There was this game I had played on a Windows PC (DOS mode) a number of years ago, and I can't for the life of me remember what it was.
Here's the details I remember:
Here's the details I remember:
- The objective was to take your avatar figure from one part of the screen to another, a kind of "exit" so you can get to the next screen. Overall, you'd want to make it all the way to the last screen. I think there were about 20 screens or so.
- There were 2 sets of games, if I remember right. A part 1 and a more difficult part 2.
- Each screen had a kind of obstacle course, presented in 2D. Not simple bland graphics like LodeRunner. The illustrated graphics were very detailed. This was similar in some way to "lemmings" but with better graphics and with a single avatar (not a bunch of them you'd control individually). No specific theme to it, like of ancient peoples or certain lands.
- There was a gravity effect where the tendency would be for your avatar to fall to the ground if you stepped off a wall. I think you can fly in spurts by jumping up, but you can't "hover". You have to land on way points to keep from falling to the ground.
- Nasties would try to get you. I think you could only evade them, not shoot at them. No weapons.
- The obstacle courses would have you running and jumping around over hard surfaces (like rock/stone) and you may be jumping over fire pits. There would be very simple ones at the start and then very elaborate ones later. Very imaginative ones where it could be a complex "puzzle" of a path to reach the exit.
- I'm trying to remember how the risk was designed... It may be that you accumulate lives as you go on, picking up some gems or something. And if you get killed, you'd use up a life. You'd be restarting on the screen where you got killed. Maybe you start with 3 or 5 lives?
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Much more attractive than those terribly simple looking "Lode Runner" and "Montezuma's Revenge" type games. I'll try to describe the game more. When a screen would start you'd be placed in a certain location of the screen and have to traverse across it to get to the exit. There would be floating platforms and walls with gaps to sneak through. I can't remember what the nasties were, but I think they were all pretty much the same. You'd have to time yourself to fly or leap over them. The pathway to get to the exit would require creative thinking in how to traverse the screen. If I remember right, the nasties could get you by either touching you or throwing something at you. Fireballs? Darts? Because they're drawn to you, you could lead them away from a location where you want to go. Sometimes you could trap them. Some screens were really challenging. I remember getting stumped on a few and having to resort to searching on the Internet for solutions.
