Okay. This is coming from two great lovers of one of the best games ever, probably for a long time the standard in superhero and Batman games. That said :
1 - For a game that strives for realism in many aspects, super-science allowing, gun physics vary from merely off to WTF?
You're telling me that a barely-there thug spraying you with machine-gun fire from across a room isn't going to at least wound or stun one of the eight guys in his line of fire? Also, thugs you knock down in stealth missions never drop their guns? Okay, maybe the thugs got a drop of Titan, so the recoil can be dismissed, and as Batman, you have some choice advantages like unlimited Batarangs. But teleporting, Bat-seeking bullets in an Asylum arsenal is just a bit beyond the Joker's tech.
2 - Knives and electrical batons can be stunning, deadly weapons. However, they are *not* a force field and do not confer extra health and stamina for quick recovery, nor do they place magnets in your hands to keep them when you're knocked down.
3- I know this is a matter of timing and completion, but IMHO, if you spray down the explosive gel, and you see the completed symbol, that should mean the gel is there. In many a fight challenge, this either/or routine kicks in, and though the symbol is sprayed down and visible, it's ignored by the computer, throwing off a strategy needed in Extreme modes, especially.
The last one may be variable mileage, but that's how we see it. These things are entirely tolerable, but up against the utter perfection that is the rest of the game, it's like they stand out even more.
1 - For a game that strives for realism in many aspects, super-science allowing, gun physics vary from merely off to WTF?
You're telling me that a barely-there thug spraying you with machine-gun fire from across a room isn't going to at least wound or stun one of the eight guys in his line of fire? Also, thugs you knock down in stealth missions never drop their guns? Okay, maybe the thugs got a drop of Titan, so the recoil can be dismissed, and as Batman, you have some choice advantages like unlimited Batarangs. But teleporting, Bat-seeking bullets in an Asylum arsenal is just a bit beyond the Joker's tech.
2 - Knives and electrical batons can be stunning, deadly weapons. However, they are *not* a force field and do not confer extra health and stamina for quick recovery, nor do they place magnets in your hands to keep them when you're knocked down.
3- I know this is a matter of timing and completion, but IMHO, if you spray down the explosive gel, and you see the completed symbol, that should mean the gel is there. In many a fight challenge, this either/or routine kicks in, and though the symbol is sprayed down and visible, it's ignored by the computer, throwing off a strategy needed in Extreme modes, especially.
The last one may be variable mileage, but that's how we see it. These things are entirely tolerable, but up against the utter perfection that is the rest of the game, it's like they stand out even more.