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Yeah, I can see that your image exists, but photobucket is massively blurring it for me (just a big white smear with a little red blob and some black streaks). Like Robert, I too use Imgur (for free). Here is my workflow if you find it useful:
  1. Upload image to Imgur.
  2. Click the three-dots icon on the just-uploaded image.
  3. Choose "Get share links."
  4. Click the "Copy Link" link next to the BBCode (Forums) version of the URL.
  5. Back on TrekBBS, toggle your in-progress post to raw-BB-code mode by clicking the [ ] icon.
  6. Paste the URL.
  7. Toggle [ ] again to return to regular mode and see how the in-message image looks.
  8. To change image size, alignment, etc. click on the image and use the popup toolbar. If you don't see the toolbar in a long message, you may need to scroll it more into view before clicking.
 
The Roman89,
I cannot see it. Photobucket makes you pay to host images. I use Imgur exclusively to bypass this problem. I’m looking forward to seeing your results.

Robert Simmons
The guy who cannot see
Just an FYI, the UK has banned access to the ImgUr domain due to unrestricted ChiMo imagery on that platform. I’ve moved over to ImageChest for hosting.
 
Ah, of course. Thank you. I got stuck on thinking the first word would be China...

Now I feel gross that I've started putting images there for TrekBBS. I generally use postimg but it's not on the approved list.
 
I was on there too. Had hundreds of images that took several days to move. It was a thick slice of P.I.T.A. bread but it feels good to be away from it. That, plus they really screwed up the interface so that it’s damn near impossible to get to the image repository, which was the whole purpose of its original existence. ImgChest is back to basics.
 
I was on there too. Had hundreds of images that took several days to move. It was a thick slice of P.I.T.A. bread but it feels good to be away from it. That, plus they really screwed up the interface so that it’s damn near impossible to get to the image repository, which was the whole purpose of its original existence. ImgChest is back to basics.


Just opened ImgChest… oh what a terrible day to have eyesight… There was a whole lot of stuff on the frontpage (sorted by most popular of all things!) that I do not wish to describe here…

Anyway, does Image Hosting on there work similarly to Photobucket? As in I upload an image and then generate a link, that I can copy into my message here? I would prefer not to completely derail this thread, but my newbie status does not yet allow me to send private messages.
 
Yeah the homepage does have some questionable stuff on there. You can upload multiple images -up to 20 at a time I think. Once there you can click on the thumbnails to view full size, copy and paste the links into an IMG tag. Several caveats, though, when you upload the images in chunks they get packaged up in … well… packages that you need to click down an extra level to get to the thumbnails. Further, if you want to categorize your images, they have only a limit of 5 folders, so you need to get really creative with the organization. Each image hosting service has its pros and cons. This one has them too. But at least nobody’s blocking them. Yet…
 
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Yeah the homepage does have some questionable stuff on there. You can upload multiple images -up to 20 at a time I think. Once there you can click on the thumbnails to view full size, copy and paste the links into an IMG tag. Several caveats, though, when you upload the images in chunks they get packaged up in … well… packages that you need to click down an extra level to get to the thumbnails. Further, if you want to categorize your images, they have only a limit of 5 folders, so you need to get really creative with the organization. Each image hosting service has its pros and cons. This one has them too. But at least nobody’s blocking them. Yet…

Thank you for the reply. Just wanted to make sure before creating an account.
I spent my day off today with 12 hours of scaling and drawing the Bridge plans Robert posted throughout the thread.
I thought frontloading the work with the Bridge was a good idea… well, let’s say that was a stupid idea…
I redrew all of the Main View Screen, began on the floorplan, the Handrail and Trim and began work on the console profile.
However I noticed that the height from the deck level to the ceiling is not equal on the Main View Screen Plan compared to Console Profile. Even when I subtract the 1 inch gap that was added in the latest revision. Was there a newer status of the Main Viewer than Sept 13th 2018? Maybe I made an error, but if so, than I haven‘t found it yet…
Maybe I‘ll continue with the corridor or Briefing Room tomorrow hoping that it will be easier 😅
 
Wow... So, another "con" with ImgChest. They just wiped out ALL my animated gif's (and I had a LOT), as well as ALL my Star Trek images. I don't know if there's an overall file size limit or what, but there was no message as to where they went or if they were deleted or why. They also have this weird algorithm in there, deciding if something is "NSFW", and none of what I uploaded is "NSFW". Shit... nothing works like it should anymore. :mad:
 
Wow... So, another "con" with ImgChest. They just wiped out ALL my animated gif's (and I had a LOT), as well as ALL my Star Trek images. I don't know if there's an overall file size limit or what, but there was no message as to where they went or if they were deleted or why. They also have this weird algorithm in there, deciding if something is "NSFW", and none of what I uploaded is "NSFW". Shit... nothing works like it should anymore. :mad:
I can relate to that so much… everything that used to be simple and quick has become a frustrating struggle…
 
The Roman 89,
When I did the physical build for the monitor overhead I was 3/4 inch too low for my target which was 7 ft 2 inches. I planned on a vertical height to the ceiling to be 7 ft 3 inches. In the show we saw at times a small gap between the ceiling and the top of the monitor overheads. But the 3/4 inch shortfall had me concerned if it was too visible lest redoing the monitor overheads and throw off all the top measurements. I had Scribble do some cgi renders to see if it looked bad. I felt the gap was not as bad as I thought and just decided to leave it. So model it as you mentioned.

