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Best and worst Trek games

donners22

Commodore
Commodore
I wrote this as an article for a local Trek magazine. If there is a game missing here, it's not because I didn't play it or think about it, it's just that my tastes vary from other players. Feedback welcome!


With Star Trek: Online on the horizon, and countless Trek games on my shelves, I thought it would be interesting to explore some of the more notable releases (or at least a great excuse to play them again!). Here are ten enjoyable games to bear the Trek name.

10 - Starfleet Command (Interplay, 1999, TOS, Strategy) Based on the tabletop game Star Fleet Battles, this was an in-depth strategic space combat game, with the player controlling a small fleet to achieve varied objectives. It was very difficult for newcomers to get into, but spawned a large cult following, with many fan mods released. There were also three sequels.

9 - Armada (Activision, 2000, TNG, Strategy) A Starcraft-style (though with more open and varied environments) real-time space strategy with five campaigns (including the Borg), this is reportedly behind only 25th Anniversary in sales. The distinct variety of ships, voice-overs from Stewart, Dorn and co, long campaign and variety of mods make this one of the better games.

8 - Generations (Microprose, 1997, TNG, Adventure) Something of a sequel to A Final Unity, though this game features a single away-team member in first-person perspective rather than four in third-person. Ship combat has improved, there are scenes from the film and even Malcolm McDowell appears. Some of the missions are very frustrating, partly due to the murky graphics, though you can fail a few without losing the game.

7 - Birth of the Federation (Microprose, 1999, TNG, Strategy) At long last, an empire-building Trek game! With five distinct playable races, 30 minor races to befriend or fight, diplomacy (albeit mostly broken), ship combat, research and espionage, it's a deep and enjoyable experience despite being riddled with bugs (not aided by the subsequent collapse of Microprose). Extensive fan patches and mods (including one which adds The Dominion) are available, and the game is still popular today.

6 - Elite Force (Activision, 2000, Voy, Shooter) A fun game using the Quake engine, this is considered one of the few Trek games with mainstream appeal. With a complete cast (Jeri Ryan was added in via a patch), various objectives, extensive character interaction, aliens including Borg (who adapt to weapons) and extensive multiplayer, this was a clear success. Rarely for Trek Games, it had an expansion and sequel.

5 - The Fallen (Simon & Schuster, 2000, DS9, Shooter) An Unreal engine game, The Fallen is set amid the Millennium novel trilogy. It is graphically impressive, though some missions are quite long and frustrating. Unfortunately, Sisko and O'Brien are not voiced by their actors, which is particularly noticeable as Sisko is one of three playable characters. DS9 only featured two games, this and the awful Harbinger, so it's fortunate this was at least decent. A substantial fan-made expansion is available.

4 - A Final Unity (Spectrum HoloByte, 1995, TNG, Adventure) With full voices from the TNG cast, a choice of crew for away missions and impressive graphics for the time (including video-quality cutscenes), TNG's first game was arguably its best. It is agonisingly slow at times, combat is tough and the puzzles can be obtuse (playing alien pipes to make bits of a path appear over a chasm without a cheatbook is not fun), but it expanded on Interplay's first brilliant games (see #1 & #2) using the technology of the day to its fullest.

3 - Klingon Academy (Interplay, 2000, TOS, Space Combat) The game that Starfleet Academy should have been. This feels much more like Star Trek, with the ships actually handling more like starships rather than fighters. Excellent graphics, various elements of space to use to your strategic advantage and an enhanced interface are good, but nothing compared to the brilliant FMV scenes of Christopher Plummer and David Warner running wild as their Klingon characters. It comes on a massive six discs, but can be played as a movie as well as a game. Unfortunately, not only was it buggy, Interplay axed the development team straight after release, which meant technical support was very limited. There are plenty of mods available, though.

