^ 

I think you're all putting more thought into the philosophy of all this than the writers did.![]()
I think you're all putting more thought into the philosophy of all this than the writers did.![]()
I think you're all putting more thought into the philosophy of all this than the writers did.![]()
I don't think so, if you ever saw the Tron Special Edition, the guiding force behind it Steven Lisberger really was a something of a visionary and he was still a strong force on the movie as a producer. What I am seeing is that this movie takes place in a computer with video games, and has a lot of action in it, so people really don't seem to think a lot of thought was put into it, when clearly there is. I'm sure the studio didn't want long drawn out scenes of technological philosophy though, so we have to see their intent expressed in visuals based on the action at hand.
RAMA
Face it: the TRON franchise is nothing less than religious films for geeks.
Oh, my User!Huh. Thought that was The Matrix movies.![]()
Face it: the TRON franchise is nothing less than religious films for geeks.
Huh. Thought that was The Matrix movies.![]()
hbquikcomjamesl said:Oh, my User!
*cough* Clu's page *cough*It explains the fact that we did not see it open to the larger world in the movie. Seems sensible to me.
TRON Legacy: The Abridged Script
I think you're all putting more thought into the philosophy of all this than the writers did.![]()
Maybe. Still... the movie was a lot of fun and I'm more than happy to see it again and a sequel. Unlike say... a certain green hued insect.
hbquikcomjamesl said:Oh, my User!
I wonder if Quorra yells that when having sex with Sam...
Or Yori, with Tron?
I did love how when Flynn booted up the basement computer it made the clicky-clucky sounds of an 80s era computer booting up.
![]()
TRON: LEGACY is title of the sequel to 1982′s Tron, and in a way the title is apt, because the new film has so much in common with the original, being a flashy, visually striking film with a number of exciting action sequences that ultimately ends up being about nothing much at all.
Where Legacy succeeds is visually. The world inside the computer is stark, simple, and often stunning, if a tad too black. The 3D is used well, switching on only when we enter the digital realm, and generally avoiding the 3D film cliches. The dimensionality is played behind the screen, rarely poking out in front of it. The action scenes are generally well-done and exhilarating.
If the film were a story told in pictures this would be fine. If it were showing us stuff we’ve never seen before or so graphically interesting that story didn’t matter it would also succeed. Heck if, it was really fun it’d be great. But it’s none of those things, and as such must rely on primarily on story and character.
But the problem with the story is that there isn’t much on one. Sam Flynn is sucked into the computer world and forced to play games by Clu, the creation of his long-lost father. A program named Quorra spirits him from the game grid and takes him to meet his dad, who’s been trapped in the computer for decades. There’s a limited amount of time in which to escape, and the race is on to get to the “portal” that will let Sam and his father out. Of course, the baddie Clu wants information dear old dad has that will let him invade the real world. Sam must escape and dad must stop Clu and Quorra is the love interest so you know what her function is. That’s pretty much it. Oh, there’s some mumbo jumbo about life forms generated spontaneously in the computer and about changing the world and about the corporation that Sam Flynn is ignoring even though he owns a majority holding, but as none of those amount to a hill of bits they’re not worth discussing.
The second problem is with the characters. Sam Flynn is just another generic bad-boy good guy like Bruce Wayne in Batman Begins or Jim Kirk in 2009′s Star Trek. He’s daring, smart, sexy, the hero, with nothing much of interest to say and about as much charisma as a computer program. His dad, Kevin (Jeff Bridges) seems like a high-tech version of “The Dude” (from The Big Lebowski), and speaks most in platitudes. Quorra a is just a wide-eyed neophyte who’s a badass fighter, albeit she has a few mildly endearing moments. Clu is just evil with a capital EEEEEV.
![]()
Hoodies...of the digital world!
The poor story and underdeveloped characters result in the entire film being little more than a flashy 3D chase movie with about as much dimension as a computer screen (despite its being filmed in 3D).
