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Gorn game or Into Darkness

Laura Cynthia Chambers

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For those familiar with the plot of the Gorn video game set between the '09 film and Into Darkness; would you have preferred a movie version of the video game's storyline over "Space Wrath"?

If you're not familiar with the game, read the plot here:

http://memory-alpha.wikia.com/wiki/Star_Trek_(video_game)#Story
http://memory-beta.wikia.com/wiki/Star_Trek_(video_game)

They would have had to give the villain (Gorn commander) a name and a bit more screen time apart from the heroes, but it might have been interesting.
 
Who would have been a good actor to play the Gorn commander?
I feel like the extensive makeup would have restricted the actor's emotional expression, though. That was my problem with Idris Elba being stuck in weird makeup throughout the majority of ST:Beyond. Perhaps they could have come up with a "reduced" form of Gorn makeup, the way that Christopher Plummer had less heavy Klingon makeup.

Kor
 
Or maybe augmented the actor's expressions with CGI - have him make the faces without his makeup on and layer images based on it over the prosthetics.
 
How is this even a question?

Wasn't that a horrifically horrific game? ID may not have been a classic by any stretch, but it was still a pretty good movie overall. I've never even looked at that video game, on the other hand.
 
Okay, so suppose it was also a movie in addition to ID. Could the basic plot have worked?
It reimagined the Gorn as invaders and conquerors from another galaxy, which is pretty generic sci-fi baddie fare. Trek usually does better.

Videogame stories are usually just excuses for combat sequences, hence videogame-based movies usually re-imagining things to the point of unrecognizablity.

The game wasn't as bad as the hype says, but it's nothing special. The highlight is definitely the hours and hours of banter between the crew.
 
"Graham Chapman: Nothing, nothing -- just like the word, it gives me confidence. Gorn. Gorn -- it's got a sort of *woody* quality about it. Gorn. Go-o-orn. Much better than 'newspaper' or 'litter bin'."

The only way an invasion from another galaxy story can work is with lots of episodes, otherwise it is wrapped up in a couple of hours and trite. I don't think anyone wants the Yuzong Vong in Trek. It wasn't one of the more fondly missed bits of Star Wars EU.
 
I'm confused. Isn't this the sort of shoot-em-up that folks think the new movies are too much of to begin with?
 
I was referring mostly to the basic plot; an enemy invasion force from another area of space comes through a wormhole accidentally created by a device used in the New Vulcan terraforming process. They must rescue the device and its inventor from the Gorn. There's also a badmiral - bad commodore in this case, to deal with, too.
 
I always thought the Vong felt more like a Trek race than a Star Wars one anyway and so they would fit better there. There share similar traits wth the Undine anyway.
 
I'm curious as to what device the Vulcans would be using for terraforming that would have the potential to malfunction to the point that it would create a wormhole.

Seems akin to my (non-smart) water bottle malfunctioning and ordering things from Amazon.
 
i never played this game, but i've always been mildly interested for the glimpses of enterprise interiors we never saw in the films.

and also it has a pretty epic rendition of giacchino's star trek main theme by chad seiter (of fringe).
 
i never played this game, but i've always been mildly interested for the glimpses of enterprise interiors we never saw in the films.
Were the interiors created from scratch, or unused production sketches for the film?
They were original, but the videogame people had access to some Into Darkness stuff during development, and so the plaza appears a few times but never in the right place or as the 16-deck stack in the middle of the saucer that it was in the movie.

Other areas included crew quarters, which from the view from the windows were part of the bridge section, except that section doesn't have any of those windows on the exterior. Spock's quarters were just around the corridor from the bridge, and had his little Vulcan rubix cube in it from the "When Worlds Collide" comic.

We got to run around the bit of the brewery where Scotty got stuck in the pipes and the shuttlebay looked just as it did in ST'09 except it was shorter and you couldn't actually explore more than a tiny part of it.

Main engineering was completely different to how it appeared in any of the movies (neither brewerylike, nor the NIF target chamber used for Into Darkness or the CG machinery from Beyond), having three glowing blue warp cores surrounded by a bunch of catwalks, and a bizarro long pipe which stretched on to infinity.
 
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Were the interiors created from scratch, or unused production sketches for the film?
kept seeing this concept art for the game's crew quarters online:
WbxEZyG.jpg

not sure this was even used, but looks good to me.
 
Seeing as I quit the game after the first two levels out of boredom and tedium, and I actually love Star Trek Into Darkness more than all the other movies, I'm going to have to go for Into Darkness :)
 
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