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FAO: Rick Sternbach Prometheus Class question

N1N

Lieutenant Junior Grade
Red Shirt
Does anyone know the location of the torpedo launchers on the Prometheus Class and how many there are?
I also read the "DESIGNING THE PROMETHEUS-CLASS" article from the march issue (no. 45) of the star trek magazine and it stated that there were "new pop-up torpedo launchers" on the Prometheus, does anyone know if this is true? And if so where they are?
 
Does anyone know the location of the torpedo launchers on the Prometheus Class and how many there are?
I also read the "DESIGNING THE PROMETHEUS-CLASS" article from the march issue (no. 45) of the star trek magazine and it stated that there were "new pop-up torpedo launchers" on the Prometheus, does anyone know if this is true? And if so where they are?

There are two pop-up launchers on the dorsal spine; the exits are hexagonal in shape. I'll have to go back into the stacks to see how many regular launchers are there, but I suspect I put at least one normal tube on each of the three separable parts.

Rick
www.spacemodelsystems.com
 
Wow thats really cool, kinda like a nuclear sub style torpedo launch system. What made you decided to put those in?
Also what are those two rectangles just behind the front ventral phaser arrays?
 
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Prometheus had 18 phaser arrays
-40 identifiable docking latches

The Saucer Section:
-6 phaser arrays
-2 Forward firing torpedo launchers
-6 Long/Short Range Lateral Sensor Pallettes
-12 Short Range Printed sensor arrays.
-14 Lifeboats
-92 view ports
-4 RCS thruster clusters
2 Impulse engines
2 Warp engines

Problems
1. Biggest problem is the last of aft torpedo tubes and the complete lack of Transporter emitters.

2. There is no hardpoint for the very necessary X- axis turbolift umbilical on the underside of the Saucer section.


The Ventral Star Drive:

-8 phaser arrays
-1 forward torpedo tube
-Primary Deflector
-10 Transporter emitters
-8 Lifeboats
-74 view ports
2 RCS thruster clusters
2 Impulse Engines
2 Warp Nacelles

Problems
1. No landing Gear as shown in MSD.
(Likely an Okuda mistake)

2. No aft torpedos

3.No aft phasers

4. No apparent Bridge in MSD

The Dorsal Star Drive:
-1 nose Deflector
-4 phaser arrays
-2 dorsal torpedo launchers (according to Rick Sternbach
-2 Short Range Sensor arrays Dorsal/Ventral Printed Arrays
-2 forward torpedo launchers
-30 Docking receptors
-1 shuttle bay
-32 view ports
2 RCS thrusters
2 impulse engines
2 Warp nacelles

Problems
1. Comparing MSD to CGI Model shows differences for some hard points. The Dual Warp core for the section does not match any hard point on the exterior.

2. The Dual Warp Core occupies the same location on the MSD as the dorsal torpedo launchers.

3. There is not an umblical hard point for the First Vertical Turbolift. (tentative) This maybe an Okuda issue entirely because of the MSD's impropper form which doesn't match the model exactly.

4. There is no Bridge on the MSD for this section- If there is to be one at all.

5. No transporter emitters

6. No Lifeboats

7. No Aft thrusters

SaQ Summary:

Prometheus has more weapons than any Federation starship EVER. Problematicly, for a full Starship it lacks alot of aft weaponry and thrusters clusters.

Model Technicalities:
The Model is highly molded, a simple mesh, with little surface features. It could have used additional sensor pallettes, transporter emiters on the dorsal side and perhaps some further umbilicals. Lifeboats are also in short supply.

One should keep in mind that Propetheus' lack of surface detail may have more to do with the ablative armor it was supposedly equiped with. However armor is always best applied to hull with as few through holes as possible (Defiant). Prometheus still has a quite a few ports and hard points spread pretty evenly over the surface.

It's not as well designed as the Galaxy or the Intrepid. It is better designed than the Sovereign (amazing considering the short amount of time a series would dedicate to this task as opposed a movie) The model doesn't have many of the finishing errors the Sovereign had it merely has lackings. Originally I thought this was merely a badly designed ship but the truth is in the details. It's clear the Prometheus was designed to work as a whole. The independent sections weren't designed to opperate continuously seperated. Together they have what is required.
 
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Wow thats really cool, kinda like a nuclear sub style torpedo launch system. What made you decided to put those in?
Also what are those two rectangles just behind the front ventral phaser arrays?

I was inspired by the cruise missile and standard SM-3 launchers on ships like the Aegis cruisers. If you're talking about the little bitty rectangles on the underside, I have no idea. Miscellaneous details we didn't have time to, er, detail. :)

Rick
www.spacemodelsystems.com
 
I was inspired by the cruise missile and standard SM-3 launchers on ships like the Aegis cruisers. If you're talking about the little bitty rectangles on the underside, I have no idea. Miscellaneous details we didn't have time to, er, detail. :)

Rick
www.spacemodelsystems.com

Sorry i mean the ones on the dorsal side, i couldnt edit my message to change what i put. :lol:
Did you find out how many launchers were on the the ship?
Also how close is what you drew to the final cgi production?
 
I was inspired by the cruise missile and standard SM-3 launchers on ships like the Aegis cruisers. If you're talking about the little bitty rectangles on the underside, I have no idea. Miscellaneous details we didn't have time to, er, detail. :)

Rick
www.spacemodelsystems.com

Sorry i mean the ones on the dorsal side, i couldnt edit my message to change what i put. :lol:
Did you find out how many launchers were on the the ship?
Also how close is what you drew to the final cgi production?

If you mean the big shapes with the 5-6 ribs, those are SIF reinforcement emitters. Still no idea on total launchers, sorry; busy with Real Life. The CGI version is very close. Usually, the CG modelers put in 99.9% of the details I provided in sketches and blueprints. The final detail shapes weren't always dimensionally exact with the blueprints, but if they looked essentially correct to the eye, that was all we needed. Remember, we were on an episodic TV schedule, which was crazy-making. Stuff that was meant to be CAD-perfect to .001" tolerance had to wait until, say, the plastic model companies got involved.
 
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