I have a (yes, licensed) copy of 3DS MAX (archaic version 2.5), and I'm trying to make a Boolean operand be a child of some other object. In other words, I've...
1. Created a sphere
2. Created a box that half-overlaps the sphere
3. Created a Boolean object with the sphere as Operand A, and the box as Operand B. The box is subtracted from sphere.
4. Created a cylinder.
Now I want to be able to change the Boolean object's box operand's position and rotation by moving or rotating the cylinder.
How do I do that? Normally I'd use MAX's "select and link" button, and make the desired child object a child of the desired parent object. Unfortunately in this case, the box is an operand of the boolean object. "Select and link" links the entire boolean object to the sphere.
Any thoughts? Thanks in advance!
1. Created a sphere
2. Created a box that half-overlaps the sphere
3. Created a Boolean object with the sphere as Operand A, and the box as Operand B. The box is subtracted from sphere.
4. Created a cylinder.
Now I want to be able to change the Boolean object's box operand's position and rotation by moving or rotating the cylinder.
How do I do that? Normally I'd use MAX's "select and link" button, and make the desired child object a child of the desired parent object. Unfortunately in this case, the box is an operand of the boolean object. "Select and link" links the entire boolean object to the sphere.
Any thoughts? Thanks in advance!