Cary L. Brown said:
No, I'm not reaching. YOU, however, are trying very hard to make yourself seem "smart" while succeeding only in making yourself look obnoxious.
Here are several points to consider.
1) A shuttle approaching the ship is going to be moving VERY fast. Much faster, typically, than the SFX sequences would make it appear.
2) The entrance to the shuttlebay must be unshielded when the shuttle is entering or exiting. It is not necessary to drop ALL shields, but it is necessary to make a hole to fly the shuttle in through. If you're going to have a hole which is unshielded at times, you'll probably want to put that hold in a location where it is protected by other shielded components.
Unlike the Galaxy, Sovereign, etc, etc, shuttlebays, this bay can be open and unshielded and you'll have a VERY tough time putting a shot into the unshielded interior. It's a tactical advantage if you're doing combat launches.
(Of course, the idea of elements which are designed for combat scenarios would probably make Marco go apoplectic... after all, all the launchers covering Sean's ship are technically just "probe launchers" without the ability to fire weapons, per Marco's directive.)
3) We regularly see shuttles "sitting" on surfaces with would not have a thousandth of the mass necessary to generate sufficient gravity to secure the shuttle to that object. Therefore, the shuttle MUST have an attraction-based "latching" system to hold it in place.
4) Despite the tendency of people to think that all ships are huge (relative to their own experience) and that therefore there is unlimited space available within that ship... the reality is that unless you're dealing with a laughably-large ship such as the Galaxy class, and even then only when you're dealing with the main shuttlebay... the available volume INSIDE the bay is going to be limited. Try parking an "Argo" shuttle inside of Sean's bay here... it'll practically scratch the side walls! The point being... this space is NOT "wasted" space at all. It is secured space, but outside the pressurized interior. Having this additional space available increases the embarked-craft-handling capabilities without requiring additional enclosed life-support-provided regions within the ships interior. It also provides a nice, secured exterior working space if such a thing is ever needed, still secured within the ships shield boundary.
Is it NECESSARY for all designs? No... but there are arguments that can be made for this sort of thing. And despite your attitude here, those arguments are not "all poopy-headed."
I personally like it... it gives the Titan a few capabilities that most other starships don't have.
I find this amusing that I'm being attacked by someone for defending elements of Sean's design. It wasn't that long ago that my own criticisms of the design (issues I have with the impulse arrangement, my questioning the rationale behind the pontoons on top of the primary hull, and my personal disappointment that the design Marco and company chose for the Titan was so clearly rooted in TNG-era designs rather than going in a different stylistic direction) was getting me called a "spoilsport."
The bottom line is that, as a late-TNG-era design, the Titan is a GOOD DESIGN, and I've always liked it. I just hoped that the Titan we'd have gotten would have "felt" more like a modernized taken on the Constitution-type design (my own take on which you can see in my signature or in the "vega class" thread in this forum).
I always find positive recommendations and positive criticism to be a good thing. I find juvenile surliness to be obnoxious, however, and that's the tone of your post here.