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USS Titan 3D pic????

Thanks for sharing the pictures of the model. What you see in the tour is not lit, is rotating on wires so fast that you really can't make out anything at all, and actually has black light paint on it. Yuck! So hopefully you can post more pics of the model soon. Thanks
 
Thanks, I look at them, and the sensor pod looks like it is about to fall off. Oh well, still great images of her.
 
It does look as if the pod is a little...skewed. Did it get knocked around in the installation or was that the way it was built?
 
I got knocked around because it looked fine in Gene's photos and I have afew from Mr. VanCitters that I am waiting on permission to post.
 
One thing I have noticed about her is a distinct relationship to tha Akira class.
 
I'm disappointed, though not surprised (considering the timing) that the ship doesn't seem to show any "aztecing." Maybe it's just the pictures, but it looks like it's painted very monochromatically... none of the subtle panel-variation that fools the eye into seeing scale that's not there, ya know?

Am I wrong? And if it is painted without that sort of subtle panel detailing (I'm not talking about the big contrast panels, I'm talking about stuff like seen on the TMP Enterprise, guys)... do you have a concept for how that level of detailing would "really" look (ie, if someone here wanted to make their own model and have it be movie-SFX-quality, for instance)?
 
Cary,

1. They only had about 2 to 3 weeks to complete this or the Titan would of became a Galaxy class in the tour. So I think
they did an amazing job.

2. This was their first starship model. They have done
smaller clear pieces (Starships) for the display cases seen in Nemisis, but nothing with the kinda of detailing like the Defiant.

Gene and I worked closely via email and phone conversations
to get what we did. Part of it is my fault since I have never had
had anything like this done with my designs before.

I believe they are making some of the props in the new Trek film now.


Originally John Eaves was going to be building it, but was pulled
onto another project. I am sure if he made it, the paint would of been a little different.
All in all I am pleased with the end product. Considering
she is still not considered 100% cannon. You don't see
a design used in the comics or novels fleshed out into physical form.

Well you do if you are in the Lucas universe, but not often or ever in the Trek Universe.

Who know what this will lead to in the future. They at least
have something to start with now if it ever get used in
anything on small or big screen.
 
Like i said, disappointed but not surprised, due to the timing. I get that they weren't able to do a motion-picture-quality job in a few weeks. I'm not being critical... I agree that given the time it's quite good (shame it got broken and "refixed" incorrectly, as seems to be the case with the sensor pod, huh?)

I was really asking more about if you, or Ellery, had really gotten into that level of detail in the work YOU'RE doing on this. It would have been nice to see it on the big model, but since it's not there, I was really wondering if anyone's given that any consideration yet... that's all.
 
Titan Designer said:




Titan-Model-1.jpg

Titan-Model-2.jpg

^NIIIIIICE!!!!! :drool: Very nice indeed! My thumbs up to Mr. Rizzardi for translating this into 3-D! :thumbsup:
 
Well, something's been bugging me for a while re: this ship that never quite "latched" into my consciousness, but seeing the underside view sort of drove it home.

Those engine pylons are just MASSIVE. Far larger, per supported engine mass, than any other Trek ship we've seen.

Obviously, it's settled... done... not gonna change. But I'm curious what you were thinking when you made 'em so largish. Obviously (from prior Trek precedent) they don't need to be that robust for STRUCTURAL reasons alone (though it doesn't HURT, obviously!). And the structural advantages of really heavy sections there are all lost by virtue of the fact that it tapers to a much smaller cross-section as it moves in towards the secondary hull.

So, have you given thought to WHY this is that way, or was it purely a stylistic choice?

I have a bit of theory you can "latch onto" if you don't already have an explanation of your own. When I look at the hatched rectangles on the TOS ship's pylons, or the "vent-like" triangular features on the TMP ship, what I see are radiator panels, used to reject excess heat from the ship. (They are NOT "vents" but are in fact used to emit heat in the form of light energy, in other words.)

Now... if Titan really does have dual warp cores, as stated in the (deleted) Wesley Crusher scene from "Nemesis," well.. maybe they gave her twice the amount of potential for cooling, just on the odd chance that both reactors were "running hot" at the same time. The expanded pylon size would not be for structural reasons, but instead to provide area for the radiating panels which are spread across the top and bottom surfaces.

Thoughts? Comments?
 
I don't remember why I did it the way I did. I guess I wanted her to have a Constitution Class look to her from the top view.
That was the main reason behind the look.

Plus I am not a 3D artist so I did not think on how massive they would be.
 
Went to the tour over the weekend, and I must say that the Titan was a very impressive model; however, I wasn't too impressed by the ending "simulation" with it.
 
COOL! I had no idea they did it on a 3D printer. I would SO love to get my hands on one of those things, provided I had an extra couple-hundred thousand dollars lying around. :D
 
137th Gebirg said:
COOL! I had no idea they did it on a 3D printer. I would SO love to get my hands on one of those things, provided I had an extra couple-hundred thousand dollars lying around. :D
Well, the images above make it clear that it wasn't done using a "3D Printer." What you see is a CNC (that's "computer-numerical-control") milling machine. It's fitted with a small cutter tip and is milling away material from a large block of raw stuff.

