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Ghostbusters: We're Finally Ready to Believe You

I have a PC, therefore, I hate you all. :)
Will need to do some upgrading anyway.

Damn, that PS/2 has got staying power! Cue Barry White.
 
The 360 version did not fair to better either bug wise...here is a real dozy of a bug i found just a few hours ago, just goes to show that the Devs seem to have been lazy across the board when it comes to the game.

Floor clip

Right, couldn't be constraints from the publisher or budget related reasons or pressure from the IP owner to release by a certain date or anything like that... must be lazy developers.

Anyway, picked it up during lunch. The french manual is mocking me from beside my keyboard.

Well when the game Dev's are using the PS3 as the Lead platform to make the game and were last year banging on and hyping the PS3 and its power and how they understood the PS3, you have to ask yourself what the hell happened when the PS3 version is running at just 540p, and when you see a glitch like that appear on the 360 version again you have to ask your self what happened.

And that's just one of the game stopping bugs of many, once it happens its a restart as the game cant progress, and its not like its a obscure bug either, game testing should have found it quite easily.

The PS3 demo of the game was supposed to be out last week, it never appeared, so no big surprise that it was pulled at the last moment, the last thing the game Devs wanted was those pesky kids counting the pixels on screen and finding all those issues and bugs before the game hits the shelf.
 
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Speak for yourself - I wholly intend on buying it Friday for the PS3!

At last, my Playstation is a games console again. :D
Fuck you too. :lol:
I suppose I could import it...


BTW Bob, I think BBC News ran an article a few days back stating the US 360 version of Ghostbusters IS Region Free.

After hearing about the shoddy resolution (and the fact that Trophies just ARENT as good as Achievements) I may beg a friend to pick me up a copy from the States. Or eBay. :p

Was thinking about it, but unless I can find it for less than it currently is I don't think I will be.

Is it worth buying it now for £38.99 or waiting however long it takes and getting it for 4 quid less? :lol: Or with the bugs should I just wait for when it's on sale sometime next year?
 
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I got mine from ebay for £31 delivered, its the region free version, once im done with it i will have to ebay it again to sell it as you cant exchange NTSC games here in the UK.

I suggest waiting, its a good game but its not worth £40, if you a die hard GB fan then buy it, if not wait, it will be down in price pretty soon i'm sure, once the hype has dies down.

And just in....one of the lead character artists for Terminal Reality Inc, a jesse sosa, has stated on a forum that the Lens of truth were using a Pre-release version of the PS3 version of Ghostbusters......

they were playing a pre-r
elease version that had lowered textures.

That and the mip
mapping doesn't turn off at the same distance as the 360.
polycount.net

So the plot thinkens.

And if that were not enough GT has put up a Comparison video of both versions....and to be honest apart from a difference in brightness they both look identical....nowhere near the fuzzy blurry pics posted of the PS3 version by the Lens of truth.

GT video
 
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This game is what I've been searching for all my life. I feel ... complete. I want to bear its children.
 
The 360 version did not fair to better either bug wise...here is a real dozy of a bug i found just a few hours ago, just goes to show that the Devs seem to have been lazy across the board when it comes to the game.

Floor clip

Right, couldn't be constraints from the publisher or budget related reasons or pressure from the IP owner to release by a certain date or anything like that... must be lazy developers.

Anyway, picked it up during lunch. The french manual is mocking me from beside my keyboard.

Well when the game Dev's are using the PS3 as the Lead platform to make the game and were last year banging on and hyping the PS3 and its power and how they understood the PS3, you have to ask yourself what the hell happened when the PS3 version is running at just 540p, and when you see a glitch like that appear on the 360 version again you have to ask your self what happened.

And that's just one of the game stopping bugs of many, once it happens its a restart as the game cant progress, and its not like its a obscure bug either, game testing should have found it quite easily.

The PS3 demo of the game was supposed to be out last week, it never appeared, so no big surprise that it was pulled at the last moment, the last thing the game Devs wanted was those pesky kids counting the pixels on screen and finding all those issues and bugs before the game hits the shelf.

I'm not saying there aren't problems with the game (and of course there are problems with every game ever made), I'm just saying jumping to the conclusion that it must be because of a "lazy developer" is neither useful nor informed.
 
^^Hey you don't think its lazy development then more power to you....i do believe that games there days are thrown out the door willy nilly no matter what state they are in, and the Devs/publishers fall back on the old trusted patch it later lazy ass quick money making nonsence that decimated the PC as the top gaming platform a few years ago.

We all pay our hard earned cash for these games, are we not entitled to a actual work game out of the box without needing a patch, and were not talking minor bugs, were talking game stopping in your tracks press the reload checkpoint button and hope your close to were you were, type bugs.

Same thing happened with the last tomb raider game were a bug stopped your game progress dead in its tracks, and no patch came out to fix it, so unless you had access to the net your were scuppered on how to get by it, which i might add needed you to go back a entire level and do it again but in a certain fashion.

Its ludicrous getting.
 
We all pay our hard earned cash for these games, are we not entitled to a actual work game out of the box without needing a patch, and were not talking minor bugs, were talking game stopping in your tracks press the reload checkpoint button and hope your close to were you were, type bugs.

Sure, and that's all valid.

My only point is that there are a lot of factors, individuals and companies involved in the very complicated endeavor of creating a game. So when a buggy game comes out jumping to "the developers are lazy" based on no information other then the aforementioned bugs is an unsubstantiated guess. Especially with a game like Ghostbusters that's bounced around a few publishers.
 
Read the thread pages I missed, checked out the lensoftruth comparison and did some further digging, this is properly scandalous. I too remember watching the dev diaries/interviews on Gametrailers where they bigged up the PS3 tech and even boasted that if they made it a PS3 exclusive they could have "doubled the number of objects on screen" etc.

