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Aurora Class Slipstream Prototype

BorgMan

Fleet Captain
Fleet Captain
This ship is an oldie; I stumbled upon her while searching for another design (there's like 100's of drawings scattered around two drawers), but when my eye fell upon her I just had the urge to do something with it. I could use some ideas in how to model the deflector housing, though. My vision for this prototype is that it's made from a Starfleet perspective, not Arturis' race: the energy for the slipstreamtunnel is channeled through four emitters on the nacelles, because afterall, Starfleet uses nacelles for their propulsion, not deflectors. That results in a fairly normal deflector, perhaps with a fallback system so that the deflector can aid in the stabilisation of the slipstreamtunnel, but it will most definitely not be the main source.




This is one big organic shape mess, so any help is appreciated :)
 
Nice.

I've been working on something (all in my head at the moment) that would be a slipstream type of starship. My idea is similar to the general shape you've got going on here.

Anxious to see how yours turns out.
 
The original sketch? Heh, I can't honestly say I care for it much. Posted alone, I'd find something nice to say, but it looks like just another overworked fanboy pic.




But, the 3-D model you've started, oh my! Without all that cluttering caused by panel lines, that primary hull just pops! It is wonderful! I like bold shapes and this one's got 'em. Keep the surface as clean and simple and elegant as possible, with just the faintest lines suggesting hull plates and panels.

I really don't have the words to say what I like about objects, so I just sketched some comments on the pic.
image0041.jpg
 
Hmm, you almost made me cry Efirah ;) Actually you're right, it's got some traces of fanboyism but I'm planning on making this a serious project. I agree with your comments on the hull geometry, and the panelling will be much more subtle than on the sketch. I know what I'm doing (I think) ;)
 
Keep the sleek shape (don't botch it up with too much greebles, bevels and/or indentations) and you're set!
 




There we go: that secondary hull isn't exactly the way I want it, but to get it in such way I need a SketchUp plugin that's still in development. For now I like it, though :)
 
I envy and loath you for having the skill to draw things that well.

Damn you. :p

That said, I'd smooth out where the lower-hull connects to the saucer. It's the only critique re: slipstream I can offer.
 
Here's a render for the deflector area



I'm kind of wondering if this is the best way to go, but I really want to stay away from a Dauntless deflector as hard as possible. Suggestions, anyone?
 
Maybe some sort of bulbous protruding deflector, to signify it's importance? Most deflectors are indented... so it'd be different.
 
Nice :) The teardrop shape will certainly do well in slipstream!

I like how you refreshed the older container setup of the tmp era. Make sure you design a small pivot system on the pulling mechanism of the workbee, so in case of a sleepy cargoloader, the bee's pilot can rotate the container to fit the free hole. (als in het spel: Hamertje tik...) :P
 
Here's a render for the deflector area



I'm kind of wondering if this is the best way to go, but I really want to stay away from a Dauntless deflector as hard as possible. Suggestions, anyone?

I have long thought that experimental, Dauntless-like future-trek hyperships should take a more organic look to their navi-deflector, sensor and phaser arrays. I favor something that looks partially like an organic, crack-like orifice, and part like an symmetrical network of viens on the hull's surface. I could see some of the texture coming from Gomtuu of TNG's "Tin Man", and maybe some of the glowing vieny texture of the infected Starship Victory expeditionary team (TNG's "Identity Crisis").

It could be that as the Federation grew in the TNG era, Starfleet acquired new technologies and shipbuilding methods from a growing pool of member-species, allies and trading partners. It could also be that the Federation learned how to reverse-engineer recovered bits of Borg crash-wreckage in the Argolis Cluster. As a result, future-trek ships would begin to take on a strange quasi-organic appearance.
 
this works but there needs a wave receiving and transmitting scope like the dish on the average trek ship.., why you might not want to know this but back when renders took forever I had something very close to this modeled after voyager/Andromeda with a reflector wave station channeled port now lost in a hard drive amongst countless other ships/environments as we always have. but this ship was simmed between the galaxies deeply specked out there and the only reason it did not get "stuck" out there was the ability to ride a wave channel thru to the next galaxy

my ship mapped the whole of everything but then lost the currents of waves in negative realities and voids...

this ship if following the slidscapes and edgewise motions in time currents could finish the project but that is just a maybe you know.,
 
