3D Master it is a TV show. The producers and CG artists take some creative license to it can show us well on NTSC TV which only works within a limited dynamic range.Instead, they need to work to make the ships look REAL, as in 3D objects, not flat cartoon drawings. And this is done with lighting.
(even now, a decade later, look at the docbot in MATRIX ... that looks like a real object because you've got photorealistic highlights as well as good detail down into the shadows.
3D Master it is a TV show. The producers and CG artists take some creative license to it can show us well on NTSC TV which only works within a limited dynamic range.Instead, they need to work to make the ships look REAL, as in 3D objects, not flat cartoon drawings. And this is done with lighting.
If you even have to wonder if a show's producers must have perfect science check out the posts on this thread
“Defying Gravity" 13-episode ABC sci-fi astronaut space series
with how many things are not scientifically accurate.
Scientific accuracy and a science fiction TV show do not go hand in hand. It is entertainment. When you make a $250 million film like Star Trek XI you would expect the visuals to look much better lit though than a TV series.
1. I wasn't talking about any TV show, I'm talking about SFX in general.
Okay then back on topic. Re-doing the TNG visual effects for high definition would require using a CG model of the ENT-D as most of us will agree would be the most cost effective solution should TPTB decide to do any TNG-R of ANY episodes.2. We're talking about re-making the show for HD here, not NTSC.
Why don't we compare the last Star Trek TV series visual effects CG model work?In fact, to properly light a ship to highlight it's 3 dimensional properties, you need LESS light. More light bleeds out shadows, and shadows are a heavy indicator of 3D features.
1. I wasn't talking about any TV show, I'm talking about SFX in general.
Okay then back on topic. Re-doing the TNG visual effects for high definition would require using a CG model of the ENT-D as most of us will agree would be the most cost effective solution should TPTB decide to do any TNG-R of ANY episodes.2. We're talking about re-making the show for HD here, not NTSC.
Why don't we compare the last Star Trek TV series visual effects CG model work?In fact, to properly light a ship to highlight it's 3 dimensional properties, you need LESS light. More light bleeds out shadows, and shadows are a heavy indicator of 3D features.
2005 had "Enterprise" 4th season for around 2 million per 43 minutes.
Is the CG ship models and lighting up to your quality level that TNG-R would require? Specifically in ENT season 4.
For season 1 it has been mentioned in detail that in 2001-2002 the season 1 ENT visual effects were rendered in standard definition.
If CBS Digital did the work for a TNG-R Blu-ray we know it would not quite be up to the level of ENT or do you think CBS Digital would totally step up their game and deliver 2011 quality visual effects for a 1987 TV series?
I want it to be LIT right, and made to move right, that it actually LOOKS like a real OBJECT.
Eden FX is the visual effects house responsible for producing computer generated effects seen in Star Trek: Voyager's seventh season and all four seasons of Star Trek: Enterprise.
The company has won Emmy Award for their visual effects on Voyager's series finale, "Endgame", and the Enterprise episodes "Broken Bow" and "Countdown"
I want it to be LIT right, and made to move right, that it actually LOOKS like a real OBJECT.
Memory Alpha mentions:
For easy reference a video of ENT work done by them:Eden FX is the visual effects house responsible for producing computer generated effects seen in Star Trek: Voyager's seventh season and all four seasons of Star Trek: Enterprise.
The company has won Emmy Award for their visual effects on Voyager's series finale, "Endgame", and the Enterprise episodes "Broken Bow" and "Countdown"
http://www.edenfx.com/PROJECTS/Enterprise/index.html#3
3D Master what is your opinion on ENT CG ship models and lighting specifically in Enterprise season 4 where the company was doing the effects had at least the pilot to get the ships looking as good as they could in the time contraints since that was the last Star Trek TV series.
One wonders why 3D Master has that name when he openly hates all things 3D.
(even now, a decade later, look at the docbot in MATRIX ... that looks like a real object because you've got photorealistic highlights as well as good detail down into the shadows.
What? I'm staring to believe you're playing pranks on us with your opinions on good VFX work, because if you think this:
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Looks like a "real object" then... I can't even imagine what you're thinking. It didn't even look real ten years ago, let alone now.
Could you please explain how that translate to hating 3D?
That's it, and I still think it looks terrific.
Wasn't the Nebuchadnezzar a model? I recall a collector on another board owned one of the small screen-used ones, though for the life of me I can't find any info on it.(just as the hovercraft in the same film is an example of everything working wrong in CG.)
Could you please explain how that translate to hating 3D?
Everything done with 3D CGI you hate. Unequivocally. I don't know what you mean about all the stuff you hate being "2D," since CGI uses XYZ coordinates to generate a model; it's 3D graphics. That's what it's called.
That's it, and I still think it looks terrific.
Then I can only say I disagree.
ETA:
Wasn't the Nebuchadnezzar a model? I recall a collector on another board owned one of the small screen-used ones, though for the life of me I can't find any info on it.(just as the hovercraft in the same film is an example of everything working wrong in CG.)
ETFA:
Ah ha. There's a page here by one of the film's model shop employees with a picture of the studio miniature.
(even now, a decade later, look at the docbot in MATRIX ... that looks like a real object because you've got photorealistic highlights as well as good detail down into the shadows.
What? I'm staring to believe you're playing pranks on us with your opinions on good VFX work, because if you think this:
![]()
Looks like a "real object" then... I can't even imagine what you're thinking. It didn't even look real ten years ago, let alone now.
That's it, and I still think it looks terrific. There's very little whole-cloth CG that I can say this about (I'm very much in 3dmaster's corner on this subject, his posts look almost exactly like my thoughts), maybe the bug in MEN IN BLACK, but the docbot is still a quintessential example of how exploiting the full dynamic range is instrumental in making CG work properly (just as the hovercraft in the same film is an example of everything working wrong in CG.)
With technology improving, maybe it's possible to create a CGI Enterprise-D that looks better than the model. I'm merely saying that hasn't happened yet.
Perhaps not better, but pretty damn close (even in this unfinished, untextured state this CG-model looks amazing):
The thread about this model can be found at Foundation3D.com: http://www.foundation3d.com/forums/showthread.php?t=3875
Holy crap that's horrible. Flat and cartoony as they come.
Honestly?
![]()
![]()
What and/or where is this from?
Could you please explain how that translate to hating 3D?
Everything done with 3D CGI you hate. Unequivocally. I don't know what you mean about all the stuff you hate being "2D," since CGI uses XYZ coordinates to generate a model; it's 3D graphics. That's what it's called.
Yeah, but it didn't look like that in the movie – somebody painted the extra red illumination and the yellow pipes all over it. What I meant was where this particular image file came from.
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