2 - 25th Anniversary (Interplay, 1992, TOS, Adventure)Featuring full-colour graphics, the voices of the entire cast and a combination of space combat and adventure, it was the first Trek game to achieve commercial success. It was split into episodes, and though only Kirk, Spock, McCoy and a redshirt could form landing parties, all the main crew were there. From retaking a captured ship to dealing with Harry Mudd to deactivating a nuclear base threatening a world, the stories are fantastic and filled with brilliant dialogue and character interaction. It's very easy to be drawn away from the main plot to, for instance, hear the character's reactions as they are given laughing gas. The scoring system ensures some replayability, and it's always fun to save and try one path, then reload and try a different one.

1 - Judgment Rites (Interplay, 1993, TOS, Adventure)The sequel again brought the cast together, this time with all major characters taking part in away missions (though still four at a time). William Campbell reprises his role as Trelane in one memorable episode, amid a theme of the crew being tested by God-like beings. With a few refinements and a story arc, it is even better than its predecessor. Sadly, a 1999 sequel, which was substantially completed, was cancelled due to Interplay's troubles.

With so many Trek games, there are unfortunately some which do not work out. Here are six that are best avoided.

6 - Legacy (Bethseda, 2006, Multi, Strategy)Probably the only time you will get the voices of all five captains on the one game. This crosses the entire history of Star Trek, and you can fly ships from the NX Enterprise to Voyager. The problems include the incredibly awkward PC controls (many of which are incorrectly listed in the manual), missing features - including the removal of ship upgrades, which unbalances the game - and remarkably short play-time for a game covering such a span. It looks and sounds nice, but as a game, it's a big disappointment.

5 - Starfleet Adademy (Interplay, 1997, TOS, Space Combat) After three years of hype (including TV ads - how many PC games get that?) Starfleet Command finally arrived...and fell flat. The story was good enough for an audio release and the FMV scenes with Kirk, Chekov and Sulu (with a choice of dialogue and resulting different reactions) are worth playing through a few times. Still, it is a space combat game, and though it rips off the Wing Commander series in many ways, it falls way short of Prophecy, released in the same year. The expansion, Chekov's Lost Missions, added a few more missions and enhanced online capability.

4 - Starship Creator (Simon & Schuster, 1998, Multi, Strategy) It had a nice box. It sounded great. I paid $90 for it. I built my ship, assigned a crew from a choice of major (and some minor) characters...and sat back wondered where the "game" part was. You have plenty of freedom to build your ships from scratch with all sorts of components and can assemble your dream crew, but it'd be a lot cheaper and less restrictive to do so on a bit of paper. The game has a very limited selection of missions, with about two minutes of music looped endlessly, and nothing to do as your ship inches along the screen performing pre-programmed tasks. Add plenty of bugs, and a lack of consequences for failure, and it's not a good experience.

3 - ConQuest Online (Activision, 2000, TNG, Card) An attempt at an online trading card game, where you play a Q using characters and ships to battle another Q. The few games of this type to really work had an already established fan base (Pokemon) and/or great single-player component (Magic: The Gathering). Even Marvel and WWE online trading card games failed. A limited community and the need to buy the pieces you play with saw this die off quickly.

2 - Dominion Wars (Simon & Schuster, 2001, DS9, Strategy) There may be a decent game here, but most people struggle to get it to run. Riddled with crashes and incompatibility with almost all systems, this was a disaster. The box advertises it as coming with Starship Creator II, but this is absent from the Australian version.

1 - Conquest (Bethseda, 2007, TNG, Strategy) Remember that episode where Starfleet had to destroy the Klingon and Romulan homeworlds? Remember when Genesis Devices were lobbed at opposing fleets? No? Then you may be a bit confused by this PS2 game. Not only is it insulting to the Star Trek name, it features bad impersonations of characters like Martok, a grossly unbalanced difficulty and an incredibly simplistic and limited premise - destroy everyone else, for reasons unknown. This would be a bad fan-made game, let alone an official one released by the company behind Morrowind.
 
