What gets me - even worse than humanoid aliens and alien/human hybrids - is the assumption that aliens have genitalia that would be even remotely enticing to a human!![]()
I don't know about Caprica. It has a very "regular drama" feel, despite the SF trappings. A slightly distorted fun house mirror version of our own world.
^Along those lines, I hate that many "futuristic" outfits completely lack pockets. Where the fuck am I supposed to keep my Chapstick?!
What gets me - even worse than humanoid aliens and alien/human hybrids - is the assumption that aliens have genitalia that would be even remotely enticing to a human!![]()
I don't disagree. I just wish it pushed the SF aspects a little more to the front. The AI and VR stuff gets lost in all the family drama and mobsters elements.I don't know about Caprica. It has a very "regular drama" feel, despite the SF trappings. A slightly distorted fun house mirror version of our own world.
The premise of the story is classic sci fi: are artificial beings equal to humans, and if so, on what basis? (In other words: what is a human?)
Most sci fi on TV isn't sci fi at its core. BSG is a war/survival story, for instance. The Cylons could have been a colony of humans that was pissed off at being pushed around. But in Caprica, you can't do the story if the Cylons aren't AI.
Even Star Trek is really just space cops/military/exploring strange new cultures which always seem to be human cultures with a bit of window-dressing. Individual episodes may rely on sci fi elements, but overall, you could transport Star Trek to the Old West and retain its essential features. (In fact, Star Trek famously started out as a Western transported to outer space.)
And that leads me to a rant about mismatches in technology levels in general. You have FTL engines but no seatbelts (or other means of restraint) on your spaceships and the consoles explode into a dangerous hail of sparks.
Why don't away teams wear goggles with head's-up displays to tell them that the Klingons are sneaking up on them around the next hill (or tech implanted in their eyeballs, if that wouldn't squick them out too much.)
Same applies to any stupid "magical" weapons, like wooden staffs that just happen to emit bolts of lethal energy. Again, who the hell makes this stuff, and where is it sold? Where is the power/energy source? I want stuff that THOUGHT is put into. On Star Trek, you can envision a phaser being a real weapon, that is mass-produced in a UFP factory somewhere... we have seen phasers taken apart, and we can believe that they could be real devices, with real inner workings.
Seriously????? Even the shows written, produced or consulted by Naren Shankar who has a B.Sc., M.S. and Ph.D degrees in Engineering, Physics and Electrical Engineering from Cornell University? Seriously?In the spin off series, as writers who hated science became more and more prominent, the reasons no longer had to make sense
Yes, Roddenberry put in the teleporter just to cut out "boring" scenes of landing on planets, and doing away with supposed dead time when the characters were merely traveling, instead of interacting or dying or whatever.
In suspense, thriller and action movies, there are often little stretches of dialogue explaining why the cell phone isn't working. This of course highlights that the writers are setting up a physical jeopardy situation that could be resolved by the cell phone. Not only are we not surprised but we are reminded how arbitrary it all is. The excuse has to be more or less plausible, too.
Like cell phones, the teleporter can resolve physical jeopardy plots. The logical answer, not relying on physical jeopardy plots, is detested. As a result, Star Trek invented reasons for the teleporter (and other amazing gadgets) not being able to save the day. The reasons almost invariably involved some technical jargon.
In the spin off series, as writers who hated science became more and more prominent, the reasons no longer had to make sense. Plot mechanics merely demanded some sort of gibberish about why these superdevices wouldn't save the day. And at the appropriate time, namely, when the use of the superdevices was convenient for the plot, more gibberish about how said superdevice(s) came to work were required. As a result, no matter how much these people hated big words, there they kept coming back.
To put it another way, the origin of the infamous technobabble was the perceived (but false) need to complicate a plot for (meaningless) tension. A supplementary source of technobabble was to set up a nonsensical premise.
The moral is that fidelity to standard notions of dramatic necessity can be completely destructive in the long run.
This issue could have easily been solved by making the "Bugs" a spacefaring technological species like they were in the book, introducing the "Skinnies" and having them make the attack on the Bugs' behalf, or forgetting about the Buenos Aries attack altogether and having humans attack without even that justification, thus reinforcing the Nazi allegory Verhoeven was going for.
The fact that Generation Stupid has flocked to comic book movies, making them the new surrogate "SF" movies.
This issue could have easily been solved by making the "Bugs" a spacefaring technological species like they were in the book, introducing the "Skinnies" and having them make the attack on the Bugs' behalf, or forgetting about the Buenos Aries attack altogether and having humans attack without even that justification, thus reinforcing the Nazi allegory Verhoeven was going for.
But that would weaken the film's far stronger allegory of post-9/11 America.![]()
He was going for a post-9/11 allegory in a 1997 movie?
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