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Giant Engineering Complex

madman

Ensign
Newbie
Im currently working on a large multi room engineering, which will incorperate elements from many incarnations of star trek.

Here is the first component of it, 1 of the 2 main warp cores. This section is based on the NX Enterprise.

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Great, now we have two madmen doing cool work.

Thanks

Im not sure how cool mine is yet though.

Anyway, heres an update

Front of warp core has been worked on, to add a console

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Coolant towers

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Plasma injectors (only the front 2 pairs are injectors, the rear silver pair are just supports)

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A wide view shot showing the dual core arrangement

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Plywood?!

Are you building this thing in Second Life? If so, please share the SLURL, I'd like to visit.
 
I am indeed building it in Second Life.

I dont have my own land currently (cant afford it), so im building it in a sandbox I help run called Free Community Sandbox. If you want to see it inworld, look me up, my avatar name is Jaket Benelli
 
Welcome to the board. :)

neat stuff... It looks like Second Life interiors have come a long way since I looked at it, years ago. :)

I always liked the horizontal core they had in Enterprise, too. :)

-Ricky
 
Welcome to the board. :)

neat stuff... It looks like Second Life interiors have come a long way since I looked at it, years ago. :)

I always liked the horizontal core they had in Enterprise, too. :)

-Ricky

Two MadMen in one forum might be a bit of a challenge to the rest of us who are sane ... but I'm eager to see the outcome!

And while Second Life still has plenty of room for improvement, it hasn't quite been standing still. A computer with a decent graphics card can render dynamic shadows, depth of field blur, and a wide variety of shapes now including Collada meshes for objects and avatars. With a bit more programming flexibility and some additional graphics goodies (spec maps, bump maps, and emission maps come to mind), I think it'll continue to prosper.

MadMan, are you using any meshes in your build? There are a few shapes that look fairly complicated there, but nothing that stands out as necessitating the new features.
 
Thanks for the kind words guys.

SL has indeed improved in leaps and bounds over the past few years. For example, when i first joined, the sea and sky were both solid blocks of blue, now they are near enough photo realistic, with dynamic weather patterns.

There are currently no sculpts or meshes, its all just regular prims.
 
Prims (primitives) are the basic building blocks (spheres, cubes, cylinders etc) that everything in second life is made of. Sculpt and mesh are to different methods for using the output from an external 3D modelling program to produce more complex shapes using less prims, as each parcel of land (the location the objects exist in) has a limited number of allowed prims, due to the data storage requirements on the servers.
 
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