general thinking is that it will be more like submarine combat, and more like waiting hours and hours and hours and then suddenly you're dead or you're not. ww2 style combat is practically the last thing real world future space combat is expected to take.
It depends on if you're a cloaked vessel or if you're not a cloaked vessel and who you're fighting.
If you're on the defensive and are not cloaked, your combat doctrine will be different from that of a cloaked vessel.
If it's cloaked vs cloaked, that's a whole different can of worms.
Also the technology disparity & vessel conditions between the combatants will dictate how fast a fight will go.
If the technology gap is wide enough, it'll be a fast fight.
If it's near peers, it could turn out into a long drawn out slug match.
There's no one size fits all because you have to evaluate every element in the fight along with environmental conditions and mission objectives.
Then there's the crew situation along with any side mission objectives and larger in-universe actions going on.
it's counter to realism becasue those large scale naval battles were not "macross missile massacres", and they weren't lines (or walls) of ships just sitting in formation and spamming shells at each other, there was maneuvers, there were attempts at subterfuge, there were errors, sometimes ships ran aground. even during the ship-of-the-line days it wasn't static lines just taking turns lobbing cannonballs at each other.
I know, there were formations, tactics, searching out locations along with flanking and manuevering.
The same would be true in space.
even though the honor harrington series i cited before leans on those ship-of-the-line days for it's surface level ship design and
if you are saying that already established and often used technological elements are too fantastical and want to restrict their use and abilities, that is dumbing them down.
Where did I say that? You're putting words in my mouth, things I never stated.
I told you I'm using all the technological Lore that ALREADY EXISTS in ST and applying them in realistic manners.
I wouldn't dumb them down. Nothing that exists will go away.
So stop getting worried that I'm going to take something away, when that's the furthest from what I would do.
Even the crazy stuff like the "Spore Drive" is one of those technoligcal elements that I would use in my Head Canon.
So you don't have to worry.
Nothing Existing in Trek's Lore/Tech will go away or get deleted.
there is also attempts at stealth, and ECM (the only anime i can think of that actually worked electronic countermeasures into space combat is Bodacious Space Pirates, somebody remind me to watch that so i can forget to again), new tactics, new kinds of missiles, crew stress, all sorts of things. that anime style ship combat usually eschews.
Depends on what Anime's you watch, some are more surface level, some aren't.
Things like Stealth, ECM, ECCM, are all things I would use and factor in.
. even though how combat has been handled ons star trek thus far has not negatively effected it (except that disco fight, that was really stupid, but still hasn't harmed trek overall), even though you can because it isn't about a million ships lining up to shoot a million other ships. length of battle doesn't make for a better battle. or story.
If you understood the full context of the movie, you would understand why there are millions of ships on screen.
Remember "Context is for Kings".
There's a good reason why there are millions of vessels on screen in
Gundam 00: A Wakening of the Trailblazer, that's a major part of the story.
no we don't, in fact, that's the point.
like i would kind of like to see what an anime company might do with trek, but not in this way. and what we'd get would probably be one of those super stiff cgi ones where they don't realise you can't just one to one that either (poor berserk, and fist)
I wouldn't want them to use CGI characters like that. That's a horrible use of CGI.
For the Mecha / StarShips / Environments, I can see the value in CGI; but for the characters, modernized 2D Animation is still king.
"Soukyuu no Fafner: Exodus" had one of the best balances of CGI Mecha / Enemies / Environment along with modernized 2D Animation for the characters.
Does that make for a more entertaining product for the largest number of people?
If you're featuring a "War Story", then yes, that's where it makes sense.
You scale the battle size to the story you want to tell.