^ Not entirely sure what you mean, but this prototype uses a regular deflector (as all Trek ships have) combined with a backup slisptream generator. My Treknobabbler has concocted a way in which the secondary generators open (or "push away the fabric of space") the slipstream tunnel (actually a miniature, artificial wormhole) and where the nacelles keep the tunnel from collapsing. Still figuring out how everything would work, though :)
 
there is a need for momentum mostly at times to go in and out of the wormhole right?
the idea is that the slipstream is already there so no need to generate the thing just a need to get through the wormhole without being eaten by the giant worms ., on the other end. navigation is key so you go where you want and such., the wormholes were really hypertransit channels what we called them., now since the holo/cyborg clash much of space/time is barren so really no reason to go there.
 
Here's the work in progress sketch of the Spine: the first generation slipstream core that the Aurora uses:



As you can see, there are several pipes leading off of the main core. They do... something, my Treknobabbler came up with a use for them:

Babbleon Engine Technology Group said:
Quantum Slipstream Prototype USS Aurora:

Inspired by data gathered by USS Voyager (see attached files). This file introduces basic slipstream physics and serves to offer non Engineering personnel a basic primer on slipstream drive operation.

OVERVIEW: Conventional warp-drive as envisioned by Vulcan and Human science involves a gross distortion of real-space via the application of a hyper-spatial electromagnetic/gravametric field. This field is generated by the interaction of certain energetic byproducts of matter-antimatter reactions with a specific class of densifed matter arranged into paired coils. The resonance of these coils provides the spatial distortion that drives the vessel forward.

This has been the status-quo for over 200 years.

A new understanding of the quantum-level structure of the universe has allowed us to create a new form of drive. By projecting converging gravametric beams to a pre-determined point it is possible to open a psudo-wormhole. Entering the wormhole bypasses normal spacetime, allowing incredible velocities to be achieved. This is not a true wormhole, as the endpoints travel with the vessel... in effect the vessel can create a wormhole at will and exit it at a destination point. Interaction with normal space is very limited, therefore the ship can travel with shields offline as there is matter or obstructions within the slipstream nor is there any way for an object in realspace to interact with the vessel.


As with conventional warp drive the heart of the drive is a matter-antimatter reactor. For slipstream drive power is applied to four redundant gravametric beam generators and a subspace matrix projector. The system can operate with two of four generators offline. The interaction between the intersecting beams and the subspace matrix create a massive alteration of the very fabric of space, in effect a tunnel. The tunnel at this point is three meters high but no thicker than the diameter of a neutron. The subspace matrix is altered to force open the tunnel and stretch it to the dimensions of the vessel. Once this occurs the ship enters the tunnel and applies a specially tuned spatial interaction field generated by the nacelles, this forces the tunnel to remain open. The collapse of the tunnel behind the nacelles pushes on the energy field produced by the nacelles, imparting tremendous velocity upon the vessel. So long as the matrix is projected ahead of the vessel the vessel moves forward.

Stopping the vessel at a specified point involves creating a window in the matrix and a controlled sequential power-down of the nacelles and the near simultanious creation of a standard warp field... This in effect ejects the vessel from the stream where it gradually slows to sub-light velocity in the normal method.

Currently, our understanding of slipstream physics is limited. The nacelles generate the interaction field by bouncing a tuned particle stream between two tetryon field mirrors. The interaction between the particle stream and the tetryon field create a subspace distortion capable of interacting with the quantum tunnel.

In traditional warp-drive, dilithium crystals are used to convert and tune the energetic reaction products to useful energies. In slipstream drive, the same matter and antimatter streams are used but the useable product is produced by interacting the streams with a benimite crystal. Benimite is a very rare and precious commodity at this time, true stable benimite can only be created under laboratory conditions. This is a very labor and energy intensive process, and currently the yield of stable crystals is less than 5% of all crystals produced. In the event of the loss of the ship, recovery of the crystals takes highest priority over all other operations.

So... ;) The sketch is practically to scale to fit the space available in the rear of the ship, though the deck layout is nowhere near final; neither are the "spinal columns" along the core (that's actually my mistake; I thought I had centered the slipstream converger / Dilithium chamber properly. I was wrong >_<). Anyway, C&C would be highly appreciated :)
 
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