FINAL RENDERS TABLE OF CONTENTS:
Enterprise-E Bridge (First Contact)
I've always wanted to do some interiors situated in the late TNG era, specifically of those of a Sovereign class, or U.S.S. Enterprise-E. I needed something different than TOS and TMP/TWOK to get me motivated after my rather long break, and due to some conversations with colleagues lately, I've decided to go ahead and strike while the motivation to do so was at a high.
I've started with getting together a modular corridor kit. I dunno if this project will ever move past the corridors, but I've always loved the Sovereign/Ent-E hallways and wanted to take a stab at them. Here's a little teaser on what's yet to come, a very WIP image of a rather decal-less corridor.
I went back and loaded up Elite Force 2 and thought I'd use their corridors for reference, but alas, they aren't accurate at all (in terms of exact angles. proportions, and shapes). And there is woefully little schematics out there for the TNG era films. Luckily, there is an overhead plan of the stretch of corridors outside of Engineering, so I was at least able to get the dimensions of a segment's footprint. For those wondering, the concentric corridors are 12 feet wide, 8 feet long, and 8 feet tall at their extremities. With this info, I was able to piece together the dimensions/angles/proportions through exhaustive study of screencaps.

And, of course, I'll be doing a version with the "Red Alert" lighting seen in "First Contact"

These renders are utilizing a new way to calculate lighting in Unreal called GPU Lightmass, and I’m letting the lighting be calculated in places by the emissive materials themselves rather than relying on light objects in the world. The combined methods yield a more physically accurate, softer result.
More to come soon!
Enterprise-E Bridge (First Contact)
I've always wanted to do some interiors situated in the late TNG era, specifically of those of a Sovereign class, or U.S.S. Enterprise-E. I needed something different than TOS and TMP/TWOK to get me motivated after my rather long break, and due to some conversations with colleagues lately, I've decided to go ahead and strike while the motivation to do so was at a high.
I've started with getting together a modular corridor kit. I dunno if this project will ever move past the corridors, but I've always loved the Sovereign/Ent-E hallways and wanted to take a stab at them. Here's a little teaser on what's yet to come, a very WIP image of a rather decal-less corridor.
I went back and loaded up Elite Force 2 and thought I'd use their corridors for reference, but alas, they aren't accurate at all (in terms of exact angles. proportions, and shapes). And there is woefully little schematics out there for the TNG era films. Luckily, there is an overhead plan of the stretch of corridors outside of Engineering, so I was at least able to get the dimensions of a segment's footprint. For those wondering, the concentric corridors are 12 feet wide, 8 feet long, and 8 feet tall at their extremities. With this info, I was able to piece together the dimensions/angles/proportions through exhaustive study of screencaps.

And, of course, I'll be doing a version with the "Red Alert" lighting seen in "First Contact"

These renders are utilizing a new way to calculate lighting in Unreal called GPU Lightmass, and I’m letting the lighting be calculated in places by the emissive materials themselves rather than relying on light objects in the world. The combined methods yield a more physically accurate, softer result.
More to come soon!
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