Thanks! There are definitely more changes than you'd think without seeing a side by side. Ans yes, there are less windows. I'll make it no secret that I don't like lots of windows of starships. I think they break up the smooth surface too much, and they're also impractical. 99% of the time you would only see black with stars. My solution is to have crew quarters have simulated windows that can project whatever view they want in 3d fashion. Not only that, but it would project physically accurate lighting into the room (and UV light, if it's enabled). All the windows I did add are common areas, hallways, briefing rooms, etc.
Here are some more renders that I've done recently. I'll probably do a few more, then I'll be starting on my Galaxy redux next! Most of these are 5k, so have fun zooming in Space Seed mockups:
I understand the reasoning behind the less windows, though I don't agree. On your model it works quite well.
It's amazing how much time having a library of details and greeblies will save, I only had to model 1/3 of it from scratch
I ended up reverting the font back to the original (but resized a bit). After looking at it for a while I think it just looks better for this ship. I'll use the TMP font for the phase II version later. I also added a few more details here and there, so I re-rendered the initial images I posted with the updated version (in 4k this time) I might do the same with all the previous images sometime. Also a short test flyby is rendering now while I'm at work, hopefully it will finish today haha
And here is the test: Between the motion blur and the denoiser, it smudged a lot of the detail and texture. I'm definitely looking into better render engines to use (probably Octane).