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How to make a great Star Trek Game (and why there isn't one)

Thomas R.

Cadet
Newbie
A hopelessly nerdy look into why Star Trek hasn’t had a “great” videogame and proposing a few guidelines on how someone could go about making one.

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There are great Star Trek games but they are all old see 25th anniversary, judgement rights, A Final Unity, starfleet command 1 and 2, armada, to name a few.
 
Interesting video. The only issue I have is that I don't think you could make a Star Trek game that would be universally considered "great", especially with a fandom that cannot uniformly agree on what makes great Star Trek as it is.
We can't even all agree on what kind of Star Trek game we'd want. A lot of fans want something like the Stellaris mod mentioned in the video where you can control a whole civilization, some want a Star Trek themed space physics simulator, and others want a character focused story.

Personally I think the best template is something like Mass Effect. The bulk of play time in the games is not spent in combat, but in conversation, trying to convince everyone to better themselves and understand each other. If that was successfully combined with something like Uncharted's epic action and puzzles, I think it could be one of the best games ever.
 
Yeah, video seems to miss the fact that 1992 to 2003 were the golden years of Trek gaming with some of Treks greatest games, three point and click games with original cast voices, Armada series, Starfllet commander series, original Bridge commander, Elite force series and a pile of Trek games based on DS9 or Kilngon honor guard, or thr Starfleet/klingon academy series, and there are still a ton to mention, so there have certainly been great Trek games, just not any that use todays tech, and yes that is a shame.
 
Klingon Academy was a great game, a shame I can't play it any more on my PC, the multiplayer was also fun.
I played it a lot with a friend
I would love to play a sequel to that game.
 
Klingon Academy was a great game, a shame I can't play it any more on my PC,

What OS? it is easy to get running on Windows 10.


On the topic, among what other people have said, a majority of gamers prefer action and fighting.

Making a Trek game that is about exploration/negotiation and with very little combat probably wouldn't make a lot of money.

The old point and click TOS games were excellent trek games.
 
Not necessarily, there are a lot of games that are coming out that aren't just focused on action and fighting. Even if it's not the focus, Trek does still have a lot of opportunity for action, the thing is just to balance that action with story and characters.
 
My favorite Trek games of all time, in no particular order, are Starfleet Command, VOY: Elite Force, and Klingon Academy.

I can't stand point-and-click adventure games, as I just end up clicking every single pixel on the whole screen trying to figure out how to get to the next part of the game.

Kor
 
STO could have gone the EVE route and made a space based mmo where poor decisions led to pricey consequences and where relying on your fellow players wasn't just an option, it was necessary to succeed, but in trying to be a bit of everything it ended up failing mostly.
If there were another STO to compliment it, or replace it, I would try to make it far more tactical. Make the learning curve harder, that's fine, give players something to dig into. Make away missions more automated, something you have people do while you're commanding your starship. In fact, make a complimentary ground crew mmo that interacts back and forth.

And I don't buy the narrowcast statement above. By many rights Bioshock Infinite would seem to be from a pretty narrow genre, but it sold well, and the indy Brothers: A Tale of Two Sons was an incredibly game that played unlike anything else at the time, and had no advertisement, but still sold at least 800k copies in downloads.

Star Trek has a built in name brand recognition but also from gaming, the downside that it has a history of mediocre games.
 
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