It is an odd idea- a robot ship with a crew. Does it not need an engineering crew? No operations crew at all? Does this robot ship just carry people to be embarked in some way? A mission team? Does it fit the multi-use type described for Antares? Survey, science, cargo? Survey and science are the mission team. Cargo is the robot job. Maybe it works. It might make some sense of a senseless jumble of types in the script. But however you stack it, it’s a bit weird. If it does work, the polygonal habitat module, as weird as it is, highlights the odd marriage. If you aren’t going to use the crewed ship - Huron - for Antares, then I guess this makes the next best sense.
I'd have the command module echo the curves of the bit that juts up from the middle of the ship, just rotated 90º.
Yeah ... I see that now and like it. Maybe with a dome on top that looks a bit like the one on a Klingon ship? Good call!
It's funny, there's nothing about the "robot ship" that really looks less crewed than, say, the Aurora. And as someone pointed out, it's not a tiny ship. So why add that really clunky thing at the front? That's my other objection, kind of like what aridas pointed out above: I would think the manned vessel would appear first and then be automated after the fact.
I hit a snag with motivation so I'm taking a short break! Might dive back into one of my other projects or just wait for the motivation to return to this one. The TUC Enterprise-A bridge is just sitting there waiting to be finished. It might be calling my name a little....
Haha that’s true. I’ve thought about getting the titles of my threads changed (once again) since the ship exteriors have become a big part of my repertoire.
Ha, no I still want to finish the Antares, I just burned myself out on ships for the time being and going in to paint the model I realized I just didn't feel like it. I've learned to listen to that little voice that says "do something else for a minute". I was chatting with @Rekkert the other day and we got on the subject of my unfinished TUC Enterprise-A bridge that's been sitting on the backburner for almost a year now. Basically I'd gotten to the point where I had to create 30-40 animated bridge display screens and just wasn't up to the task. Given my recent dive into Adobe Illustrator (which I quickly learned the basics of a couple weeks ago for the task of crafting my Miranda-class schematics), I now feel it is time to get really comfortable with the program by building all those display screens in that program instead of fumbling doing it in Photoshop. This weekend I began the work, specifically with piecing together the "keyboard" layouts for all the stations from a handful of reference. This exercise will also help when I eventually tackle the TVH Enterprise-A bridge, as I'm already feeling comfortable enough to take on that project in the near future.
oh yeah, Illustrator is great fun, I've gotten a but rusty but once you get a feel for it it's a great tool.
I was teasing of course. That said, if you still want to post the diagram of the grain ship, go ahead, because I think people might find it interesting to see what the design plans look like.
Ah yes. Here's the image @Maurice sent me last week: Notice how wide the robot ship is compared to the Okuda diagram of the Antares:
Motivation's a hard thing to come by, you'll notice the quietness in my thread lately. Interesting to see how much wider the original design was; personally I quite prefer it that way, looks a lot more like a utilitarian craft, and more balanced.
More than that--of all the TOS-ification of Refit era Reliants--this is the most...friendly looking. Reliant had a bone in her teeth. This just smiles. One last request--how about the TAS Enterprise?
Is that a good or bad thing?? Do you mean complete with a cel-shaded graphic style? Btw everyone, I've posted in my TUC Enterprise-A thread. Go check it out: Donny's TUC Enterprise-A Interiors