Enterprise D in Source Engine...

Discussion in 'Trek Gaming' started by lewisniven, Oct 3, 2011.

  1. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    Looks damn near like the real set, particularly the corridors. Be careful having too many reflective surfaces facing each other, like the various smoked glass walls that the E-D has scattered around the place. I don't know if your rendering engine has a limiting routine to prevent "mirror feedback" which can crash the system if it's not smart enough.
     
  2. lewisniven

    lewisniven Lieutenant Commander Red Shirt

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    At the moment there are no reflective surfaces, just flat black. The source engine can only cope with 1 refelctive surface in view at any one time, and you can't have one gfacing another. I intend to cheat that one by using a black texture, adding a gloss to it and making it so it bounces reflects light, but not the world. That will give a good enough illusion in my opinion. That'll be one of the last things to go in though.
     
  3. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    Good plan :techman: Looking forward to seeing more, and yeah, the bridge is going to be one of the more difficult spots. That and the observation lounge, methinks.
     
  4. lewisniven

    lewisniven Lieutenant Commander Red Shirt

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  5. lewisniven

    lewisniven Lieutenant Commander Red Shirt

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    I've been thinking about sections of the ship that we never see on screen, obviously we only ever see a tiny fraction of the ship, mainly because that's all they could build set wise. I gave it some thought and had an idea for what would effectively be 'the arrivals lounge'. Maybe officers or dignitaries arriving on board via airlock would use this room, or something to that effect.

    Located on Deck 25 on the 'neck' of the ship, here's my concept, in early stages...

    [​IMG]

    edit, some changes...

    [​IMG]
     
    Last edited: Oct 16, 2011
  6. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    Love the lighting - the one thing I enjoyed in Generations was the stark natural lighting coming in through the windows from the Armagosa star without being overwhelmed by internal light sources. Your lighting in these scenes reminds me of that and looks moody and very cool.
     
  7. lewisniven

    lewisniven Lieutenant Commander Red Shirt

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    That shot of picard in his ready room in his sailing get up with the harsh orange light was the inspiration for it (see the blog). Its a brilliantly composed shot, great atmosphere.
     
  8. Kadratis

    Kadratis Fleet Captain Fleet Captain

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    As Mr. Burns would say:

    [yt]http://www.youtube.com/watch?v=RnKXiQzgbm0[/yt]
     
  9. lewisniven

    lewisniven Lieutenant Commander Red Shirt

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    Some further updates, new pool table, carpeting, and some sprites for the spotlights.

    [​IMG]

    [​IMG]

    [​IMG]
     
  10. Igard

    Igard Lieutenant Red Shirt

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    *GASP* That's looking great!!!!
     
  11. speckledpig

    speckledpig Ensign Red Shirt

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    Great work, I'm excited to see your progress.

    Engage!
     
  12. Cary L. Brown

    Cary L. Brown Rear Admiral Rear Admiral

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    Are you doing this to create a playable game, or is this just a "work of art?"

    If it's mainly as a "walkable work of art," may I recommend posting this in the "Trek Art" forum (or at least referencing this there?)

    I'd have never seen this, and I'm VERY interested.
     
  13. lewisniven

    lewisniven Lieutenant Commander Red Shirt

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    more just walkable work of art really, just for my benefit more than anything. Its nice to just kind of explore the ship. I've been real busy with work lately so haven't managed to do much to it but I'll be back on it soon!
     
  14. Starship

    Starship Captain Captain

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    Looks really good!
    Excuse me for my dumb question... Are you building the meshes inside the Game Engine, or in 3ds max, Lightwave or other? For a low/medium polly, looks excellent. :)
     
  15. Squiggy

    Squiggy FrozenToad Admiral

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    I'd love to see more of the ship that we never saw during the series.
     
  16. Trek

    Trek Fleet Captain Fleet Captain

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    This is so very very cool.
     
  17. trekker670

    trekker670 Fleet Captain Fleet Captain

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    I think creating a Grand Corridor from Star Trek: The Experience would be a great addition! If you want, I can provide you some great reference materials.
     
  18. Eric Cheung

    Eric Cheung Fleet Captain Fleet Captain

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    Are you using the official blueprints to help fill in those gaps?
     
  19. lewisniven

    lewisniven Lieutenant Commander Red Shirt

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    I'm not using the blueprints at the moment no but I may do as things progress. Which grand corridor do you mean trekker670?

    Also, new walkthrough vid:

    http://youtu.be/cwjmO68fOmA