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Battlestar Galactica Deadlock

137th Gebirg

Mostly Peaceful
Premium Member
Hey all - so I'm surprised to see, all of a sudden, a new RDM-based BSG game appear called "Deadlock". Looks like an Armada-style strategy fleet battle system. Haven't heard much about it, just wondering if anyone's gotten it and if it's any good before I get it myself. It's available on XBox One, PS4 and PC Steam. Looks good from what I can tell, anyway, and many online reviews seem fairly positive.
 
I hadn't heard anything about it myself until it just popped up in the "New Games" section of the XBox store. I was quite shocked and surprised to see it there.

Kind of strange, IMO, that someone thinks there's still a market for something that's been off the air for 10 years but there it is, nonetheless. The one thing I've noticed about many of the reviews is it seems to be Galactica In Name Only - "GINO" - ironically, the name given to NuBSG by fans of the old show, insofar as it seems to be a somewhat generic strategy shooter that just happens to be sporting a BSG-style skin. As in, it looks like it could just as easily be modded to support Trek, Wars, B5 or any other space combat simulator skin. Such a thing would obviously be easier to do on the PC variant than the consoles.

My guess is BSG is likely considered a less expensive thing to license and market right now, no longer being prevalent in popular culture, yet due to its inherent nature of inter-ship warfare, large and small, it lends itself nicely to the main purpose of the game. If it proves to be a successful game overall, surprising everyone, I suspect it would simply be a matter of establishing licensing agreements with the bigger properties to expand its capabilities and compete with other similar shooters. Once the licenses are established, they plug-in new skins and voila! Whole new game for a new generation of gamers. That's how I would do it if I were managing the project anyway.
 
So I got a chance to finally play this not long ago (had to finish up my most recent play-through in Skyrim first) and it is quite an interesting and complex game. It is a turn-based strategy sim that is quite feature-rich. The flip side to that is that there are so many things going on, it's somewhat difficult to use the interface, particularly when it comes to cycling through ships/stations to deploy orders on targets. I do REALLY like the "Replay" feature, which takes what happened in the preceding mission and splices it all together in one seamless video that quite faithfully recreates the style and cinematography of the show. The music is fantastic as well and not very repetitive. I'm going to have to start the campaign over at some point, as I painted myself in a corner by losing all my escort ships and only having the main station remaining that can never survive on its own. I also spent too much tylium, which makes the jumping mechanics kind of strange. Tylium is the primary in-game money/resource to buy new blueprints and ships, as well as jump to different areas. If you don't have enough tylium to jump, you need to wait for an unspecified amount of time before you can jump. It's very weird and really hurts the rhythm of the game-play from mission to mission.

If they can somehow clean up the interface to make it more user-friendly, as well as the tylium/jump mechanics, this game can really shine. I could easily see it being re-skinned for any genre out there - Trek, Wars, B5, Stargate, anything - so long as they have the license to do it.

I'm giving it a solid "B" for now. Since it's a version 1.0 game, I'm giving it a lot of wiggle room to improve, which I REALLY hope it does. Lots of good potential with this one.
 
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