Good article, I enjoyed reading your thoughts on the various games. I like seeing what other people think about the other games, especially the ones I don't really think highly of, just to see if there's any hidden gem in there that I might have missed.

I have to admit to not having played all the games, but I think my best and worst would be slightly different.

Best:
10 - Starfleet Academy - I tracked down Klingon Academy recently but never got it to run properly on my machine. Starfleet Academy was the first PC game I bought, and I was blown away by the graphics (having upgraded from an Amiga 600), and the live action cutscenes. A couple of moments in the game where I'd be tearing my hair out, but overall, it laid a good foundation for the superior Klingon Academy.

9 - Klingon Honour Guard - True, outside of the Trek race skins for characters, there's very little here that says "Star Trek", but a fairly entertaining game, and good use of the Unreal Engine in my opinion. It was quite a treat to see Tony Todd return as Kurn.

8 - Elite Force II - Nowhere near as good as the first game, but pretty enjoyable all the same.

7 - Generations - Not the best game in the world, but definitely entertaining for a reason I can't quite put my finger on. Voice acting is once again a huge plus point.

6 - 25th Anniversary - Great to have all the cast involved. As with most point and click adventures, I did end up banging my head against the wall on a few occasions :p

5 - A Final Unity - I think everyone agrees this game is pretty awesome. The only bit that particularly annoyed me was the way you could sometimes end up in a no-win scenario depending on when you made your last save.

4 - The Fallen - S&S games usually fell a little flat for me, but this one was quite special. Good graphics, good voice acting (even from the substitute actors), great story. It felt like the people behind it had a pretty good handle on the DS9 universe.

3 - Elite Force - Great first person shooter. Nice to see all the cast took part (eventually). The only thing letting it down for me was the insanely invincible final boss.

2 - Birth of the Federation - Start an empire, beat the snot out of the Ferengi, get completely destroyed by a flying cloud :p Great stuff!

1 - Bridge Commander - I'm still playing this game pretty regularly after all these years, and the many mods have vastly improved the pretty decent original game.


Worst:

5 - Hidden Evil - Umm... where to start? :p Pretty clumsy camera angles, not great control, some parts could be insanely hard. The last mission took me the longest, but I'd completed the game the day I'd got it.

4 - Starship Creator - I get an urge to play this every so often. Then realise why I stopped.

3 - Away Team - Pretty bland, with some unnecessarily difficult parts to missions.

2 - Dominion Wars - I'm still waiting for a patch to get this working on my machine :p

1 - Legacy (for the PC at least). I haven't actually got a single good thing to say about this game. It took me nearly 8 months to get it to work, and that included having to mess around with the game's own config files. Technical support was woeful (the few times they replied to me). The story was a little odd, but at the same time, totally clichéd. The graphics were pretty bog standard, physics was way off, AI was beyond dumb and the controls were unnecessarily awkward. I wasn't really buying Sisko as a young lieutenant, and I feel Mulgrew was short changed on her appearance in it. The Shat disappointed me with his phoned-in performance. Stewart and Bakula were the highlights of this game. Bethesda shocked me completely with this, given their work on Morrowind and other great games.

To be honest, the only thing that shocked me that differed between our lists was Bridge Commander being absent from the best. The Actvision years were probably the golden era of Trek gaming for me. Interplay were good, but always managed to drop the ball at some point.
 
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I think my main concern with Bridge Commander is that I went in expecting a big, open world where you have a lot of freedom to perform a variety of missions and tasks. Instead, I found what amounted to little more than a rail shooter, which felt often like a console-style "press X to not die".

I admit that I haven't tried the mods, because the core game disappointed me so much. As far as I'm concerned, a game that can't entertain me out of the box is not a good game - for the same reason, I think Neverwinter Nights is not much of a game, since it's a glorified toolkit.

Perhaps I just went in expecting the wrong sort of game, but for whatever reason, I've never been able to get into it.
 
