According to Wikipedia, which does cite a source, the last game that Sega published for the Dreamcast was in 2007. If you want to get even crazier, Square Soft is releasing a Final Fantasy XI expansion pack later next month for the Playstation 2. No, that's not a typo. It's coming out for other systems too and it is just an expansion pack, but still that's quite impressive support. Final Fantasy XI: Seekers of Adoulin
Ah. The last sentence of the prior paragraph contradicts that: (Which cites the same source as your quote!) And if you go to the pages for those individual games (Exelica and Karous), Sega isn't listed as the publisher of the Dreamcast version. I wish I understood Japanese so I could read the source link and see whether that was a list of all licensed releases, or just those specifically published by Sega. I'm inclined to believe that the "published" with regards to the 2007 was a mistake (Sega would've still licensed & manufactured the games; they simply weren't the publisher), but it's hard to tell for sure. True. Though given how my coworkers who played FF11 have railed about how the need to keep PS2 compatibility has caused other issues, I'm not sure that was the best move for players on all platforms as a whole.
Because of the large install base. The last big name game on the PS2, Shin Megami Tensei: Devil Summoner 2, came out in 2008 in Japan and 2009 in North America. This is the case for all successful systems.
Not exclusively but it will be a big marketing factor. The main deciding factor will be the possibilities the consoles offer and how developers use them. I've played with Kinect a bit but found it too unresponsive and imprecise to truly captivate me but the groundwork was laid. I'll be curious to see the improvements of the 2nd generation and the same applies to the Playstation. In order to have these high grade add ons work you need new hardware and these may become the factors deciding the race or it will roughly level out again with no decisive winner. Wii was such a smash hit because of the motion controllers.. have you ever been in a room full of mid 20s and mid 30s people who are having a blast while bowling on a console? That was an eye opener for me and told me that with true mainstream gaming you need innovative ideas to engage people and i believe MS has the upper hand in that with their Kinect system (though Sony tried to catch up). However having shiny, state of the art HD graphics are a necessity nowadays with the prevalence of HD TVs.. i was kinda disappointed with Halo 4 when i played it on my big TV because developers seemed to have reached the limit of the old generation hardware.
I agree totally. The Wii's control scheme was obviously its main selling point and Nintendo screwed up by trying to replace that with a large touch screen which doesn't seem to be captivaating people in the same way. Sony has the move but it has always been the "other" controller. By not bundling it with the system and making it the focus it probably wont have the developer support or mass market awareness to really make the PS3 or 4 stand out. I think MS has a huge opportunity to bundle the next generation Kinect with all new Xbox and drive the perception of a "new" way to play games. Not one that appeals to me all that much. but one that could make the Xbox the Wii of this generation.
Hm, apparently all games will be installed on the hard drive. Play from optical disc will not be supported and "always on-line/connected to the internet" http://www.vgleaks.com/durango-xdk/
If true then am going towards the PS4 and Microsoft will easily lose the next gen race. Not everyone has their console connected to the net (assuming they have the internet or a stable connection at least) and not everyone evens want to hook their console up to the net so they will lose those customers right away.
About 3/4 of both PS3 and 360 owners have taken their consoles online at least once, so it doesn't sound like MS is worried about market penetration being limited by an "always online" feature.
I don't care about installs since I install every disc game I play anyway. I'm waiting to see what "always on" entails. It could be completely innocuous, it could be some EA-type BS where even single player games require a server connection, or it could mean they're blocking used games. Given that Sony isn't planning to do either of the last two, I doubt Microsoft would try unless they want to drive people back to the PlayStation.
Unless Microsoft is starting to lose it a bit these days. The problems with Windows Eight Windows Phone having limited market share ARM based Windows RT tablets confusing customers Trying to tie Microsoft Office to a single computer Possibly not allowing Xbox 720 to run second hand games Lashing out at Google regarding privacy. The "Scroogle" thing Their dependency on patents as a crutch to attack Android Having to bribe Nokia to use Windows Phone
Well thats what, 19 million XBox customers? who will be very unhappy. A pure online console is very dangerous at this moment in time and would affect sales IMO.
Given the necessity of system updates, game patches, etc. in this day and age, I don't know how you could get away with not having the console online.
Game patches are less often necessary than you think (most of the time they're for MP anyways, and SP bugs get ignored). And I think they new system updates get carried on the disc like they did for Wii.
That would be a major deal-breaker for me. This EA/Sim City fiasco is all I needed to know that always online DRM is a major mistake and not for me.