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2250s concept (Blender)

;) That is sweet. Your approach is from an engineer's perspective, which is pretty slick to see :)
Oh and thanks for the complement!
 
Can't plan for window placement without knowing where the floors and ceilings are.


Wait, wait, wait, wait, wait!

Did you do this call-out sheet in Blender?! Is there some way to combine the text and 3D views? How did you do this?!
 
Stellar work! I rather like the streaked effect on the registry - gives a hint of a working starship that's about due for an overhaul after serving for thousands of star hours.
 




Some detail for the side of the engineering hull.



Now adding windows. The new Boolean add-on seems to work well. They are about a meter by a half meter each, and are carefully planned not to intersect radial bulkheads. I may add rooms and make the emissive surface glass, but for now I have a theory that the window is one way to allow looking out, but treated against sensors looking in, but some photons escape, but are spectral mixed.
 
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