
I picked up this little gem a few days ago as it left Early Access.
Some have compared it to FTL, but apart from pixel art and being set in space and having space ships, they are really nothing alike. The gameplay is totally different.
So, what's a better comparison? It's like XCOM meets Star Trek. You have a base which is expanded in a very XCOM-like fashion. You have crew officers who belong to one of three divisions: tactical, engineering, or science. Each has different strengths and abilities which lend a rock-paper-scissors flavor to combat.
The premise is that the Terran Federation has been all but annihilated by a Chruul invasion. A small band of survivors crews Halcyon 6, an ancient starbase discovered not long before the genocide. Armed with its resources and your own determination, you set about scouring the galaxy for survivors (who provide you with needed resources), protecting them, and building up your fleet capabilities to take the fight to the Chruul in the hopes of beating them back to wherever they came from.
Alongside this you have pirates and a number of alien races, each of which may assist or hurt you depending on their disposition and how you deal with them.
Getting down to nuts and bolts, the basic game activities are:
- Explore rooms in your base, fight the leecher infestations in many of those rooms, and then build useful modules in said rooms. Each room expands your resources or other capabilities in some way.
- Research technology. This part is pretty thin. You gain technology simply by spending the resources to unlock it. New options in the tech tree are unlocked by making progress through the game. New technologies give you access to new/better rooms and ship types.
- Build ships, crew them with officers, then send them out on missions. These consist of fighting Chruul infestations, shutting down their portals, defending remaining Federation outposts from attacks, doing favors for aliens/pirates, and gathering resources from outposts (this last one is the most tedious part of the game, honestly).
- Combat. Both on your base and in space, combat is up to 3-on-3. Each crewman/ship has a set of abilities which deal damage or repair it, and some of these inflict or exploit status effects. So combat strategy consists of figuring out which statuses to inflict in order to exploit them (deal more damage) and achieve victory faster. Using these effects wisely is often the difference between a win and a loss. Unlike XCOM, there's no grid to move your ships around. The ships are essentially arranged on a skirmishing line and any ship can attack any other. (Ground combat works much the same.)
- Crew management. Crew are resources like any other, while officers are rare. But officers are able to level up, which lets you unlock new abilities on their skill tree. They also acquire traits through their actions in the game, and these could make them better or worse at their jobs. (The last part is very much like VIP traits in Stellaris.) You need officers not just to command your ships, but to explore parts of the base and carry out activities in base rooms. You will usually never have enough officers for everything you want to do, so building up your crew supply in order to gain more officers is always a priority.
I haven't finished the game yet, although I've gotten pretty far. I have tier-2 ships and have unlocked Chruul technology. Looks like a new chain of story events is opening up as a result. I may post more thoughts if they occur to me.
The game is $16.99 on Steam until the 15th, so if you're interested, go grab it! I'd say it's well worth that price given the entertainment value I've had so far. There are a few minor bugs (mostly things like events not expiring when they should) but nothing game-breaking or frustrating, just minor annoyances. The UI could also use a bit more polish. I'd say these are very minor niggles given what is overall a very fun experience.