New Original Series USS Enterprise

Discussion in 'Fan Art' started by scifieric, Oct 13, 2019.

  1. scifieric

    scifieric Captain Captain

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    Thank you, very much!

    I have a LENGTHY course on how to use Blender 3D (for beginners) to make their own USS Enterprise here:

     
  2. Tallguy

    Tallguy Rear Admiral Rear Admiral

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    Great time to learn. Heck, there's even some nut who did a whole tutorial series on how to build the Enterprise on YouTube. (What he said. I hate it when the BBS doesn't show me the last post!)

    (Seriously there is so much learning material out there, I'm intensely jealous of newcomers today.)
     
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  3. scifieric

    scifieric Captain Captain

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    Did a little texturing on the Navigational Deflector / Main Sensor Dish (big dish in front of the Engineering hull) tonight. Last night I came up with my own version of a "glass" shader. It is being used on the bridge dome (upper planetary array), the lower saucer dome (lower planetary array), and the "lit" dome above the shuttle bay. Some may not be aware that the first pilot for Star Trek (The Cage) had no internal lighting at all for the models!

    Some people who are paying attention have pointed out some things that I had on this model that technically didn't appear until later. I think I got most of them, but there may be more. If you spot something "wrong", please point it out to me.

    I hope to accomplish a little more day-by-day.

    Let me know what you think.

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    All done in Blender 3D.

    Thank you for looking in!
     
  4. fireproof78

    fireproof78 Fleet Admiral Admiral

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    I can hear the music playing in my head.

    Beautifully done.
     
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  5. scifieric

    scifieric Captain Captain

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    Thank you very much!
     
  6. fireproof78

    fireproof78 Fleet Admiral Admiral

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    You're welcome.

    Now, just don't ask what version of the theme is playing in my head :D
     
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  7. scifieric

    scifieric Captain Captain

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    I was assuming that it was the wacky theremin version from Where No Man Has Gone Before ... or of course, the version from The Cage! :D
     
  8. fireproof78

    fireproof78 Fleet Admiral Admiral

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  9. scifieric

    scifieric Captain Captain

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    Working on texturing a little. Neck and upper saucer.

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    All done in Blender 3D.

    Thank you for looking in!
     
  10. Warped9

    Warped9 Admiral Admiral

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    Sweet, sweet, sweet!
     
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  11. scifieric

    scifieric Captain Captain

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    Thank you, Warped9! You are the man!
     
  12. Warped9

    Warped9 Admiral Admiral

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    It looks like a genuinely physical miniature. I can’t tell it’s a 3D model just by looking at it. If there is a giveway that it’s not physical I can’t see it.

    Odd that MJ would make the dorsal blue like that.

    Actually a giveway would be that we know the original had imperfections when constructed amd your model doesn’t have those. But that would be noticeable only to those who would know what to look for.
     
    Last edited: Jan 23, 2020
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  13. scifieric

    scifieric Captain Captain

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    Actually, I don't know if Jefferies made it blue. I'm trying to remember what the first color drawings looked like. He may have, but it certainly came from Datin's crew that way. The blue was like a lacquer or a varnish that was painted over the hull color.

    It got sanded off for Where No Man Has Gone Before, but a little blue was introduced into that neck.

    And of course, for the production version, the FRONT of the neck became a blueish color! LOL! Go figure! Someone really liked that blue color.

    *Edit*
    Dang, I really meant to say, Thank You! You are very kind!

    I actually talked about the decision to NOT include some of the imperfections of the 11 foot model into my version of the model with my wife. It was a definite decision.
     
  14. Warped9

    Warped9 Admiral Admiral

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    Including imperfections would matter only if you wanted to model the filming prop as opposed to modelling the ship the prop is meant to represent.
     
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  15. scifieric

    scifieric Captain Captain

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    Yeah, I'm probably more modeling the prop. The prop's job was to represent the star ship, but I want that 11 foot model! LOL!

    It is an interesting thought.

    Thank you!
     
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  16. Professor Moriarty

    Professor Moriarty Rice Admiral Premium Member

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    Your timing is perfect. Tonight I decided to jump off the sinking USS LightWave. Thursday I'm going to download Blender+Octane, fire up your videos, and dive in. Thanks in advance for the tutorials!
     
    Last edited: Jan 23, 2020
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  17. scifieric

    scifieric Captain Captain

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    Oh man, I never thought I'd see the day!

    Just beware, my videos are for Blender 2.78 / 2.79. The latest version of Blender is 2.81 and is fairly different! I haven't taken the minor leap yet to learn how to use the new form of Blender.
     
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  18. Tallguy

    Tallguy Rear Admiral Rear Admiral

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    Well... It's a minor leap and it isn't. Prof. M, some of the changes in 2.8 were direct concessions to users of other software so that might work in your favor. (I think some of these concessions were unwarranted, but I'm not going to get into the right mouse button holy war here.)

    I'm not sure what I'd do first. But I think I would recommend hitting YouTube for some generic tutorials to show you where stuff is and then go to Eric's series so you can figure out how to translate them. All the tools are still there, but they moved a lot of things around.

    There is more educational content for Blender than I have ever seen before. It's amazing.
     
  19. scifieric

    scifieric Captain Captain

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    I've seen more and more people using Blender for professional work. Once the tool set eclipses other software packages AND remains free, I expect to see it used even more, perhaps becoming THE software package for 3D in entertainment. But, that's just my idle speculation at the moment.
     
  20. Professor Moriarty

    Professor Moriarty Rice Admiral Premium Member

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    It could happen. Look at what happened with CinePaint, for starters. From the handful of contacts I have in the biz, it sounds like the main impediment to widespread adoption of Blender is inertia--DCC artists are trained and have eons of experience in industry stalwarts like Maya. As much as their bosses hate Autodesk and Adobe, there's a lot of human factors lock-in that's going to take a while to shake out.
     
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