Legacy was terrible.

It's the kind of game that makes you wonder: "How did that ever get released?"

That said, I quite enjoyed Elite Force II, The Fallen, and Dominion Wars (which decided to work for me, apparently).

Anyway, I really need to get on Ebay and find a cheap version of Bridge Commander. I've never gotten around to playing it. No reason, really.

And, yes, the Activision years were the Golden Years. I bet their game based on Nemesis would've been fun. Alas...
 
What, no Star Trek V? No Kobyashi Alternative? No Strategic Tactical Simulator for the Atari 2600? Man, if you're going to cover the best and worst of ALL Trek games, hard to believe you've really scratched the surface here....
 
I did actually spend hours programming Star Trek into my Tandy computer back in the day. Kobyashi Alternative was buggy as all hell, as I recall. I can't remember whether I played that on Apple IIe or in DOS.
 
That's just it, there are a huge amount of Trek games (even keeping to just the official ones) out there, dating back to the first Motion Picture. So when I see the 'best and worst' threads, I always wonder "really? did you play them all?" And in the age where it mattered, did you play them on the various consoles in which it was released? (Compare Trek for the Atari 2600 to the Colecovision, etc.)

And, as an example, here's another contender for worst: Star Trek Pinball.
 
It's a decent list. It's true JR, 25th, and FU capture the episodic Trek feel better than any games since. And pretty much in that order. FU (it just dawned on me how amusing that abbreviation is) was a step up in graphics, but a step down in writing, having generic lines read by the whole cast, whereas the TOS adventure games had numerous, whole bits of Spock-McCoy-Kirk banter. And FU really botched the ship combat sequences, which should be a really cool mini-game if executed right.

I haven't played EF, but EF2 I have. That game manages to make you feel like you're in Trek also.

I'll give an underdog shout-out for Hidden Evil, which I enjoyed, and it took me a few days to get through. As a retro game you can pick up for $5, it's a winner. I can see how originally it was disappointing though. I like the unique graphics approach.
 
How come no one's mentioning the love for New Worlds? Just kidding - I've got first hand experience and memories that cannot be erased. Gah, talk about not knowing WTF is going on! I don't think anyone ever figured out what half the stuff in that game did, and on top of that, it was BORING as hell!
 
Honorable Mention

"Rebel Universe"

Actually had a good Trek experience with this game, addictive, if a bit strange. 1988 title, with digitized graphics. The Amiga version of course looked almost modern. Played it on a Tandy 1000. The game couldn't use the Tandy "TGA" mode, so it was in CGA, but it did use the 4-channel sound chip to good effect.
 
How can you forget Star Trek: The Motion Picture for the Vectrex? A friend of mine had this game when I was a kid and we played it endlessly.

I'll chime in on the hate for Shattered Universe. Oh my god that game was horrible.
 
Yeah, but it deserves points for having mirror Chekov in command of the Enterprise. :D IGN's review is brilliant.

Sulu appears to be a happy resident of Ape-opolis, the prominent city in Planet of the Apes we cannot remember the official name of. (He could also be from Chimp-ton, the nearby town.) Captain Puppet Monkey sports a massive brow, cheeks Skeletor would fear, and one of those fat grass eating monkey-mouths. His only non-ape attributes are his nearly immovable jaw and his less-animated-than-Pinocchio-before-he-was-instilled-with-life demeanor. Still, the incompetent bastard is somehow capable of coherent speech, however dry and monotonous it is. He can somehow propel his lifeless voice through the air by maneuvering his lower jaw up and down, but that doesn't change his complete worthlessness.
 
I don't know if I could come up with the x best and the x worst, but I will comment on games that are particularly good and bad that I have noticed.

