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Cities Skylines: SimCity's Successor

Robert Maxwell

memelord
Premium Member
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This game is out now! Or, if not right now, later today. Either way, you can buy it on Steam, too.

Reviews are out and they are all quite positive:

RPS
IGN
PC Gamer

Consensus seems to be that it is the most worthy city builder to come along in quite some time. It has a few issues but no game-breaking bugs that anyone's reported. It doesn't have crazy scenarios or disasters--it's all about building and optimizing your city. The game is also extremely moddable, so look forward to lots of cool community content.

There's already a utility that lets you make game maps based on real-world terrain.

I got my key and I'll be installing it this afternoon to play tonight. Anyone else out there trying it? What do you think?
 
Been reading the reviews and looking forward to this game. Plan to pick it up as soon as I can get back to my gaming PC.
 
I played a little bit tonight but didn't get very far. I actually had to reload and start again because I forgot to build a power line out to my sewage station, and by the time I realised my mistake I had no money to fix it. Once my city reached a population of around 350 the constipated cims started moving out again, and with no ability to take out a loan I ended up abandoning the city and starting again.

I've seen a lot of the reviews say that the game is too easy in the later stages, and from the videos I've seen in the last week that appears to be true, but at least at the very start you have to be careful.
 
I used a map of Istanbul for my first real city (tried a couple quick ones just to get a feel for the interface.)

Here's a view looking down to the Bosporus Strait:

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This game is a ton of fun.
 
Well, crap. I bought and downloaded the game via steam and being an over-confident idiot I didn't make sure my system req's fit the game. They don't. Which figures, this is sort-of an older computer.
 
Hey, how mountainous can you make the terrain? I always wanted to build a town/city tucked in the mountains like the classic model train layouts.
 
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You can definitely build in a mountainous area. Just bear in mind that building roads and other structures is difficult/impossible where the ground is too sloped.

You can see a bunch of user-made maps here to get an idea for what's possible.

Here's a screenshot of my current city (I started a new one), based on a map of the Boston area:

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That's awesome!

This is a cute story. A guy plays a game in which he only has one house built, with a single family. This is their story. From it, I learned that the cemetery staff will sometimes abduct people who aren't dead and bury them alive. Bug or evil sense of humor? You decide!

There is a known bug that is fairly significant: if you build parks to up your land value, it kills commercial demand in the area. This is a big problem if you have a lot of industry producing goods--they'll have nowhere to sell them. Paradox has been informed of the issue and hopefully there will be a fix shortly. That's the only serious bug I've heard about since release, so that's not too bad.
 
Watch out for dams, I built one in what looked like a great place, the river decided otherwise and carved a new path right through town.
 
I've been taking my time with my city and focusing on a low density sprawl.

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I love the district tool, it encourages me to try different road styles for each neighbourhood so they all feel distinct.

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One thing that confused me is that my farms were constantly shutting down as there weren't enough workers. It seems that my cims were too well educated and preferred working in offices. I was just following the RCI demand which I assumed balanced the population against the available jobs somehow, but apparently not.
 
Well, I was considering waiting until a sale... but I caved yesterday. Helped that the price was pretty reasonable compared to most games these days.

Looks pretty good and I'm still working on figuring everything out. The one thing I have figured out is that it is very easy to make some pretty screwed up highway ramps. :lol:
 
This seems fun! I haven't really played anything like this since SimCity2000, which about a billion years ago.
 
Education is kind of a sticky wicket. Unlike other resources, which tend to have a limited range, people will give up anything to go to school. For instance, if you have a well-populated industrial area that relies on low education, the second you plop down a high school, everyone will quit their jobs to attend school, no matter how far from it they live.

It seems the only way to avoid this and support both high-education jobs and low education ones is to keep your education indicators in the red for both elementary and high school. Obviously, this means neglecting your people's education. I feel like this behavior isn't very realistic but it seems like that is currently the only way around this "issue."
 
I've been taking my time with my city and focusing on a low density sprawl.
You can tell by your road layout that it wasn't done by someone from the US :lol:

I have to say, the Giant Bomb Quick Look really sold me on the game, and it probably wasn't even a very good representation of the mechanics overall.
 
Yeah, what's funny is that this is the first game I've ever heard make my CPU fan kick into high speed--presumably because of the multicore setup. Well done!
 
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