Warning: this thread consists of incessant rambling without pause for readability or spell cheking.
Also: omg hai, love the fan art section - faaaaabulous!
I've recently gotten into a little habit of taking my general sketches and converting them into complete designs in both 2d and 3d.
But as I start working in 2d I naturally start thinking of how to design everything. Naturally I look to the designs of tng, voy, ds9 and so forth in terms of "why are they designed like this, what's the idea of this and that detail and proportion?"
Well, this is where I start realising that federation ships to me don't make a whole lot of sense.
All that crew! Geeze Louise I understand a ship needs alot of people as engineers, officers, a few scientists, and so on. But the numbers are far, I mean really way overblown! My simple view is that if a starship is mostly staying in space the crew better have something to do all boring long day.
Take a sovereign class: almost 900 crew!
I start thinking: engineering probably gobbles up say 4 shifts of 10 engineers or so. Let's round it off upwards: 100 people just for engineering. Then we can add say another 100 people in shifts to work around the ship taking care of it, like maintenance and such. Heck: let's be nice and put in another 100 so they can rotate doing ships chores like cleaning, laundry, and so on.
That makes it upwards of 300 people that I can imagine have something to do all day on a starship: not even just a skeleton crew but one with very leisurely work shifts.
Add some officers, medical crew, security, a couple of scientific minds and other crew: 500 total if I'm nice? And by this I mean of course only for a very large ship like a Galaxy or Sovereign. Voyager managed with a regular crew like 150?
In general it seems both fans and actual producers like to oversize ships because it seems "cool". What the heck to these designs with 1000+ crew do all day out there? Unless the ship suffers major break downs every work shift I don't see a use for all that manpower. I also see a flaw in terms of making a ship that large: what's the point of having all that mass that requires so much energy and crew to propel and shield???
If I'd design a star ship of high capability I don't think I'd make it bigger than a very beefy Excelsior.
A large warp core to power excellent propulsion, weaponry and shielding (looking at MSD's it doesn't seem like torpedo rooms take all too much space). Rather large matter and antimatter tanks and also a healthy capacity for cargo bays so that the ship carries its own spares and repair facilities. And around those: living spaces for about 400 crew in a ship length of about 400m (minus nacelles)
Do you really need more?
Also: omg hai, love the fan art section - faaaaabulous!
I've recently gotten into a little habit of taking my general sketches and converting them into complete designs in both 2d and 3d.
But as I start working in 2d I naturally start thinking of how to design everything. Naturally I look to the designs of tng, voy, ds9 and so forth in terms of "why are they designed like this, what's the idea of this and that detail and proportion?"
Well, this is where I start realising that federation ships to me don't make a whole lot of sense.
All that crew! Geeze Louise I understand a ship needs alot of people as engineers, officers, a few scientists, and so on. But the numbers are far, I mean really way overblown! My simple view is that if a starship is mostly staying in space the crew better have something to do all boring long day.
Take a sovereign class: almost 900 crew!
I start thinking: engineering probably gobbles up say 4 shifts of 10 engineers or so. Let's round it off upwards: 100 people just for engineering. Then we can add say another 100 people in shifts to work around the ship taking care of it, like maintenance and such. Heck: let's be nice and put in another 100 so they can rotate doing ships chores like cleaning, laundry, and so on.
That makes it upwards of 300 people that I can imagine have something to do all day on a starship: not even just a skeleton crew but one with very leisurely work shifts.
Add some officers, medical crew, security, a couple of scientific minds and other crew: 500 total if I'm nice? And by this I mean of course only for a very large ship like a Galaxy or Sovereign. Voyager managed with a regular crew like 150?
In general it seems both fans and actual producers like to oversize ships because it seems "cool". What the heck to these designs with 1000+ crew do all day out there? Unless the ship suffers major break downs every work shift I don't see a use for all that manpower. I also see a flaw in terms of making a ship that large: what's the point of having all that mass that requires so much energy and crew to propel and shield???
If I'd design a star ship of high capability I don't think I'd make it bigger than a very beefy Excelsior.
A large warp core to power excellent propulsion, weaponry and shielding (looking at MSD's it doesn't seem like torpedo rooms take all too much space). Rather large matter and antimatter tanks and also a healthy capacity for cargo bays so that the ship carries its own spares and repair facilities. And around those: living spaces for about 400 crew in a ship length of about 400m (minus nacelles)
Do you really need more?