In DS9, when computer graphics took over from models in the VFX business, we saw more spectacular penetrating hits. Yet every time the enemy weapons hit the hull and carved bits out of it, the ship was immediately a total loss and typically exploded within seconds. We never saw a hit that would have been survivable for a deeply buried bridge.
The ship can survive the loss of all her top officers, but not a breach in her warp nacelle!
Timo Saloniemi
The flipside to the CGI fleet battles is there's so many of them they hardly render shields at all.
But if you look at some of the battles such as Tears Of The Prophets, we don't know some ships weren't salvagable. Down but not out.
A ship can survive the loss of the entire Bridge staff, but only with good backups immediately in place.
One of the closest comparisons might be TNG's Disaster. Though that probably wouldn't have mattered had Geordi been in Engineering at the time.
True, a direct hit to the hull can penetrate it... but how far? According to damage reports, most of it happens to sections along the hull's inner walls.
And even there, apparently without causing casualties. So a bridge on top of the ship could easily shrug off a hit like that!
OTOH, when we actually see a hit rather than hear about it, it becomes obvious that it's hopeless to hide within the hull:
http://ds9.trekcore.com/gallery/albums/6x26/tearsofthephrophets_511.jpg
Timo Saloniemi
The saucers are part of the thinnist of the ship, and probably don't have any additional armour plating that might be around vital systems. We did see a direct hit on the Bridge in Nemesis, it led to at least one fatality. Voyager's Deadlock also had the Bridge evacuated. Presumably the real reason we never saw it more often is they couldn't trash the most used set that often!
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