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Enterprise: Temporal Cold War

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JohnBart

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Star Trek: Enterprise - Temporal Cold War
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24th April, 2153

A day that become indelible in humanity's history.

The day when the first Xindi probe reached Earth...

...and launched a devastating beam of energy, killing seven million people.

When humanity learned that its own existence is at stake...

...as it becomes clear that the Xindi probe was just a prototype, and the construction of a more powerful weapon is underway...

...and that the goal of the Xindi's is not determent...

...but the destruction of the whole human race...

...and Earth.

The Enterprise NX-01, the flagship of the fledgling Starfleet, the first long-range exploration vessel of humanity, is called back to Earth only to leave it once again for her most dangerous mission so far...

Based on a highly unreliable source of information, she has to enter the Delphic Expanse, a dangerous and uncharted area of space, and has to find the perpetrators of the sudden attack...

But besides the Xindi and various anomalys throughout this extremely dangerous area, the hardened crew of Earth's first Warp-5 capable space vessel has to face with an even more dangerous threat...

...temporal agents...

...trying to sabotage Captain Archer's mission.

---

"Star Trek: Enterprise - Temporal Cold War" (or E:TCW for short) is based, as its namesake implies, on the latest installment of the Star Trek saga, "Enterprise", and is a total conversion (or so-called "modification") for the award-winning computer game, Half-Life 2. This means that the software is not a standalone game, but a product which changes the entire content of the original game (in this case, Half-Life 2) to make it completely new, but at the same time, it runs on the same game engine that ran the original product.

As you can see, the modification's story is set between the second and third season of the series, after the Xindi probe launched a surprise attack against Earth, killing seven million people.

After the origin of the attackers becomes clear, and humanity learns that the Xindi builds a much more powerful weapon to destroy Earth, Enterprise is refitted, and following a couple of Intrepid-class scout-ships, enters the "Expanse", the suspected home of the attackers.

The demo that is being planned now is set in the refit dock itself, while the main mod is set 6 weeks after the Enterprise entered the Expanse.

At the moment, the single-player part of the mod is under development, but a multi-player co-op style game-play mode is also planned.

Fans of Star Trek probably (and rightfully) ask the question: what species will be featured in the mod? Well, as the game is set in a period that had not appeared in the series, it was decided to add a couple of species that no one has seen before (and are therefore designed by the team itself), but the mod's players will also encounter with already existing Trek species, including Andorians and Klingons.

As you could already guess by the subtitle, the "Temporal Cold War" plays an important part in the mod's story, and "temporal agents" will be an important (and hopefully interesting) addition to the gameplay. The agents will show up to try and effect the time-line when it is the least expected or wanted. Sometimes their goal is to sabotage the ship, sometimes to support Enterprise in her quest. Whether these temporal agents will appear as "map-bosses", or as normal First-Person-Shooter enemies is yet undecided.

The events in the mod will effect the whole timeline of the series, or will be woven into it, so the events that took place in the mod will not disturb the Enterprise series storyline in any way.

As the mod is set in an unknown 6-week-period, we will introduce some of the other temporal factions not seen in the series to spice up the game-play.

The usable weapons will also remain faithful to the series. It will consist of the standard Starfleet issue weaponry, (including a stun baton, stun grenades, phase pistols and the MACO phase rifle) and also several alien weapons, including the Klingon disruptor.
The player will also be able to use the communicator, and the tricorder in various missions, just like the objects that can be found on the levels of the game, as it can be done in Half-Life 2.

The Enterprise herself will be completely built for total exploration. In between major missions of the mod, you will be given the opportunity to roam around the ship and even be able to store items that you have collected during the previous mission in your own quarters.

The mod will be released in an episodic format, as it suits the series perfectly. Whether the next episode will be released or not will depend on the response from the modding public and Star Trek fans. But, after the major release, the entire map set will be released with a bonus pack that will allow anyone who wants to mod E:TCW to produce their own maps and missions.

The 13th Media Update of the mod was just released, containing various pictures about the ship's bridge, plus a small teaser video about some of the maps. Here is a brief excerpt of the newly released material:

http://team.enterprise-tcw.com/MediaRelease/MR13/Bridge_01.jpg
http://team.enterprise-tcw.com/MediaRelease/MR13/Bridge_02.jpg
http://team.enterprise-tcw.com/MediaRelease/MR13/Bridge_03.jpg
http://team.enterprise-tcw.com/MediaRelease/MR13/TPol_01.jpg

The video's link (note that DivX6 video codec or better is required to play the teaser):

http://team.enterprise-tcw.com/MediaRelease/MR13/ENT_Demo_29-05-07.divx

The rest of the pictures can be found:

1. At the mod's Media Gallery: http://www.enterprise-tcw.com/gallery/

2. And on the relevant section of the mod's forum: http://forum.enterprise-tcw.com/viewtopic.php?t=787

As it was stated earlier, E:TCW is made by a group of talented developers for free in their spare time. The main rule of modification development is that one can never have enough people working on a project like that. :-)
The same applies to this mod as well. So, if you have found the mod interesting, and would like to contribute in its making, and are experienced in Programming, Animating or Texturing, please contact us on our forum in the "Recruitment" section: http://www.forum.enterprise-tcw.com/viewforum.php?f=2 !

Thank you for your attention, if you are interested in the mod, please visit the forum at: http://forum.enterprise-tcw.com/

Live long and prosper! :-)
 
Media Update 14

---E:TCW MEDIA RELEASE 14---

Chief Engineer's Log
10. May, 2153
16:15

The Engineering Team is working at full speed to get Enterprise combat-ready. Although we work quite fast, we are still not as fast as I would like. So I have requested some additional workforce from Jupiter Station... They should be here soon, along with the Captain's promised military detachment and the new crewmen who are going to replace those who resigned from their post and won't go to the Expanse with the NX-01. I've heard that Starfleet Command managed to fill all posts with these new people, which would become otherwise unoccupied. The newest list includes two engineers, one navigator, a programmer to calibrate the newly installed consoles, and a new member for the security team. I guess Malcolm will be happy about this one...

I just took a short trip around the dry dock with an inspection pod not so long ago. The ship looks alright, although Travis found a leak on the outer hull of the Enterprise as soon as we left her. That guy has an astounding eye... Here are the photoshoots I have made during the trip:

http://team.enterprise-tcw.com/MediaRelease/MR14/drydock_detail_01.jpg
http://team.enterprise-tcw.com/MediaRelease/MR14/drydock_detail_02.jpg

Chief Engineer's Log, Supplemental
10. May, 2153
18:20

We have just completed a test flight with the Enterprise. The new injectors work perfectly. Now we are able to maintain a stable speed of Warp 4.95...

Although (according to Malcolm) the armament and the hull plating is fully operational, the Captain did not want to take the slightest risk of encountering with that Klingon again... So we were escorted by the Intrepid and the Sydney. I have included the photoshoots which were made by them:

http://team.enterprise-tcw.com/MediaRelease/MR14/enterprise_space0017.jpg
http://team.enterprise-tcw.com/MediaRelease/MR14/enterprise_space0012.jpg

Time to get back to work... I just noticed that whenever I'm at the Warp Core, I stop thinking about Elizabeth...

And about my revenge.

---

The rest of the pictures can be found at:
http://forum.enterprise-tcw.com
http://mods.moddb.com/7240/star-trek-enterprise-tcw/image-gallery/
 
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