Donny's TOS Enterprise Interiors

Discussion in 'Fan Art' started by Donny, May 9, 2013.

  1. Mytran

    Mytran Rear Admiral Rear Admiral

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    Suits me fine - it means that Scotty crawled at least a little way into the bowels of the antimatter reactor before sealing off the tunnel, in order for him to match the correct greeble layout we see on screen :techman:

    EDIT: I see that Blssdwlf said pretty much the same thing already. YESTERDAY!!! :whistle:
     
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  2. BK613

    BK613 Rear Admiral Rear Admiral

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    Just something I noticed and not as dramatic an observation as the second ladder in Engineering you noticed back in the day
    Easy to miss when someone has a penchant for top-posting! :rommie:
     
  3. Donny

    Donny Commodore Commodore

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    Wait, what second ladder?
     
  4. Donny

    Donny Commodore Commodore

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    The transporter room is in progress, once again. Here's a teaser. All new materials and geometry.
    [​IMG]

    And here's a bonus shot from the bridge:
    [​IMG]
     
  5. PixelMagic

    PixelMagic Fleet Captain Fleet Captain

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    Fantastic. What program/render engine are you using?
     
  6. BK613

    BK613 Rear Admiral Rear Admiral

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  7. Lt. Washburn

    Lt. Washburn Captain Captain

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    Donny, that transporter shot is starting to really trick my eye, it's getting very photorealistic to me.
     
  8. Tallguy

    Tallguy Rear Admiral Rear Admiral

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    This!
     
  9. B.J.

    B.J. Rear Admiral Rear Admiral

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    ^Same! I think the only things that are cluing me in is it's too clean (no irregularities) and the image is too crisp (not "fuzzy").
     
  10. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    Man that is beautiful, especially in its extreme accuracy! I HATE that purple wall, though! Yeah, I know it's exactly the way it looked in S3, but I far preferred the coloring of the corridors to be implied by lighting and color gels on neutral gray than any kind of colorblind paint job. That's just hideous! :lol:

    In my opinion, of course. ;)
     
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  11. Donny

    Donny Commodore Commodore

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    I model in 3ds Max and texture mostly in Substance Painter. I use the Unreal 4 Engine for real-time rendering.

    I've got some film grain on there as a post process, and I have irregularities in the textures that are visible when close-up.


    Yes, I remember you had issue with it a few years ago when I first built the transporter room in Unreal 4! Honestly, I toned it down a little for you!
     
  12. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    Thanks brother, most kind! I think I remember that... :)

    But seriously, amazing work as always. I dabbled with 3D stuff back in the 90's, but certainly never at this level. I hope the folks that hired you truly appreciate the kind of talent you bring to the table. I know we do here!
     
  13. Donny

    Donny Commodore Commodore

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    Actually, your comment lead me to investigate and find that I had the material I was using for the walls (which is a tiling texture, and not one specifically made for each mesh) and I had it set to tile about 4x too much. It was causing the extra, but subtle, details from showing in the texture.
    Sometimes though, it's how the lighting in the scene is reflected back. Here's what the surfaces look like up close and at angles. showing I'm giving all the surfaces as realistic a look as possible. See here the subtle bumpy grain from the paint and the dust that has collected on the intercom panel:
    [​IMG]
     
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  14. Mytran

    Mytran Rear Admiral Rear Admiral

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    That visible texture on the walls is beautiful. I always felt that a lot of the detail on the TOS-E would be visible close up. Television tends to flatten everything, which is why TMP and later versions had more overt texturing for the camera to pick up.
    TOS was..dare I say...more realistic?
     
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  15. Donny

    Donny Commodore Commodore

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    I've spent last night and the early part of today throwing together some very basic interactions in my project. I can set objects to highlight on the screen when looking directly at them, and some objects have very basic interactions like switching them on and off. Check it out!


    There's a problem with the doors of the helm scanner disappearing at times, but I've fixed the problem since taking the video.
     
    Last edited: Jul 29, 2017
  16. Michael

    Michael Good Bad Influence Moderator

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    That's awesome, @Donny! How I would love to stroll down those corridors and take the turbolift up to the bridge. The photorealistic quality you are able to get out of this is astonishing. I haven't seen a rendered recreation of the TOS sets this close to what we saw on television.

    One thing I'm curious about: Do you sometimes just walk around the corridors or sit at Spock's station imagining you are on the real starship Enterprise? I know I would. :lol:
     
  17. JonnyQuest037

    JonnyQuest037 Vice Admiral Admiral

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    Agreed. Since I watch the first two seasons of TOS a LOT more than the third, the purple transporter room always looks wrong to me.
     
  18. Kaelef

    Kaelef Captain Captain

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    Fantastic work, Donny! Now all I want is to be able to walk around that environment in VR! Thanks for sharing.
     
  19. Donny

    Donny Commodore Commodore

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    Maybe one day!
     
  20. Donny

    Donny Commodore Commodore

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    I started remodelling the transporter console after lunch today and was determined to be finished by the end of the night. It's 1:39 AM now. Not bad for a day!
    [​IMG]ScreenShot00063
     
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