I’ve had a couple of guests over for the holidays so I wasn’t able to redo the helm drawing. I’m off Thursday for New Years and I’ll redo it then. For now I’ll stick with Imgur until a simpler host is found. I’ll have to hook up the old iMac to run the scanner since I got a newer one but the OS doesn’t support the scanner software. If all goes well it should be posted here Thursday evening.
 
Robert, I‘ll have a look at the Bridge Consoles again tomorrow. Since I used the overall height of 7ft 2“ for the Main View Screen, I won‘t have to alter it.
Let‘s hope this Imgur Link will work:
LGBsvjZ
It‘s quite literally a screenshot, since I draw everything on my work pc, but I would not use it to post online. I‘ll transfer the pdf files when they are done.
Today I continued with the floorplan of the Turbolift. I thought about using info from the plans of the DS9 Set recreation, since Robert hasn’t posted his work yet, but after a few moments I threw that idea straight out of the window. I guess the same goes for the rest of the recreation blueprints from DS9…

I continued on the corridors but quickly changed to working on the Transporter Room because of Robert‘s detailed plans for that room.
„Unwindings“/Elevations of all the corridor wall panels with all the plant ons, wall coms and red light indicators would be a nice task…

Is there common ground on the width of the space between the wall panels, meaning the silver stripe inbetween? In the DS9 plans the Detail shows it as 1 inch, but that feels far too narrow to be honest. Also have you, Robert, or anyone else reading along here, have measurements for the wall panels segments? 4 ft is relatively common, bit there are quite a few exceptions. Panels with doors need to be wider because regular double pocket doors alone seem to be 4 ft wide and Turbolift Pocket Doors 3 ft 6“ if I‘m not mistaken.
Same goes for the small gap between the wall panels and the floor…

Robert, to spare you some of the dreadful drafting work, I thought maybe you could simply scan the disassembled model pieces as long as there is a way to identify the pieces and the small measurements you marked alongg the edges. Because the drafting you dread is pure joy to me.

If the above image works, I can also keep you all updated on the progress.

Thank you, Robert, for all the hard work!
 
The model doesn’t exist anymore. they were thrown out in the trash close to 2 years ago.

The silver spacers between wall panels is 1 1/2 inches.

To avoid introducing spread and misalignment on both sides of the corridor in the wall panels I subtracted 1 1/2 inches from each wall panel.

As far as size of the panels you can measure them. The width of the corridor is 8 ft. The height of the wall panels is 8 ft standing on a 1 1/2 inch tall foot 2 inches deep flush with the back of each panel. . Depth of the wall panels is 4 inches. The panels above the wall panels are 3 ft in height. ( The red ones. ) You’ll need to build a ruler from that so you can measure the wall panels. To make the ruler you’ll need the 6 sheet set of floor plans of stage 9. Do not build the ruler from the Journey to Babel sheet drawn by Steve Sardinis.. You will be using the ruler on it later. The Charlie X or Balance of Terror floor plans done by Marshall are more accurate as far as using this as a starting point. The lines are thinner and more accurate to mark off 8 ft to build a ruler from. When using this ruler with the Journey to Babel sheet measure the thick lines from line center to line center. When you have the ruler built it will give you the wall panel breaks of , 2, 4, 6, 8. Don’t forget to subtract the 1 1/2 inches from each wall panel for the silver spacers.
 
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Today I continued with the floorplan of the Turbolift. I thought about using info from the plans of the DS9 Set recreation, since Robert hasn’t posted his work yet, but after a few moments I threw that idea straight out of the window. I guess the same goes for the rest of the recreation blueprints from DS9…
I started my own 3D model with the turbolift as my proof of concept, and had been relying on the T&T plans, but came to realize that those plans, and the on-screen results, are way off in many aspects. Now when I watch the Lt. Watley segments I cannot unsee how bad that turbolift really is. Almost nothing about it is correct, and some things are exactly backwards. (It sucks, because I love this episode.)

