Lovely work! Agreed with SCE2Aux that the modelling looks super clean. And always nice to see another UE5 afficionado. I can't see it in your...
I can shed some light on this as I was the artist that disabled the lift for the last release. Essentially, you're right. This lift, as cool as...
The Roddenberry Archive received a sizable update today. Today’s expansion lets fans walk onto the bridge of the U.S.S. Discovery (from Star...
So proud to be a part of this project! The love and care for the work from everyone on the team really shows.
Lovely stuff mate! The space whales are the final cherry on the cake! You got any shots of the lower level as it looks in that space scene?
Indeedy! Yeah Unreal Engine has a great plugin called Live Link which allows you to use your iPhone (or any other compatible device) to control...
Consider me interested! I had a ton of fun with those flythrough videos of Rekkerts work.
Absolutely incredible Donny! Almost brings a tear to the eye!
Fantastic stuff Donny! And awesome to see you working with GPU Lightmass. It blows the standard UE4 lightmass out the water. I often wish we'd...
Congrats on the new commercial game job mate! VERY well deserved!
Hey guys, would love to get some feedback on the short video I've put together for my TNG Set Recreation project. It's the battle bridge (the...
Thanks man! There's some real talent on this forum and it's exciting to see what everyone's up to! I'm just bumbling around figuring out things...
Thanks for that. So it looks like both the side chairs do have full swivel motion then! I had actually pulled Picards chair forward slightly so it...
Great work! The attention to detail is stunning!
Thanks! I'm pretty happy geometry-wise, it's the texturing and lighting that will make all the difference here. Plus I want to get some...
Hah now you've made me question it! I'm sure I recall them turning in the chairs whilst talking. I'm positive that happened... I'll see if I can...
A bit of an update to where I am with this. Running into all sorts of quirks with UE4 but so far I'm amazed by its capabilities. Texturing is by...
Ooh very good point. I should be able to grab some hi-res screens from there then. Cheers for the heads-up!
Cheers. i think the biggest issues are gonna be screen-accurate lighting and colours. It's really hard to get the correct tone of something using...
Just a quick update on what I got done this evening. I've fully textured up Data and Wesleys stations at the front of the bridge and made this...
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