Let me just get one thing out of the way for this game and that would be the pros:
The save system. This has got to be the absolute worst saving system I have ever seen. Basically, you can only save in certain parts of the mall (the place you're stuck in). Bathrooms and maintenance room couches. By the way, the maintenance room needs a key and who the heck knows where to find that. The fact that you need a key to get to a save area already screams out the absurdity of this.
To make matters worse, those bathroom saves can only be reached through a skinny hall usually filled with zombies. So if you're "lucky enough" to make it through that mess, you get to save. I put quotes around that term because the fact of the matter is, you probably won't make it through with a reasonable health gauge or enough weapons, if you even have new weapons to begin with. You'll save with 1 square of life left and a bunch of near broken weapons, only to respawn in a bathroom that leads to a skinny hallway filled with zombies. Oh, what fun!
The least this game could've done was have a soda machine by the bathroom.
Another problem with the save system is that, like what happened to me recently, you'll spend hours (game time) saving 4 people (2 injured, so it slows you down significantly) , escorting them from one end of the mall to the other (you can't just take the shortcut through the park, because there's a humvee full of convicts out there killing everything). Once you finally get them to the main maintenance room and save, you get a short animation that shows all the other case files vanishing into obscurity. So basically all that work for nothing and now the game is over and you have to start over from the beginning.


The text messages. Capcom seemed to think that on-screen text-messaging in a zombie video game was a good thing and made it a major function in this one. The problem with that is that the onscreen messages are super tiny—Like 8 pt font. So if you don't have one of those thousand dollar HDTV sets, you're screwed—not to mention the time it takes to read these messages only leave you open to attack.
Time. You're on a schedule in this game and its highly annoying, considering that it takes a massive amount of effort to escort people to safety. You'll have to kill the super cheesy psychopaths (leaders) if you want the story to progress, but you can't kill them and save people at the same time. Talk about an unsatisfying situation.
Survivor AI. Man, these people are dumb. You almost have to wonder if Capcom deliberately made them this way as a throwback to the horror movie cliche of victims being stupid. Aaron Swoop, in particular, seems to be made deliberately stupid as during my escort of 4 people on my way from Al Fresca Plaza, he was the only one that continuously gave me problems. He doesn't follow directions properly, is the slowest (not because he can't run fast) and is always the first to get killed should something go wrong. He even gets killed if you happen to run into the gun store psychopath, despite the fact that I had 4 other people with me.
There are numerous times where I've left an area and he was the only one who didn't follow, so I had to go back and get him. Leaving an area leads to load screens, by the way. I would also find him running in place by an object to which I would have to bump into him to get him to stop.
Another problem is that you actually have to give these people food to heal themselves. So, I'm escorting babies now? What's worse, is that when you give them food, they drop their weapon (they can't hold a chainsaw for some reason). This is really annoying, especially since they can't pick up their own weapons.
Survivor AI's also have a habit of doing damage to you. You see, when you give them the command to follow, they stay close. And since there are thousands of zombies all over the place, they swing their weapons like crazy, which of course, gets you into trouble.
Zombie count. There are supposed to be something like 50,000 zombies in this game. So, logically, if you kill off 10,000 of them, it should make a difference, right? Well, not in this game. No amount of killing changes that number and that's plain silly and makes the game less interesting. What you do should matter.
Otis. This moron seems to think it's okay to constantly text you at the most inconvenient times. Like, oh, I don't know, in the middle of a frakin zombie infestation! You see, when you answer these texts that come in while you're surrounded by zombies, you become incapacitated. But don't worry, the zombies won't stop trying to kill you at this point. Yay! Why didn't they just have this guy talk to you like a normal person would in this situation? To make matters worse, if your call gets interupted as it most certainly will, he calls back and starts complaining about you being rude for hanging up. Then he starts the entire text message all over again.
Here's the perfect article about him: Otis Rising
- Super violent
- Unique story
- Literally thousands of zombies
- Unique weapons
The save system. This has got to be the absolute worst saving system I have ever seen. Basically, you can only save in certain parts of the mall (the place you're stuck in). Bathrooms and maintenance room couches. By the way, the maintenance room needs a key and who the heck knows where to find that. The fact that you need a key to get to a save area already screams out the absurdity of this.
To make matters worse, those bathroom saves can only be reached through a skinny hall usually filled with zombies. So if you're "lucky enough" to make it through that mess, you get to save. I put quotes around that term because the fact of the matter is, you probably won't make it through with a reasonable health gauge or enough weapons, if you even have new weapons to begin with. You'll save with 1 square of life left and a bunch of near broken weapons, only to respawn in a bathroom that leads to a skinny hallway filled with zombies. Oh, what fun!

Another problem with the save system is that, like what happened to me recently, you'll spend hours (game time) saving 4 people (2 injured, so it slows you down significantly) , escorting them from one end of the mall to the other (you can't just take the shortcut through the park, because there's a humvee full of convicts out there killing everything). Once you finally get them to the main maintenance room and save, you get a short animation that shows all the other case files vanishing into obscurity. So basically all that work for nothing and now the game is over and you have to start over from the beginning.



The text messages. Capcom seemed to think that on-screen text-messaging in a zombie video game was a good thing and made it a major function in this one. The problem with that is that the onscreen messages are super tiny—Like 8 pt font. So if you don't have one of those thousand dollar HDTV sets, you're screwed—not to mention the time it takes to read these messages only leave you open to attack.
Time. You're on a schedule in this game and its highly annoying, considering that it takes a massive amount of effort to escort people to safety. You'll have to kill the super cheesy psychopaths (leaders) if you want the story to progress, but you can't kill them and save people at the same time. Talk about an unsatisfying situation.
Survivor AI. Man, these people are dumb. You almost have to wonder if Capcom deliberately made them this way as a throwback to the horror movie cliche of victims being stupid. Aaron Swoop, in particular, seems to be made deliberately stupid as during my escort of 4 people on my way from Al Fresca Plaza, he was the only one that continuously gave me problems. He doesn't follow directions properly, is the slowest (not because he can't run fast) and is always the first to get killed should something go wrong. He even gets killed if you happen to run into the gun store psychopath, despite the fact that I had 4 other people with me.
There are numerous times where I've left an area and he was the only one who didn't follow, so I had to go back and get him. Leaving an area leads to load screens, by the way. I would also find him running in place by an object to which I would have to bump into him to get him to stop.
Another problem is that you actually have to give these people food to heal themselves. So, I'm escorting babies now? What's worse, is that when you give them food, they drop their weapon (they can't hold a chainsaw for some reason). This is really annoying, especially since they can't pick up their own weapons.
Survivor AI's also have a habit of doing damage to you. You see, when you give them the command to follow, they stay close. And since there are thousands of zombies all over the place, they swing their weapons like crazy, which of course, gets you into trouble.
Zombie count. There are supposed to be something like 50,000 zombies in this game. So, logically, if you kill off 10,000 of them, it should make a difference, right? Well, not in this game. No amount of killing changes that number and that's plain silly and makes the game less interesting. What you do should matter.
Otis. This moron seems to think it's okay to constantly text you at the most inconvenient times. Like, oh, I don't know, in the middle of a frakin zombie infestation! You see, when you answer these texts that come in while you're surrounded by zombies, you become incapacitated. But don't worry, the zombies won't stop trying to kill you at this point. Yay! Why didn't they just have this guy talk to you like a normal person would in this situation? To make matters worse, if your call gets interupted as it most certainly will, he calls back and starts complaining about you being rude for hanging up. Then he starts the entire text message all over again.

Here's the perfect article about him: Otis Rising
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