Neophyte feature director Joseph Kosinski’s insistence on real sets and self-lit costumes seems queerly at odds with the film’s subject matter. If ever a film should revel in its artificiality, a Tron film should be it. Instead, by insisting on real/functional costumes and real sets where possible, the film’s design and look becomes shackled to practical concerns. The costumes look like clothing, complete with wrinkles. Skin looks like skin. Makeup looks like makeup. As such, the world ends up looking like a bunch of fancy nightclubs and Apple Stores populated by clubbers in form fitting vinyl with glowy appliques. Even when there are visual effects generated backgrounds and settings the film frequently fails to stylize the environment. Mist and cloud look like just that. It does not compute.
As technically awkward as the original Tron looks in hindsight, its world generally looks more alien and unworldly than most of Legacy. The film escapes these limitations occasionally, as the game grid with its disk games set in floating glass boxes and lightcycle battles on a multi-leveled glass arena with curving ramps are wonderfully unreal. There’s some real excitement to these sequences, but they’re neither so dazzling nor numerous enough to carry the film.
Surprisingly, given the ubiquity of digital technology today, the film is incredibly naive or flat out ignorant about computers. For instance, Kevin Flynn says that Clu can only repurpose (brainwash) programs but not create them, which is completely at odds with the digital world we all know where viruses make copies of themselves into new systems, and where every copy is a perfect reproduction with no loss in quality.
And that’s what’s particularly sad about Legacy: it’s really got nothing to do with computers and the digital realm that’s part and parcel of our modern age. We live in a world where our lives are increasingly spent interacting with computers and where even our friends and friendships are conducted in a large part digitally. Our relationship status, interests, medical information, and legal misbehavior are all in that computer world, and there’s plenty of opportunity to make a story about the conflict between the “real world” you and the digital ones. But Legacy doesn’t talk about any of that. South Park’s episode “You Have 0 Friends” (click to view) has a hundred times more to say about our relationship to computers than Tron: Legacy. It’s too bad the filmmakers chose the easy path of flash minus substance when they could just as easily have opted to have all that sound and fury signify something.
So, In the end, Tron: Legacy is just a roller-coaster ride through a cool looking world absent anything really to say about computers and how they effect the human condition. In that way, it’s just like the Tron, which is why “legacy” is the perfect summation of Trons past and present.
END OF LINE
Video Review of Tron Legacy from The Spoony Experiment. Like many of his videos it's nearly an hour of him just talking and rambling in a flow of consciousness. Still interesting and entertaining.
I'm guessing that I'm the only one who found Sam and Quorra not kissing interesting. I point it out because it's rare for a film couple not to show their affection for one another in this manner. I was highly expecting them to kiss outside of Flynn's.
I was glad they didn't go full bore with the romance. It was enough that it was implied. Leaves them somewhere to go in the sequel.
I'm not sure I'd even call it a romance. I mean she's practically Sam's step sister after-all and given that she's not a biological entity, any infatuation she might have would be purely intellectual. I'm not saying she didn't care for Sam, clearly she did, just as she cared for Flynn, it's just that glands and hormones are a non-issue for her.
Mine you, if she had a crush on anyone, I'd say it was Jules Verne.![]()
That pretty much sums up my own gripe with the look of it. And I've already made my objection to the sound of it quite clear; there's no reason for me to continue flogging that deceased equine, except to say that if the powers that be went out of their way to bring in Journey, yet ignored Wendy Carlos, they just didn't "get it."Neophyte feature director Joseph Kosinski’s insistence on real sets and self-lit costumes seems queerly at odds with the film’s subject matter. If ever a film should revel in its artificiality, a Tron film should be it. Instead, by insisting on real/functional costumes and real sets where possible, the film’s design and look becomes shackled to practical concerns. The costumes look like clothing, complete with wrinkles. Skin looks like skin. Makeup looks like makeup. As such, the world ends up looking like a bunch of fancy nightclubs and Apple Stores populated by clubbers in form fitting vinyl with glowy appliques. Even when there are visual effects generated backgrounds and settings the film frequently fails to stylize the environment.
We use essential cookies to make this site work, and optional cookies to enhance your experience.