Oh dear. This game has problems.
First, there's very little base building and no resource collection.
You get your MCV (or "Crawler" if you're playing as Nod). This can be deployed anywhere within a designated area of the map. You choose between Offence, Defence and Support with different sets of units for each.
Choosing Offence limits you to just ground based vehicles. These tend to be the most powerful units in the game, though.
Defence gives you a mixture of infantry and ground vehicles, and the ability to construct base defences - oh, and only Defence players get Superweapons.
Support gives you mainly aircraft with a few vehicles thrown in. You also get a wide range of support powers as well.
The size of your armed force is limited by your "command points". I might be missing something but I never found a way to increase them beyond the limit provided at the start of each mission. This leaves you with a tiny force but no worries about paying for it.
It also means that you just park your MCV/Crawler near an enemy base and then it becomes a simple matter of who can destroy the other side's forces the fastest. Having a few Engineers, whose function is largely reduced to repairing your units and capturing the husks of enemy vehicles, is vital.
Now the problems begin. You unlock new vehicles, structures, support powers, upgrades etc by improving your rank. Problem is that if you haven't gotten your rank high enough, higher level units that you need to win are still denied to you in the single player game. So you'll have to churn through multiplayer or skirmish games to get that rank up - and that rank is separate for GDI and Nod.
The final Nod mission, without giving too much away, is utterly impossible unless you're up to a Level 12 (which is where the Nod Support Basilisk unit becomes available) - which just won't happen if you only player the campaign mode.
Skirmish and Multiplayer games are no longer "wipe out the enemy" affairs. They are more akin to Battlefield games. There are control points in various places on the map. You have to fight for control of them, with your score going up faster the more you control. It's basically first to 25000 wins. Even if your MCV is destroyed you can respawn.
The single player game has made me so cynical that I've started playing 3 vs 1 skirmish mode games (in my favour) to easily get my rank up.
The cutscenes are very basic. Tim de Zarn (a frequent Star Trek guest actor) is about the only recognisable face other than Kane. Gone are the old days of C&C3 or Red Alert 3 - this is more like C&C1 or Generals.
I'm very sad to say that this is by far the worst game in the series.
First, there's very little base building and no resource collection.
You get your MCV (or "Crawler" if you're playing as Nod). This can be deployed anywhere within a designated area of the map. You choose between Offence, Defence and Support with different sets of units for each.
Choosing Offence limits you to just ground based vehicles. These tend to be the most powerful units in the game, though.
Defence gives you a mixture of infantry and ground vehicles, and the ability to construct base defences - oh, and only Defence players get Superweapons.
Support gives you mainly aircraft with a few vehicles thrown in. You also get a wide range of support powers as well.
The size of your armed force is limited by your "command points". I might be missing something but I never found a way to increase them beyond the limit provided at the start of each mission. This leaves you with a tiny force but no worries about paying for it.
It also means that you just park your MCV/Crawler near an enemy base and then it becomes a simple matter of who can destroy the other side's forces the fastest. Having a few Engineers, whose function is largely reduced to repairing your units and capturing the husks of enemy vehicles, is vital.
Now the problems begin. You unlock new vehicles, structures, support powers, upgrades etc by improving your rank. Problem is that if you haven't gotten your rank high enough, higher level units that you need to win are still denied to you in the single player game. So you'll have to churn through multiplayer or skirmish games to get that rank up - and that rank is separate for GDI and Nod.
The final Nod mission, without giving too much away, is utterly impossible unless you're up to a Level 12 (which is where the Nod Support Basilisk unit becomes available) - which just won't happen if you only player the campaign mode.
Skirmish and Multiplayer games are no longer "wipe out the enemy" affairs. They are more akin to Battlefield games. There are control points in various places on the map. You have to fight for control of them, with your score going up faster the more you control. It's basically first to 25000 wins. Even if your MCV is destroyed you can respawn.
The single player game has made me so cynical that I've started playing 3 vs 1 skirmish mode games (in my favour) to easily get my rank up.
The cutscenes are very basic. Tim de Zarn (a frequent Star Trek guest actor) is about the only recognisable face other than Kane. Gone are the old days of C&C3 or Red Alert 3 - this is more like C&C1 or Generals.
I'm very sad to say that this is by far the worst game in the series.
