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Got a new gaming PC - Mass Effect and Age of Conan lovage within

dragunzng

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As much as I've wanted to, I've never been much of a PC gamer. Recently though I decided to build one, primarily to use for digital painting. I settled on a dual core E8400, 4GB of ram, a 500GB HDD and a Geforce 8800GT. Nothing uber-powerful, but decent enough that I can play all the latest games on the highest settings (save for Crysis of course)

Mass Effect: I'm not usually a big RPG fan, but Oblivion on PS3 has made me re-evaulate the genre. Back when I had a 360, Mass Effect and Gears of War were two of the titles I really was looking forward to, I played through Gears, but didn't stick around for Mass Effect.

It's just so elegant! This is what a Star Trek game should be, exploring the galaxy, building relationships with your crew and interacting with them. It's just hugely impressive. I'm still pretty darn early in the game, but so far the only complaints are the bland planetscapes you get to explore, and the fact that every RPG seems to think you want to customise and tinker with an entire squad of teammates rather than just take care of yourself.

Age of Conan: I have massive problems with how MMO's have evolved over time. In fact I think you could say I've got a healthy dislike for the genre, it shows so much promise, but once I get into just about any of them, Everquest II, Planetside, WoW, LOTRO, Star Wars Galaxies, I suddenly realise how dead the worlds are and how damn boring they are to play.

Age of Conan goes a long way towards fixing some of my complaints, the early emphasis on single player quests and the voice acted dialogue make things feel a little more personal The best thing about AoC though, is the combat system, which forces you to be active. You can't just click and sit back, you need to side step, evade, block, parry, and execute combos to be truly effective.

That said, the game isn't without its faults, the biggest of which is a currently unresolved memory leak that causes the client to crash after a short while playing the game. It's a technical problem though, and Funcom seem to be trying to fix it.

Another problem that I've not yet personally experiences since I'm still just on lvl 20, is that content tends to thin out around lvl 55. This too is reportedly being worked on though. I kinda feel sorry for the guys at Funcom, they've obviously put a lot of heart and soul into making the definitive Conan universe, and if you were to pay a visit to the forums it's just a bunch of people whining.

Next up: The Witcher - Extended Edition. I'll be getting this sometime next month, I was lucky enough to see the game at E3 06 and folks behind it really seemed dedicated to pushing the medium as far as possible.
 
Mass Effect is a great game, though you can always set your squad mates to be auto-leveled. That's what I did.
 
Mass Effect is a great game, though you can always set your squad mates to be auto-leveled. That's what I did.

I did that as well, but I hate having to babysit them by choosing what kind of armor and weapon load outs they should have. Does the game also take care of that automatically?
 
That said, the game isn't without its faults, the biggest of which is a currently unresolved memory leak that causes the client to crash after a short while playing the game. It's a technical problem though, and Funcom seem to be trying to fix it.

I remember there was a time when a game with such a bug would NEVER be released. They'd find it and THEN release it - not ship a broken product and deal with the consequences afterwards.

There was also a time when the consumer wouldn't accept such behavior on the part of a producer - a broken product would be rejected, not apologized for.
 
That said, the game isn't without its faults, the biggest of which is a currently unresolved memory leak that causes the client to crash after a short while playing the game. It's a technical problem though, and Funcom seem to be trying to fix it.

I remember there was a time when a game with such a bug would NEVER be released. They'd find it and THEN release it - not ship a broken product and deal with the consequences afterwards.

There was also a time when the consumer wouldn't accept such behavior on the part of a producer - a broken product would be rejected, not apologized for.

It's easy to say that, but in the past games were nowhere near as complex. I'm not saying that I don't want games to be as polished as possible before release, but bugs are, have always been and will continue to be part of PC gaming (and software design in general).

With MMO's especially there's no way for developers to realistically test and simulate literally hundreds of thousands of different PC configurations. Age of Conan is far from "broken" because of the memory leak, but the player experience is definitely hampered. Should the creators be held accountable? Definitely, I don't deny that, but this sort of thing is pretty much unavoidable.
 
I also got a new PC a couple of months ago (C2D E8200, GeForce 9600GT, 4GB of RAM) and the first game I played was Mass Effect. Man I love that game. :D
 
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