I was reading that Ira Steven Behr asked for a trigger on the phaser rifles that first appeared in "The Adversary". My question is, how were phasers and phaser rifles fired before this?
Rick Sternbach said:My Type III rifle blueprints don’t show an obvious button on either the fore or aft grips. One of the postings talks about buttons being hit at the wrong times, which I do recall as being an issue during production. Made for slight VFX headaches.Perhaps that affected how I drew the thing.
My in-universe rationale for the grips having no obvious buttons is that (also similar to one posting) the actual firing studs are buried under the ribbed poly-elasto-squishy grip material.
Rick
All the phasers can be seen at phasers.net, and old ones use levers, studs, and buttons pretty much in that order. TNG lacked any sort of obvious trigger mechanisms, even on alien weapons.
I figured the TNG era weapons use some sort of space magic touch sensitive trigger which somehow reads the user's intent.
On the show, you frequently see the beams coming out of the emitters in somewhat random directions, and I guess the phasers must be self-aiming based on where the user is looking.
Oh, yeah, the thumb studs, I was in index finger firing mode.The TNG phasers had firing buttons on top, depressed by the thumb, like a remote-control button. This graphic shows the buttons and their functions. All the 24th-century hand phasers had an array of three buttons -- a rectangular firing button, above which were two square buttons for adjusting beam width and intensity.
Well, firing is a simple pushbutton mechanism, but I always figured TNG-era phasers must have some kind of built-in sensor to track the user's gaze, since there's no other possible way to aim the darn things. On the show, you frequently see the beams coming out of the emitters in somewhat random directions, and I guess the phasers must be self-aiming based on where the user is looking.
It is stated in DS9 that the Type 3 has multiple target tracking, but I would expect far greater accuracy if that were the case in the Type 2. Vibration as the means for target confirmation would also leave too much room for error in a tight situation, such as a hostage taker holding a hostage, and needing to shoot the hostage taker anyway. Also, it doesn't explain the ability to shoot off bore at random surfaces, such as when Data says they can heat a particular material to X degrees which causes an obscuring vapor or smoke.Perhaps it's not the user that the gun follows, but the target? That is, the gun automatically acquires all the targets in range, and then queries the user as to which ones should go down when the trigger is pushed, by doing a little buzz against the hand of the user whenever his gun points in the approximate direction of a specific potential target. The user then gives either a direct clearance to fire by pressing the trigger fully down, or a permission to lock this target for future use by pressing another button or slightly tapping the trigger.
If that were the case then fast shots wouldn't result in off bore shots.So when there's time to let the autotracker do its work, phasers have 100% hit rate without the need to aim. When all the heroes have time for is hip shots, then even autotargeting doesn't help, as it doesn't have the authority to fire autonomously.
Ship phasers can steer the beam while firing, and they definitely have automatic target tracking.And perhaps it's not targeting that gets locked once the beam actually erupts from the emitter - perhaps it's the beam itself, thanks to the nature of the steering mechanism. That is, once on, the emitter no longer can steer.
Usually the idea which can explain, in the simplest terms, all the details is going to be the correct idea. Adding details for the sake of manual off bore firing, or to cause a bore line beam, which seems like a pointless feature, is only making this idea more complicated.This works fine for explaining phaser behavior in combat situations. It doesn't explain why phasers sometimes fire off-boresight even when cutting through walls (see the two different beam behaviors in "Too Short a Season" when Worf and Yar cut through that metal). But those involve slow action where the user might just as well be manipulating the weapon in subtle ways, perhaps pressing a button that tells the gun to burn a straight line no matter how the hand wobbles.
Ah, you mean in TOS. That may very well be a matter of auto targeting, so long as it is hitting every possible target in range. Or it's just random.Eye tracking has its problems, as per above. The big one only comes with multitargeting/broadbeam, though!
The dialogue that establishes multiple target acquisition (dunno about tracking moving targets through all the possible motions) does not exclude a similar feature in Type 1 and Type 2 weapons. It only suggests that this feature is absent from the competing Cardassian product (which may nevertheless be capable of single target acquisition).It is stated in DS9 that the Type 3 has multiple target tracking, but I would expect far greater accuracy if that were the case in the Type 2.
True enough, but why would eye tracking be any better? How can the user know if the thing the gun locks into really is the thing he thought he was looking at, any better than with the buzzer?Vibration as the means for target confirmation would also leave too much room for error in a tight situation, such as a hostage taker holding a hostage, and needing to shoot the hostage taker anyway.
True. So the gun might have the authority to target fast enough after all.If that were the case then fast shots wouldn't result in off bore shots.
They can also fire FTL or high sublight, while hand phaser beams are limited to paintball speeds. There might be crucial differences in the technologies, explaining why hand phasers are never used in the tactically superior "hosing" mode.Ship phasers can steer the beam while firing, and they definitely have automatic target tracking.
Possibly so. But is eye tracking a likelier explanation than fully automatic tracking? Hand phasers are good at hitting certain types of target, but they still manage to miss targets in plain sight often enough - say, ones hiding very poorly behind a rock ("Gambit", say). Surely our heroes can see the exposed parts of these targets, so why does the gun hit the rock instead? Artificial intelligence in control, in this case manifesting as artificial stupidity, is always a good bet...Usually the idea which can explain, in the simplest terms, all the details is going to be the correct idea.
However, wide beams are just as off-boresight as narrow ones! And have been ever since "Return of the Archons". So, what is the role of the eye there? Does the user select the center of the crowd somehow? Or all the desired edges, simultaneously?Wide beam though, that's just a wide beam. It's firing every which way so things like automatic targeting and eye tracking don't even matter in that case.