Is there common ground on the width of the space between the wall panels, meaning the silver stripe inbetween? In the DS9 plans the Detail shows it as 1 inch, but that feels far too narrow to be honest.
I started using 1" (scaled of course) in my model, but have come to question it. I think Robert has a diagram somewhere that says 1.5"? Anyway, one thing to keep in mind is that for the curved corridor, you will likely end up with different widths on the inboard vs. outboard walls because one is convex while the other is concave. I think Desilu made some compromises because of this, and I've noticed that we don't clearly see the joints on the inboard side as much as we do those on the outboard side.

I don't have the answer, but the more I work on the physical model, the more I find myself thinking in terms of the materials that would have been available to Desilu. I suspect this gap is based on the width of a 2x4, which would be 1.5". The question is, would they have shaved one side on an angle, as the T&T plans suggest, or would they have just abutted the two adjoining panels right up against the 2x4 and rotated them a few degrees to get the needed angle? (An angle which I have measured on the Babel plan to generally vary from about 2 to 7 degrees in the curved corridor, since the panel widths vary a lot.)

If it was the latter, then the gaps will be narrower than 1.5" on the outboard side and wider than 1.5" on the inboard side. I'm guessing they used standard 2" foil tape along the 2x4's edge and just folded it around the corners, so this could have worked out all right in either method.

Also have you, Robert, or anyone else reading along here, have measurements for the wall panels segments? 4 ft is relatively common, bit there are quite a few exceptions. Panels with doors need to be wider because regular double pocket doors alone seem to be 4 ft wide and Turbolift Pocket Doors 3 ft 6“ if I‘m not mistaken.
Yeah, there's a lot of variation, in order to maintain the roughly circular shape of the corridor. I've used the Babel set plan and tried to measure the length of each individual segment, then reduced for my scale and converted to millimeters, then rounded to the nearest 5mm so I don't lose my mind, and finally checked to make sure everything ends up where it needs to be.

Same goes for the small gap between the wall panels and the floor…
Yeah, also tricky. I've settled on a height of 1" there, which I think (hope?) is in the ballpark and also corresponds pretty closely to 3mm at scale. I've standardized a lot of things at 3 and 5mm because those are widths of plywood I can easily obtain. It could easily be 1.5 or 2", though, so I might need to modify my design.

But another reason I like the smaller value is that the floor gap does not always exist, and there are lots of places where transitions must happen. Below you can see three discontinuities: at the turn into the ladder alcove, at the pocket for the door, and at the corridor intersection column. It's not so noticeable when the camera is moving and a story is guiding your attention, but more noticeable when you are investigating a static model. So I have a bias toward the smaller gap size.
VDp956m.jpeg

Cropped from an image provided by TrekCore.
 
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Please forgive my double post. I see I should have checked for other updates before posting my previous one -- Robert ninja'd me. ;)

The height of the wall panels is 8 ft ... The panels above the wall panels are 3 ft in height.
I am trying to reconcile this with two other sources of information. The first is accounts I have read that said the production used "stage panels" (or whatever they are called) that are 4x10' sheets of plywood. In the case of the corridors, rather than the red headers being attached as separate pieces, each stage panel is presumed to be the entire wall from floor gap to phantom ceiling, with approximately the top 2 feet painted red.

The second source is the set elevation plans. Not that I place much faith in the T&T plans (which state 10'1.5"), but the one surviving Desilu elevation plan for the quarters & briefing room heights does show 10'0" wall height for both of those rooms. So I'm not quite sure how to reconcile this with your 11' results from screencap measurements.
 
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My 3 ft comment is from the impression I got from looking at a behind the scenes photo taken from the junction in front of engineering where the camera is pointed up and the upper red panels appeared taller than the 2 ft high panels I built on my corridor. I assumed I was wrong and said 3 ft. I built mine with 2 ft height.
 
Just A Bill,
Concerning you question of the footer gap not being seen from your photo there are 2 reasons.

1. At the end of a wall they would put a small blind to hide the exposed end of a wall panel to prevent revealing the footer on an end wall panel. Similar to when they wilded the console section next to Spock’s on the bridge they made a black cutout to hide the bare wood on the side of the console.

2. At the intersection in front of engineering or the transporter room they used large tubes ( 9 inches if my memory is correct ) to conceal the ends of the wall panels so they would not be seen by the camera.
 
Thanks to all your tips I got some headstart on the corridor plans. I also decided to make a Season 1 Corridor Plan and a Season 2/3 Corridor Plan as there are too many differences. For Season 1 I may have to add Episode specific notes as there were still quite a few little changes anf oddities.
I also redrew 4 of the Transporter Room pages and added there „parts“ to the full floorplan. I also intend to make elevations of the individual rooms. Maybe with some redress variations. The Transporter Room alone saw quite a few different wild walls behind the console area…
Luckily there also all the references from tosgrahics.
More and more I come to admire and appreciate all the work of the people involved in the design and creation of these sets!
 
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