This is the most common form of FUNCTIONAL "rapid prototyping" used. It's not cheap, though...

Basically, you generate the paths that the tool will follow against the computerized data. This new set of toolpath information is fed to the milling machine in real time, and the result is that you create a real physical object that matches, within the tolerance capability of the milling hardware, the original electronic file.

A little bit of "elbow grease" to polish off and remove cutting-tool marks on the part, and you've got a finished part. Most plastic injection molds are made using very similar processes today, too... though they're done in reverse, obviously.

The smaller the cutter, the longer it takes, but the more accurate the final machined part will be. So you usually do a "rough cut" pass with large cutters, then go back in (as we see here) with a small cutter to get all the detailing.
 
Cary L. Brown said:
No, I'm not reaching. YOU, however, are trying very hard to make yourself seem "smart" while succeeding only in making yourself look obnoxious.

Here are several points to consider.

1) A shuttle approaching the ship is going to be moving VERY fast. Much faster, typically, than the SFX sequences would make it appear.

2) The entrance to the shuttlebay must be unshielded when the shuttle is entering or exiting. It is not necessary to drop ALL shields, but it is necessary to make a hole to fly the shuttle in through. If you're going to have a hole which is unshielded at times, you'll probably want to put that hold in a location where it is protected by other shielded components.

Unlike the Galaxy, Sovereign, etc, etc, shuttlebays, this bay can be open and unshielded and you'll have a VERY tough time putting a shot into the unshielded interior. It's a tactical advantage if you're doing combat launches.

(Of course, the idea of elements which are designed for combat scenarios would probably make Marco go apoplectic... after all, all the launchers covering Sean's ship are technically just "probe launchers" without the ability to fire weapons, per Marco's directive.)

3) We regularly see shuttles "sitting" on surfaces with would not have a thousandth of the mass necessary to generate sufficient gravity to secure the shuttle to that object. Therefore, the shuttle MUST have an attraction-based "latching" system to hold it in place.

4) Despite the tendency of people to think that all ships are huge (relative to their own experience) and that therefore there is unlimited space available within that ship... the reality is that unless you're dealing with a laughably-large ship such as the Galaxy class, and even then only when you're dealing with the main shuttlebay... the available volume INSIDE the bay is going to be limited. Try parking an "Argo" shuttle inside of Sean's bay here... it'll practically scratch the side walls! The point being... this space is NOT "wasted" space at all. It is secured space, but outside the pressurized interior. Having this additional space available increases the embarked-craft-handling capabilities without requiring additional enclosed life-support-provided regions within the ships interior. It also provides a nice, secured exterior working space if such a thing is ever needed, still secured within the ships shield boundary.

Is it NECESSARY for all designs? No... but there are arguments that can be made for this sort of thing. And despite your attitude here, those arguments are not "all poopy-headed."

I personally like it... it gives the Titan a few capabilities that most other starships don't have.

I find this amusing that I'm being attacked by someone for defending elements of Sean's design. It wasn't that long ago that my own criticisms of the design (issues I have with the impulse arrangement, my questioning the rationale behind the pontoons on top of the primary hull, and my personal disappointment that the design Marco and company chose for the Titan was so clearly rooted in TNG-era designs rather than going in a different stylistic direction) was getting me called a "spoilsport."

The bottom line is that, as a late-TNG-era design, the Titan is a GOOD DESIGN, and I've always liked it. I just hoped that the Titan we'd have gotten would have "felt" more like a modernized taken on the Constitution-type design (my own take on which you can see in my signature or in the "vega class" thread in this forum).

I always find positive recommendations and positive criticism to be a good thing. I find juvenile surliness to be obnoxious, however, and that's the tone of your post here.

This may seem like a moldy oldy subject to some of you guys, but it's new to me...

My take on the Titan's extended landing strip is that it's perfectly suited to the Titan's stated mission. The ship may not be designed for combat, but someone took into account the idea that they would be exploring unknown, possibly hostile territory. I don't believe the recessed hangar doors would do much in terms of protecting the bay, but this shuttle bay design would be optimized for the protection of the SHUTTLES. During the critical moments at the end of the shuttle's landing approach (when the shuttle must slow to a speed only slightly faster than the speed of the Titan), the shape of the landing strip means the Titan's hull is shielding the shuttle on three sides from whatever hazards might be happening (weapons fire, debris, etc.). The landing strip should be more accurately called a launch strip, since it would probably be used more often in that capacity. The strip would allow the shuttle more time and opportunity to accelerate during launch before it cleared the protection of the Titan. Also, the strip (sometimes called a balcony) would allow several shuttles to be readied for launch simultaneously before the ship's shields had to be lowered. (If you're forced to launch shuttles into a hostile situation, it's better to launch them all at once, instead of one at a time...)
 
Those are some pretty cool pictures of the model used for the Trek tour.
 
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