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Holophotography and stereoscopic 3-D photos & holovideography

jefferiestubes8

Commodore
Commodore
While holophotography was seen in ST V:TFF, DS9, and VOY

they are images capable of being projected three-dimensionally.

At the moment the closest thing we have to that is stereoscopic 3-D digital still photographs.
The first digital camera was launched October 2009, the FinePix REAL 3D W1, shoot photos (and movies) in 3-D.
and you can view images on new 3-D HDTVs with
For those lucky owners of said camera who also plan on getting a 3D TV soon, Fujifilm in Japan has announced [JP] the HDP-L1, a so-called “HD memory card player” (pictured on top of this post). Once plugged into your brand new 3D TV via HDMI, the small device lets you view 3D pictures and movies you made on the W1 on the TV screen
While these are all 2-D viewing devices I seriously think that within 30 years we will have some sort of 3-D-holovideography-projection system from no less than 3 projectors in a room that creates images that are life-sized.

First with 1 projector creating a similar thing like we saw in Star Wars where
While Luke is cleaning R2-D2, he accidentally triggers a message put into the robot by Leia, who asks for assistance from Obi-Wan.
but eventually with 2 or 3 videoprojectors we could have entertainment shot with live-actors performing in an empty space similar to the motion-capture warehouses uses now.

The life-size projected live-action image would require a room would have to be say 20x20 but basically it recreates a theare-in-the-round that is a black-box theatre for playback of actors performing.

From the same technology I believe holophotography projection just like in Star Trek could be achieved but you would need some sort of 2 or 3 cameras to get the real Z-dimension to see people in a photo from behind other than just stereoscopic 3-D photography.
 
The recording cameras themselves would have to record 3D video wouldn't they?

I think there might be more mileage with a video system similar to 3D vector graphics currently used in computer games.

On the recording side, we would need an array of cameras. Two cameras allows a point to be located in space, providing that point has line of sight to both cameras. (just like your eyes allow you to gauge 3D position from a static vantage point) So four cameras would be a minimum to get full coverage of a ball. But generally the more cameras you have the better.

Then we would need to develop algorithms to process the video data and create a textured polygon mesh that closely approximates what they see. Subtle changes in illumination/reflection as a surface is viewed from different angles may be a problem, so the more cameras you have the better that illumination can be resolved.

For displaying the video, you would somehow need to create the illusion of surfaces in mid air. That requires a little more creative thinking. :)
 
The recording cameras themselves would have to record 3D video wouldn't they?
Not necessarily.

On the recording side, we would need an array of cameras. Two cameras allows a point to be located in space,
Like what was used in Avatar's motion capture with

The 24 Vicon T160 cameras that will comprise the new motion capture studio
The Vicon T160 has four times the resolution of any other motion capture camera. It boasts a resolution of 16 megapixels, captures 10-bit grayscale using 4704 X 3456 pixels and can capture speeds of up to 2,000 frames per second.
http://www.awn.com/news/anime/motion-capture-moves-east-polands-digicinema-chooses-vicon
I don't think 24 would be needed for live-action. Maybe 4 or 6?

I think there might be more mileage with a video system similar to 3D vector graphics currently used in computer games.
Are you referring to motion capture technology the same as
Icon Imaging specializes in projects for films, games and industrial applications, and has completed 3D scanning for Activision and EA on projects such as "Madden NFL", "Guitar Hero", "Tony Hawk", "Fight Night"
All of the stages at Vicon House of Moves are equipped with the latest Vicon MX T160 16 megapixel cameras.
http://news.creativecow.net/story/863367

Are you saying something more along the lines of the still photography camera array used in The Matrix (1999) for the bullet-time sequence but with live-action video?
 
stereoscopic 3-D videography

Looks like the first consumer HD stereoscopic 3-D camera in 720p HD.
Aiptek 3D capable mini-camcorder,

It features two 5MP CMOS sensors capable of recording videos @720p HD, as well as dual lenses that allow 3D recording. You can either watch the videos on its small built-in 2.4″ 3D panel or use the red and cyan-tinged glasses they provide and watch them on your computer’s screen.
Available for about $200.
Totally a consumer device.
This is the older red/blue glasses technology with the colored glasses required.


The closest thing would be the world’s first professional HD 3D camcorder called Panasonic Twin-lens Full HD 3D camcorder
and cost $21,000 in Q4 2010.
http://gizmodo.com/5441912/worlds-first-3d-camcorder-will-cost-21000-this-fall
 
looks like Apple will be adding this to their iOS products in a few years.

The patent, unearthed by Patently Apple, applies to both still and video shots, and would hypothetically vastly improve on the 3D imaging used by smartphones today.

it doesn't mean that the iPhone 3D is anywhere in our immediate—or distant—future. Patents are often filed defensively, in case a company at some point might want to explore a technology. And more and more frequently, they're used offensively, to beat down competitors with similar specs.
Apple Patent Hints at iPhone’s Hideous 3D Future

According to Patently Apple, the technology can scan an object and create a 3D model on the device.
source

In 10 years I think most people will be taking stereoscopic digital photographs. mainstream.
 
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