Was the carpet really a zig-zag pattern like that?
Yessir!Was the carpet really a zig-zag pattern like that?
It's funny you say that, as I still consider the Enterprise-E exterior/interior designs as "the new Trek hotness", even though they are over 20 years old now and three more new live-action series have been produced since.I usually consider the Ent-E interiors as the most "timeless" and still modern looking ones (probably because it was the first brand new ship I saw when I was a kid, to me it'll always be how the future of the future looks like)....
It's the missing ingredient to my renders. Lighting goes a long way!
The corridor scenes in First Contact utilized a lot of colored spotlights that didn't have an in-universe source (in fact, in some cases you can see the stage lights at the extremities of the frame). I decided to play around and add a few "sourceless" spotlights just for dramatic effect, and wow. It's the missing ingredient to my precious renders of the corridor set. Lighting goes a long way!
Reminds me of how they did lighting in TOS - almost everything was gray (except the inexplicable purple transporter roomThe corridor scenes in First Contact utilized a lot of colored spotlights that didn't have an in-universe source (in fact, in some cases you can see the stage lights at the extremities of the frame). I decided to play around and add a few "sourceless" spotlights just for dramatic effect, and wow. It's the missing ingredient to my precious renders of the corridor set. Lighting goes a long way!
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Yes, the same carpeting scheme was in engineeringIt's like retro-TOS mood lightingWas carpeting also present on the warp core deck?
Yes to both. We discussed the annoying "handrails" going down the middle upthread a bit. I see them as GNDN pipes, @Maurice theorized that they are containers of some sort. Most of us find them annoying and odd, but I'll be modeling them nonetheless.Do you plan on doing the lower decks corridors with those annoying "handrails" going down the middle? Not entirely sure what those things were supposed to be.
And then there were the corridors with the evacuation doors made out of plastic snow-sleds.![]()
The corridor scenes in First Contact utilized a lot of colored spotlights that didn't have an in-universe source (in fact, in some cases you can see the stage lights at the extremities of the frame). I decided to play around and add a few "sourceless" spotlights just for dramatic effect, and wow. It's the missing ingredient to my precious renders of the corridor set. Lighting goes a long way!
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Is that what they were? For some reason I remember John Eaves mentioning in the ST:TNG Movie Sketchbook that they were (modeled? molded?) from the hood of a Chevy Camaro. This of course recently led to me doing a dive through photos of Camaros since the beginning and not finding anything that resembled the evacuation doors. ¯\_(ツ)_/¯And then there were the corridors with the evacuation doors made out of plastic snow-sleds.![]()
Well, I didn't "theorize".Yes, the same carpeting scheme was in engineering
Yes to both. We discussed the annoying "handrails" going down the middle upthread a bit. I see them as GNDN pipes, @Maurice theorized that they are containers of some sort. Most of us find them annoying and odd, but I'll be modeling them nonetheless.
They may have possibly been molded from Camaro hood scoops, but I somehow remember them being sleds - a cheaper solution by any measure. They look like them to me anyways...Is that what they were? For some reason I remember John Eaves mentioning in the ST:TNG Movie Sketchbook that they were (modeled? molded?) from the hood of a Chevy Camaro. This of course recently led to me doing a dive through photos of Camaros since the beginning and not finding anything that resembled the evacuation doors. ¯\_(ツ)_/¯
Though we don't get as clear a look at them, there's also the status displays outside the escape pods, which can been seen in some of the screencaps here and here.Spent last night getting together a template to make LCARS from, since that will be a huge part of this project. I started with the one and only LCARS screen we see in the corridors, which is this one below:
Oh yes. Forgot about those!
I’ll take a look!Hey Donny, did you see the new Unreal Metahuman announcement? Do you think when it becomes available you'll be able to use it to populate your sets?
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