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Federation Serpens-Class...

Kinda a contrast when you consider the more organic design of the ship, the "bobcat" is far more industrial/heavy equipment looking.
 
Kinda a contrast when you consider the more organic design of the ship, the "bobcat" is far more industrial/heavy equipment looking.
The TOS /mining craft is not for the TNG Serpens-class....lol think you got confused there
 
Well eh.. banana! in any case they're both really nice. And you never know if the flying snake hasn't been on a task to deliver derelict mining equipment to a Ferengi trader of surplus equipment.. #NO REFUND! :biggrin:;)
 
Well eh.. banana! in any case they're both really nice. And you never know if the flying snake hasn't been on a task to deliver derelict mining equipment to a Ferengi trader of surplus equipment.. #NO REFUND! :biggrin:;)
lol
 
You have created a few industrial looking ships in the past, I think one was called "Lun" class, but I guess you're more happy to draw organic shapes for your designs?
Also, Andrew Probert's Enterprise D, was it an influence on how you design ships? Since it also has a certain flow to it.
 
You have created a few industrial looking ships in the past, I think one was called "Lun" class, but I guess you're more happy to draw organic shapes for your designs?
Also, Andrew Probert's Enterprise D, was it an influence on how you design ships? Since it also has a certain flow to it.
The Lun class, aye :)
As for Probert, only superficially, as he did establish the baseline look to TNG (as well as many other sci fi looks). So in order to "fit in", there are certain details that have to show up. The organic lines in general are my style, as I love designing organic organisms, but I toss in a detail here and there. Sometimes I'll toss in a Sternbach, or Eaves detail in my work for continuity. So if I am designing a Trek ship, you better believe it's going to fit. Sometimes, people see my work as too "out there", but I believe I have not gone far enough. To keep pushing that envelope. Go further away, but just remember its source; As nothing in life is truly unique, as it was built from other ideas and concepts. And we as artists, are all products of our experiences. Being a scientist and a sci-fi junky, and add to me being a child of the 70's in Brooklyn, New York USA, means a lot has influenced me and continues to influence me.
 
I was thinking the Selay designer worked with Dr. Ja'Dar of Billana III to create a shape that could "ride the wave" effectively within the Soliton phenomena.

Concept-Federation-Serpens-Class-study-00.jpg

Concept-Federation-Serpens-Class-study-01.jpg

That evokes the Connie feel without apeing it—Enterprise L
 
The Lun class, aye :)
As for Probert, only superficially, as he did establish the baseline look to TNG (as well as many other sci fi looks). So in order to "fit in", there are certain details that have to show up. The organic lines in general are my style, as I love designing organic organisms, but I toss in a detail here and there. Sometimes I'll toss in a Sternbach, or Eaves detail in my work for continuity. So if I am designing a Trek ship, you better believe it's going to fit. Sometimes, people see my work as too "out there", but I believe I have not gone far enough. To keep pushing that envelope. Go further away, but just remember its source; As nothing in life is truly unique, as it was built from other ideas and concepts. And we as artists, are all products of our experiences. Being a scientist and a sci-fi junky, and add to me being a child of the 70's in Brooklyn, New York USA, means a lot has influenced me and continues to influence me.
I personally don't think it's too far "out there" you have to keep moving and following your ideas. :mallory:
 
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