Harping over "sexism" because a woman is scantily clad...well, it makes me yawn.
I guess you missed the bit where I said it wasn't really about how a character is dressed, it's about overal context?
Your entire rebuttal completely misses the points that I made. Again, having male characters whose strength is emphasized does not make them sex objects. The way it is used contextually makes them proxies to enact power fantasies. There are plenty of games that emphasize the strength of male characters and at no point did I ever say they weren't, but the nature of that characterization is not about sex. If male characters in games were being dressed to emphasize their sexuality they'd be wearing thongs that showed off their packages. Not much of that going around in mainstream gaming. Female characters who are shown as capable but wearing silly revealing clothes are not there to be strong female characters, they are there to play up to a rather obvious male fantasy. In no way does that sort of thing represent a strong female character, it's just another type of objectification.
See, for example, the recent trailer for the new Hitman. Agent 47 is shown "suiting up" while at the same time, sexy nun assassins are taking their clothes off. They fight and Agent 47's strength is emphasized while the sexy nun assassins have their sexuality emphasized. He kills them in a shower of blood and sexiness. The people in charge of making that trailer said that they did not intend to make a sexist piece of work... but that is exactly what they did. Not just because there are scantily clad women in it, but because those women are shown to be inferior to the powerful man who dominates them. The conflagration of all that objectified sex with some over the top violence makes it all the more skeevy.
For another example, take the new Tomb Raider. For the new game they tried to reinvent Lara Croft with an origin story. The game will have Lara be physical brutalized by her enemies and surroundings, including attempted sexual assaults that she has to fight off. Crystal Dynamics has stated that their intent is to put the player in a position where they feel they need to protect Lara as well as show how she became a strong fighter in the first place. It was not their intent to imply that a woman needs to be brutalized and sexually assault to become strong, but that is exactly what they are doing. The game is not designed so that you
identify with her as a player, it's designed so you see her as something you need to protect, ultimately objectifying her. In this case, the core issues really have nothing to do with her character design or mode of dress and the gender issues remain.
Furthermore, at no point did I ever say that sex or sexiness is something that should not be in games, that's a complete straw man. It is entirely possibly to use these components in media without objectifying one gender. There are tons of examples of this all over... but sadly, very few in gaming. Once again: the important thing is
context. And in the end, it's really easy to "yawn" at gender problems in media when the problems aren't directed at your gender.
It's also worth saying, I think, that your attempts to dismiss me as not knowing much about games is sort of silly considering my current line of work.