The most amazing fan-pro CG I've ever seen

Discussion in 'Fan Art' started by Ian Keldon, Aug 25, 2012.

  1. Ian Keldon

    Ian Keldon Fleet Captain

    Joined:
    Dec 22, 2011
  2. Kaiser

    Kaiser Rear Admiral Rear Admiral

    Joined:
    Sep 19, 2007
    Location:
    Boyertown, PA as of July 2011
    Agreed i watch there vids on my tablet before going to bed sometimes :D
     
  3. Albertese

    Albertese Commodore Commodore

    Joined:
    May 3, 2003
    Location:
    Portland, OR
    These are technically quite well done. I really liked the first one especially.

    --Alex
     
  4. Dukhat

    Dukhat Admiral Admiral

    Joined:
    Dec 26, 2007
    Location:
    Maryland, USA
    It's ok. I personally don't think it's as amazing as you think it is, though. I much prefer the original model work over this.
     
  5. B.J.

    B.J. Rear Admiral Rear Admiral

    Joined:
    Jul 14, 2004
    Location:
    Huntsville, AL
    I prefer the originals too. While they did try to match the original look, their rendering left things a little.... flat, for lack of a better word. Plus the fact that everything was a little too perfect to be believable ruined the illusion for me.
     
  6. Ian Keldon

    Ian Keldon Fleet Captain

    Joined:
    Dec 22, 2011
    What I really like is that they pushed the camera dynamism just a little bit w/o going all JJ about it, esp in the first vid at the beginning. That opening was inspired by and designed to duplicate actual space imaging with a few tweaks.

    It WAS just a tiny tiny bit "flat" in places, but nothing that adding a little bit of "grain" couldn't fix. I suspect they ran up against either the limitations of their software or the processing power of their computers or both.

    But even with that little flaw, the smooth, crisp image quality compares much better than the harsh, sometimes murky, over-glared and color-blown FX of the 09 version.
     
  7. The Axeman

    The Axeman Commodore Commodore

    Joined:
    Oct 15, 2003
    Location:
    Central Scotland
    That is very impressive work, no doubt about it. The first one in particular would be near impossible to tell from the movie apart from the lack of matte lines. The second and third are a little weaker looking, but still a step above what most people will ever create.
     
  8. Shazam!

    Shazam! Rear Admiral Rear Admiral

    Joined:
    Feb 22, 2006
    Probably the best fan stuff I've seen but still looks like a big computer game.
     
  9. MacLeod

    MacLeod Admiral Admiral

    Joined:
    Mar 8, 2001
    Location:
    Great Britain
    They are well done
     
  10. Ian Keldon

    Ian Keldon Fleet Captain

    Joined:
    Dec 22, 2011
    The third one is the weakest, esp. once Enterprise gets into Spacedock. They needed just a touch more grain and diffusion and "bloom" on the light sources IMO.



    ??? You need a better graphics card or monitor or both then. Those vids (esp the first one) are big screen or near big screen quality. I would compare the first one esp to the orbital sequences in Avatar in terms of imaging quality.
     
  11. Ian Keldon

    Ian Keldon Fleet Captain

    Joined:
    Dec 22, 2011
    I originally posted this link in the TNG forum as an example of how they missed an opportunity to improve TNG in the remastering project. It's not quite as good as HIKE, but it's still amazing.

    http://www.youtube.com/watch?v=o9Kk2GINcW4
     
  12. dru

    dru Fleet Captain Fleet Captain

    Joined:
    Jul 10, 2001
    Location:
    Rigel IV
    Just because some folks don't see what you see is no reason to insult them or their gear. i have to agree with Shazam. A few moments in the different are impressive but the quality isn't carried throughout. It's inconsistent.
     
    Last edited: Aug 26, 2012
  13. Maurice

    Maurice Snagglepussed Admiral

    Joined:
    Oct 17, 2005
    Location:
    Real Gone
    It's all right, but it's not even modern TV series quality. The lighting is unconvincing.
     
  14. Ziz

    Ziz Commodore Commodore

    Joined:
    Sep 25, 2001
    Location:
    NY
    The Enterprise model also needed some minor finessing. The saucer edge was too vertical - should be angled a little more - and the contours of the different levels (for lack of a better term) of the nacelles were a bit on the square side also.

    And yeah, the lighting looked a little too flat and even compared to the original model work.

    But what really makes all CG LOOK like CG is the clarity. They want to show you how much work they put into their CG so they leave out the stuff that makes it look real - depth of field, focus, atmospheric haze (I know, no atmosphere in space - I mean all the other CG that needs to look like it's happening on Earth.) If CG artists and animators would learn to use depth of field and camera focus to their advantage, things could look that much more realistic. Right now, they're shooting themselves in the foot and then complaining that they can't walk.
     
  15. Tosk

    Tosk Admiral Admiral

    Joined:
    Jan 7, 2001
    Location:
    On the run.
    The first one is very nice, but let's stay calm here. Hyperbole helps nothing.

    The only bit that took me out of it was when flares from the dock's lights would just 'pop' off in a single frame rather than fading/shrinking over a few frames. Still awesome job though, no question.
     
  16. Belisarius

    Belisarius Captain Captain

    Joined:
    Apr 12, 2003
    Location:
    West Coast, USA
    I would love to see these guys take a slightly different approach with their model and texture work. Instead of trying to make the ship model look like a "real" ship, made with "real" metals, try to model it like a scale model...made from wood and plastic, paint and glue. Don't try for photorealism...the "uncanny valley" (as it applies in this context) will defeat you every time.

    Instead, use the advantages of CG to duplicate what people loved about scale model work and motion-control chromakey...the reality of the model. It's physically present, under real lights, being photographed by a real camera that can't get within a milimeter of the hull or fly through the superstructure.

    Pair the above approach to texture and model design with an understanding that realistic virtual camera work (i.e., camera work that is identical to what would be possible if you were actually conducting a flyby of a real spacecraft), and one could effectively minimize a lot of the problems inherent in CGI. Unrealistic camera moves break the suspension of disbelief. If the camera moves realistically, people don't think about it, no attention is drawn, and that's what you want. Make the illusion as contiguous as possible!

    I've studied filmmaking and cinematography, and been lucky enough to gain practical experience in both. If I had the knack for modeling and animation, I'd give this a try, myself. Sadly, I have neither the skill nor the time to acquire it.

    That said, this was very good CGI...and at times I forgot I was watching a computer generated sequence. The editing was top-notch, and I did like the cinematography. Overall, I agree that this is some of the best CGI Trek I've seen. Almost on par with Dave Clark's work.


    ~Belisarius
     
    Last edited: Aug 26, 2012
  17. Dac

    Dac Commodore Commodore

    Joined:
    Aug 9, 2005
    Location:
    The Essex wastes...
    0_o.

    They're solid. Nothing jaw dropping, but considering this is one guy and not a modern vis fx team of 5-50 people strong, I'm amazed at the level of scrutiny this is getting.

    I certainly couldn't pull off that level of quality with ease.
     
  18. sojourner

    sojourner Admiral In Memoriam

    Joined:
    Sep 4, 2008
    Location:
    Just around the bend.
    ^The problem here is everyone is comparing it to the footage it's recreating instead of judging the accomplishment for what it is - an excellent piece of solo work.
     
  19. Avon

    Avon Commodore Commodore

    Joined:
    May 7, 2010
    Location:
    Avon
    a bit too obviously cgi compared to originals, its good. amazings pushing it a bit