the outworlder repeated, saying the name slowly so the little girl would remember. “Don’t show your rehendi-tam to anyone but him. Now go, be safe, and may the light of Evellan be with you.”
The outworlder kisses the little girl on the head, then shoos her into the tunnel, closing the false crate behind her. The little girl waits for a moment for the promised lights to appear and show her the path before going further into the tunnel. A light appears, blinking softly, and the little girl follows it. Sounds from the store echo down the tunnel, walls breaking and weapons firing, and the outworlder… The little girl feels tears stinging her eyes once more as she hurries along the tunnel. In the dim glow of the lights that she’s following, the little girl repeats the name the outworlder told her, repeats it so she won’t forget.
“Gabriel Frost, Gabriel Frost, Gabriel Frost…”
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