Just goes to show, on paper power means jack shit. Pretty much every multiplatform game I've tried on both looks superior on the supposedly technically inferior 360 hardware.

Just reminds me of this Kaz Hirai GEM from a few months back:

"We don't provide the 'easy to program for' console that developers want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do"

Right, because game development isn't the life blood of a console or anything. No siree bob.

We made the console intentionally difficult to code for. IF that's true, Kaz, you and your R&D dept are a bunch of gibbering, dribbling fucktards. IF it's not, you're a gibbering fucktard anyway and so is anyone who believes this pathetic attempt to spin the fact that your hardware is a nightmare to MAKE GAMES FOR compared to the dev-friendly competition into some kind of selling point.

Arrrrgh Sony have just fucking annoyed me this gen with the PS3. I will get one eventually but they're just so much further up their own arses than the competition - yes, as unlikely as it sounds, even more so than M$.

That's another point. One of their biggest competitors - their most direct competitor, in fact - still manages to own the shit out of them even though THEIR dev-friendly console can't run for ten minutes without melting its way to the Earth's core, or violently exploding.
 
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Read the thread pages I missed, checked out the lensoftruth comparison and did some further digging, this is properly scandalous. I too remember watching the dev diaries/interviews on Gametrailers where they bigged up the PS3 tech and even boasted that if they made it a PS3 exclusive they could have "doubled the number of objects on screen" etc.

Just goes to show, on paper power means jack shit. Pretty much every multiplatform game I've tried on both looks superior on the supposedly technically inferior 360 hardware.
Same here, if they didn't look graphically superior they at least didn't look like the gamma was pushed way up.
 
Does this game ever end or is it just one continuous level? It doesn't help that you have no idea where the save checkpoints are.
 
Just goes to show, on paper power means jack shit. Pretty much every multiplatform game I've tried on both looks superior on the supposedly technically inferior 360 hardware.

Part of this is because if a game is 360/PS3/PC then the PC version is the easiest to code for (for obvious reasons) and the 360 is pretty similar... you can get PC code running on the 360 fairly simply. But the PS3 is the odd one out, not just in terms of ease of use but because the hardware is so different (thanks, Cell!). I think that's a lot to do why the PS3 seems to get shafted in many multiplatform titles... but why exclusives, like Uncharted, look so great.

The stuff about the PS3 being the lead platform... that's just marketing speak. It probably has very little to do with what actually was going on during development.
 
We all pay our hard earned cash for these games, are we not entitled to a actual work game out of the box without needing a patch, and were not talking minor bugs, were talking game stopping in your tracks press the reload checkpoint button and hope your close to were you were, type bugs.

Sure, and that's all valid.

My only point is that there are a lot of factors, individuals and companies involved in the very complicated endeavor of creating a game. So when a buggy game comes out jumping to "the developers are lazy" based on no information other then the aforementioned bugs is an unsubstantiated guess. Especially with a game like Ghostbusters that's bounced around a few publishers.


But were not talking about the game, were taking about the two formats(360/PS3) the game is on, and why one seems to be the poor brother of the other, dispite claims from Terminal Reality themselves specifically about the PS3 version.

Terminal Reality’s Mark Randel hyping up the PS3 version last year.....

Speaking to videogaming247 at the Sierra Spring Break 08 in Mallorca last week, Terminal Reality president Mark Randel admitted that Ghostbusters on PS3 has been held back by the fact will also release on 360, saying that the game would have double the amount of objects on screen if it had been PS3-only.

I want to show off our PS3 technology,” said Randel. “We’re one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.

VG247 :Why choose to lead on the PS3?
Mark Randell : Very simple reason: Ghostbusters is the property of Sony Pictures


Terminal Reality president Mark Randel
 
Just goes to show, on paper power means jack shit. Pretty much every multiplatform game I've tried on both looks superior on the supposedly technically inferior 360 hardware.

Part of this is because if a game is 360/PS3/PC then the PC version is the easiest to code for (for obvious reasons) and the 360 is pretty similar... you can get PC code running on the 360 fairly simply.
I know this. It's at the heart of the point.
 
We all pay our hard earned cash for these games, are we not entitled to a actual work game out of the box without needing a patch, and were not talking minor bugs, were talking game stopping in your tracks press the reload checkpoint button and hope your close to were you were, type bugs.

Sure, and that's all valid.

My only point is that there are a lot of factors, individuals and companies involved in the very complicated endeavor of creating a game. So when a buggy game comes out jumping to "the developers are lazy" based on no information other then the aforementioned bugs is an unsubstantiated guess. Especially with a game like Ghostbusters that's bounced around a few publishers.


But were not talking about the game, were taking about the two formats(360/PS3) the game is on, and why one seems to be the poor brother of the other, dispite claims from Terminal Reality themselves specifically about the PS3 version.

Terminal Reality’s Mark Randel hyping up the PS3 version last year.....



I want to show off our PS3 technology,” said Randel. “We’re one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.
VG247 :Why choose to lead on the PS3?
Mark Randell : Very simple reason: Ghostbusters is the property of Sony Pictures
Terminal Reality president Mark Randel

Er, we were talking about the game, specifically in terms of the bugs that you mentioned. But yeah, notice how he didn't answer the question as to if Sony insisted that the PS3 should be the lead platform?

It's all just marketing and it's all pretty much nonsense. When you have one game being developed for the PC/360/PS3 in most cases it'd be foolish to make it for one and then port it to the others after the fact... especially if that one is the PS3 which is so different hardware wise. Them trumping up the PS3 most likely has much more to do with their relationship with Sony, as the IP holder, then anything else. For all we know it was in their contract with Sony to use the license that they had to talk about how the PS3 was their lead platform.
 
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