Hey guys,
massive locations?
Sure we have
240 square miles of S.T.A.L.K.E.R.: Shadow of Chernobyl
the 100 square kilometers of Alan Wake.
the sprawl of Grand Theft Auto: San Andreas
hundreds of sqare kilometers in Columbia in 2005's Boiling Point: Road to Hell
The quality of the gameplay, plot, characters, voice acting aside-Instead of bigger is better. How about great design of locations?
You know the levels or scenes that have locations that you just go "wow!" when you first see them?
What are your favorite location/cities within a VG from a interior design/architectural perspective?
I thought Half-Life 2 & Mass Effect 2 has some great design I think.
Mass Effect2 for more of a scifi futuristic Blade Runner/The Fifth Element look.
massive locations?
Sure we have
240 square miles of S.T.A.L.K.E.R.: Shadow of Chernobyl
the 100 square kilometers of Alan Wake.
the sprawl of Grand Theft Auto: San Andreas
hundreds of sqare kilometers in Columbia in 2005's Boiling Point: Road to Hell
The quality of the gameplay, plot, characters, voice acting aside-Instead of bigger is better. How about great design of locations?
You know the levels or scenes that have locations that you just go "wow!" when you first see them?
What are your favorite location/cities within a VG from a interior design/architectural perspective?
I thought Half-Life 2 & Mass Effect 2 has some great design I think.
Mass Effect2 for more of a scifi futuristic Blade Runner/The Fifth Element look.
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