The Good: Elite Force (PC Version)- I really liked this game, and it got me into Star Trek gaming. (I know it got very repetitive and had aliens that were never in the TV series)

Star Trek The Next Generation: Echoes From The Past - This game was HARD, darned near impossible without a walkthrough, but it sure was fun to go and fight Romulans and Klingons and see how many you could destroy before you got killed.

Star Trek 25th Anniversary (Game Boy Version): was actually kind of fun, I liked it. Better than the other offers on GB for star trek.

The Bad: Starfleet Academy (SNES/32X Version): Good ideas/intentions, poor execution which led to a miserable time.

Star Trek Voyager (Arcade): I went nuts when I saw this game, but then the poor graphics and difficult gameplay killed the experience (along with the poor story).

Star Trek: Invasion (PSOne) This game wasn't so bad as it was just a regular old ship shooter with Star Trek slapped on it. I was upset that it did not have the real ships on it, and luckily i got the game for free.

Star Trek: The Next Generation (GB/NES): Not that great of a game. I did not like it.


It is pretty much safe to say that there are a heck of a lot of games that are bad than there are that are good.
 
:My favs:
DS9 The Fallen - excellent atmosphere. good music. nice locations.
Klingon Honor Guard - decent game with cool locations and neat weapons.
Klingon Academy - great space combat and fun videos.
Star Trek TNG Future's Past for SNES - fun if you have a walkthrough at hand
TNG A Final Unity - another that's fun if you have a walkthrough to avoid goofy puzzle brain meltdown
25th Anniversary for PC and Gameboy - PC version is awesome adventure stuff. Gameboy version is somewhat unique. NES version is kinda creepy for some reason.
Begin 2 Starship Simulator - awesome text-based order system for space combat
TNG Interactive Technical Manual - this is better than a game
Captain's Chair - see TNG Tech Manual
DS9 Dominion Wars - it's a wreck until you patch it and even then it still crashes, but I do like this game a bit. Has Jeffrey Combs, Marc Alaimo, Avery Brooks and Barry Jenner (Admiral Ross) doing voiceovers. :) That it has Dominion ships mostly did it for me.
Star Trek 5 Final Frontier for PC - I really dug the space combat part when I was a kid. is kinda lame overall though.
Star Trek TNG for Gameboy/NES - Simple game good for some quick fun. Identical on both machines aside from gfx.


:Not that fond of but almost everyone else seems to be
Elite Force series - I just think that it went too action and too cheesy. First one is the better game.
Bridge Commander - lame missions, gameplay and ridiculous first officer. Seska casted for the wrong part! Decent combat tho... Mods are nice but only good for multiplayer which is not my thing that much.
Armada series - they aren't terrible, but the ship combat is not authentically portrayed at all. Cheese. Still mildly entertaining. Fleet Ops 3 mod is good.
Legacy - uhg.
StarFleet Command series - you go in circles around each other a lot.
 
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^

Actually, you captured my reactions to Starfleet Command and Bridge Commander perfectly. The former in particular - you just spin around in endless circles to rotate your shields and phaser arcs, and then wind up having to restart the stupid mission because a script failed to trigger.
 
I actually have a soft spot for the second version of Starship Creator. I know, not very exciting. But the starship files were able to be edited with a hex file editor. You could modify a Miranda class that made a Defiant class look like an unarmed warp one cargo carrier from Enterprise

I thought is was a great program from an engineer's stand point. Too bad it's basically a Windows 95/98 program. Plus I never did like the blow-em-up combat games.
 
The best Trek game was the old shareware one. Had the official version by Epyx (?) for Commodore 64.

It was strange that the Enterprise was the only ship against some 30+ Klingon invaders.
 
Star Trek Voyager (Arcade): I went nuts when I saw this game, but then the poor graphics and difficult gameplay killed the experience (along with the poor story).

For me, I thought the graphics were pretty standard for a rail shooter, so that wasn't my problem; no, my main problem was how they used technobabble puns in place of standard shooter terms. "Reload!" became "Remodulate." How better to reinforce the geek stereotype?
 
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