Strongly agreed.You know, a lot of things in Trek would make more sense if we could assume the characters all had bionic implants, such as retinal heads-up displays that would interface with hand phasers and project targeting information in the wielders' field of view. Such implants could also be connected to the universal translator and maybe provide text subtitles or annotations to help with communication.
How so? Picard had an artificial heart with little comment. Bareil ended up with an artificial (hind?)brain. Anything subtler, that is, less crude and macroscopic, would go unobserved.Unfortunately, it's been too well-established that Federation humanity does not embrace that kind of transhuman enhancement and that it's a rarity when it is used.
It's not out of the question that a century from current Trek those things would be completely normal. Attitudes change, even long duration cultural touch stones. In Enterprise they establish that all genetic engineering, even purely corrective stuff was verboten. By TNG, wild genetic experimentation is normal, such as with those kids engineered to have telekinetic powers and offensive immune systems; even though engineering purely to enhance people is looked down on and against Starfleet rules, but apparently not Federation rules.You know, a lot of things in Trek would make more sense if we could assume the characters all had bionic implants, such as retinal heads-up displays that would interface with hand phasers and project targeting information in the wielders' field of view. Such implants could also be connected to the universal translator and maybe provide text subtitles or annotations to help with communication.
I've also sometimes thought it would help to believe they were all secretly suffused with nanites for health maintenance. That could explain rapid healing by shining a glowy light on someone -- the medical probe sends out a signal that instructs the nanites to repair tissue. It could also explain those episodes where characters undergo extreme transformations due to infections or mutagenic effects, like "Identity Crisis" or "Genesis" or "Affliction"/'Divergence" -- the nanites could be getting confused instructions from the genes and thus rebuilding and altering tissues.
Unfortunately, it's been too well-established that Federation humanity does not embrace that kind of transhuman enhancement and that it's a rarity when it is used. So it doesn't really work as an explanation; it's just a wistful might-have-been.
Certainly, but it only establishes it for the Type 3, strictly speaking it is not evidence for the Type 2 and 1. Additionally, only the Type 3 has a setup which reasonably allows practical use of that sort of thing, thanks to its sighting mechanism.The dialogue that establishes multiple target acquisition (dunno about tracking moving targets through all the possible motions) does not exclude a similar feature in Type 1 and Type 2 weapons. It only suggests that this feature is absent from the competing Cardassian product (which may nevertheless be capable of single target acquisition).
I believe eye tracking is better without a target lock feature. I believe the weapon is only triangulating the point of focus of the user's eyes, and angling the beam to that point. That point can be on a person, a wall, or a cloud, it doesn't matter because it's just a geometric convergence of angles.True enough, but why would eye tracking be any better? How can the user know if the thing the gun locks into really is the thing he thought he was looking at, any better than with the buzzer?
Well, they do have stun, but you never know if the enemy is phaser resistant, of if the hostage is sensitive to phaser energy, etc. Precision is golden.Apart from that, why worry about hitting the wrong target in a hostage situation? Shoot them all and let Security sort them out afterwards (as in the one good moment of ENT "North Star").
Lack of hosing - I like that term - probably comes down to lower energy reserves in hand weapons than ships. But, if a target lock were achieved, I wouldn't consider a mid flight aim correction to be hosing. It might come down to the fact that most targets only need a teeny fraction of a second of contact with a phaser to be affected. But, with that, I would expect target lock to include predictions of where the target will be as based on the target's relative velocity at the time of firing.They can also fire FTL or high sublight, while hand phaser beams are limited to paintball speeds. There might be crucial differences in the technologies, explaining why hand phasers are never used in the tactically superior "hosing" mode.
Misses like that are a reason why I think autotargeting is less likely, because I believe an automatic aim feature should be better than a manual aim method. Eye tracking wouldn't be perfect, eyes can stray, and if the beam angle locks when firing, to prevent random beam swings from continued eye movement, all the more reason for misses, thanks to less random hand movement. That would be even more extreme if a person needs to constantly pop up from cover and has only a brief moment to pull of a shot.Possibly so. But is eye tracking a likelier explanation than fully automatic tracking? Hand phasers are good at hitting certain types of target, but they still manage to miss targets in plain sight often enough - say, ones hiding very poorly behind a rock ("Gambit", say). Surely our heroes can see the exposed parts of these targets, so why does the gun hit the rock instead? Artificial intelligence in control, in this case manifesting as artificial stupidity, is always a good bet...
I think the type of aiming doesn't really matter in the case of wide beam, or shotgun style firing. Since the beam is wide, the chance of hitting is higher and any sort of aim correction is redundant, so manual aim - point and shoot - is more than enough. Especially so since wide beam tends to be used at very short ranges.However, wide beams are just as off-boresight as narrow ones! And have been ever since "Return of the Archons". So, what is the role of the eye there? Does the user select the center of the crowd somehow? Or all the desired edges, simultaneously?
Picard's heart is a life saving device. The rest is more like the Amish attitude toward technology - which is extremely funny now that I realize it - if something can be done with baseline human parts then those are the parts which will be used. Even their genetic engineering follows the same thinking: if it saves a life, or replaces a lost ability everyone else has then it is fine, but if it is only to make you better than the rest then it is no good.How so? Picard had an artificial heart with little comment. Bareil ended up with an artificial (hind?)brain. Anything subtler, that is, less crude and macroscopic, would go unobserved.Unfortunately, it's been too well-established that Federation humanity does not embrace that kind of transhuman enhancement and that it's a rarity when it is used.
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