Discussion in 'Fan Art' started by gazomg, Apr 14, 2012.
Hi folks....some Gifs I created for my websites
Click on the thumbnails
another animated GIF
very cool. how did u do that?
I reworked some images of terry from ds9 in photoshop as they were not great and reduced them in size , and used the site Lunapic which will animate them for you for free.
Her being in the water helped make for a better gif as some images the reflection dont work as it should
hence why I added the water to a real pic of terry in my second post
did a few of these for a series of trek babes in retro uniforms
3 versions of terry farrell
following the retro theme
2 Gates McFadden....non nude, but erotic
This one is pretty well done, except the insignia badge and (less obviously) the details on the phaser clearly indicate a flipped image. Those things shouldn't be too hard to fix though.
The one of the busty Yeoman Rand... very well done. I had to look a while to see where the seems of the image were. I would recommend altering the color on the hand though, it just seems weirdly pale against the tone of her chest and face. The funny thing is, I wonder if the contrast between hand an cleavage color is actually present on the image of the original model. If so, well, it's still a little distracting and weird.
thanks for the comments albertese.
The original image for the grace lee pic was that way in relation to the color difference.Getting decent body shots of that style is hard enough so got to make do with what I get mostly.
You are right on the marina in that I flipped it and to be honest never remembered to switch the com badge/ensignia and did not notice about the phaser.
sorted the badge
Nice. The phaser details are easily overlooked. The silver colored knob near her thumb and the copper colored stud at the rear of the Phaser I unit are both only found on the left side of the weapon. Unless you're speculating that this is a never before seen "leftie" version!
If you do decide to remove these, you may as well remove the screw holes on that side of the toy being used as a prop as while you're at it.
loving this stuff...
I'll just make one suggestion... look into AfterEffects to pair with Photoshop... you can export animated scenes from there in full colour... transcoding to .gif from there brings out .gif's that are a bit larger in file size, but generally better colour quality than you'd normally get
To be honest methos I am self taught in photoshop and everything I learned was a case of hit and miss or trial by error.
Not familar with this after effects, sounds a little complicated but will check it out cheers.
On both of those her head seems too big. And the blending into the clouds in the background of the second image are, to be frank, crap. I know you can do better. You've done a lot better up-thread.
Also, where are all of these source images coming from? I'd kinda like to see more...
Thanks for the feedback albertese.
I adjusted the headsize in the first one but the problem was /is I dont believe the HS is to big, it has to be proportionate to her hand size and other body parts.I narrowed the neck as I think it was the neck that made the image seem off.
I made both of these around 2 years ago when i was starting off and you are right about the second image which I have deleted, I chose a shite headshot to begin with.
Will rework the second one again later on, as it is far to good a mat. bodyshot to let go to waste.
As for those mats, I got them on a site a good while back, will try to find if I still have it and will PM you the link.
That looks much improved.
I use Photoshop all the time. Let me make a couple technical suggestions...
1) This last image is a good candidate for learning a bit about color overlay layers. Both the actress's head and the model's arms look a little pale to my eye. Now, I realize the model was probably shot there on location, so her arm is technically right, but if you wanted her to look a little bit more tanned, you could use an overlay layer and paint over the skin parts with a kind of gold color. Overlay layers can do unpredictable things if you're not familiar with them, so experiment.
2) More importantly, the shadows on the head do not match the shadows for the rest of the image. It's pretty easy to paint in fake shadows and highlights with the Dodge and Burn tools. Go in many very faint brush strokes and build the effect in gradually, a little goes a long way. This too can behave unpredictably if you're not familiar with the tool.
It's not Trek related, but if you want to see something I've done along these lines go to my website where you'll find a pic of a girl I know that I did some adjusting to. The original image in the description part, and you can see that the lighting on the Photoshoped piece looks more incandescent; that's the overlay. Also, you'll note that the shoulder it not in a coat. The shoulder is actually a pic of another girl I know that I played with the color and even the shape of it and made it fit the first image. The back of her neck is a total fabrication which I just painted in place using color samples from the other skin parts of the image. Also, the red dress was originally a brown dress; I changed the color using the curves tool.
I don't know if you already know this stuff or not. You mentioned you were self-taught and I know Photoshop is big enough that the cool stuff can be overlooked if no one points it out to you.
I hope this helps!
If honest i use approx only less than 10% of photshop, besides, cloning, brushing and layers and a bit of lighting and filters thats about the sum of it.I was in my late 30s before i got my first ever computer and took time to get use to it so you can imagine what learning photoshop on my own was like
Reworked the second image, used a different headshot , the whitish background was always gonna be trouble for me but happier with this .
Gates McFadden retro
Head's still too big.
Yeah, the heads are almost always too big. Time to look at a figure-drawing book or something. And the "erotic" Nazi Gates McFadden -- it's either ignorant or sick.
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