I've heard complaints about the battles in The Wrath of Khan being "too close" on screen. My complaint is not with TWOK, which is set up to be an exceptional (and exceptionally brutal) circumstance by the story, but rather with subsequent space battles royale which have followed this unusual (but visually exciting) template to a T.
I think the battles in TOS, while more realistic in that you never see two combatants at once, are made that way out of budgetary necessity rather than striving for interstellar realism. When they could show ships swooping at each other (I'm thinking of Doomsday Machine, but there might be others) they did. But in "real life" if you saw such a battle from any distance at all, you wouldn't see anything. If you were close enough to one of the ships you'd see the ship twist and turn, but not really move (because you're tracking with it), fire and take fire, but that's about it (I think). Can that be fun?
Never after TOS (maybe TAS) did we ever see space combat at warp speed. This is probably more "realistic". But one wonders how such a battle would be conducted. Can you really take pot-shots at each other at such ludicrous speeds? FASA posited that they were conducted at warp in the same general direction, with the ships making small relative course changes. But still (one presumes) not close enough to see each other. I'm not a fan (at all) of the TNG "space combat can't happen at warp speed". I'm just not.
I'm reading the O'Brien (not that one) Jack Aubrey books and I am struck (as I was by the film Master and Commander) by how measured these battles are. Battles (or at least chases) can take hours or days. As they did back in TOS. Yeah, I'm a sucker for the nautical metaphor. I think that combatwise, the space battles post-TOS moved from ships to aircraft. (TWOK had a naval flare to it because they were exchanging full-on broadsides, but even that went away after that movie.)
So, chime in all y'all. Can this sort of battle be made to look "cool" and "entertaining"?
I think the battles in TOS, while more realistic in that you never see two combatants at once, are made that way out of budgetary necessity rather than striving for interstellar realism. When they could show ships swooping at each other (I'm thinking of Doomsday Machine, but there might be others) they did. But in "real life" if you saw such a battle from any distance at all, you wouldn't see anything. If you were close enough to one of the ships you'd see the ship twist and turn, but not really move (because you're tracking with it), fire and take fire, but that's about it (I think). Can that be fun?
Never after TOS (maybe TAS) did we ever see space combat at warp speed. This is probably more "realistic". But one wonders how such a battle would be conducted. Can you really take pot-shots at each other at such ludicrous speeds? FASA posited that they were conducted at warp in the same general direction, with the ships making small relative course changes. But still (one presumes) not close enough to see each other. I'm not a fan (at all) of the TNG "space combat can't happen at warp speed". I'm just not.
I'm reading the O'Brien (not that one) Jack Aubrey books and I am struck (as I was by the film Master and Commander) by how measured these battles are. Battles (or at least chases) can take hours or days. As they did back in TOS. Yeah, I'm a sucker for the nautical metaphor. I think that combatwise, the space battles post-TOS moved from ships to aircraft. (TWOK had a naval flare to it because they were exchanging full-on broadsides, but even that went away after that movie.)
So, chime in all y'all. Can this sort of battle be made to look "cool" and "entertaining"?