For me, part of what irks some battles in Star Trek is that given the nature of distances of space combat, sometimes it's protrayed accurately, other times it's not for the sake of "Rule of Cool"
If we were to be realistic, most of these space battles would be over HUGE distances based on what their weapons are capable of along with sensors are capable of. If the sensors get damaged and they are forced to get closer to be able to hit accurately, then that is the case of the current situation.
But a lot of times ships are bunched up like the "Age of Sail" and just shooting each other WVR (Within Visual Range) and not using Range to their advantage.
They don't use Warp Skips / Hops to reposition themselves for long range bombardment very often.
Look at B5 in the "Battle of Gorash VII"
The distances were accurately portrayed as BVR (Beyond Visual Range) and they were volleying at each other.
The Narn had to readjust their main beam weapons and converge multiple arcs together in real time just to chop off a tendril off a Shadow Battle Crab at a distance. That's the kind of attention to detail in a BVR fight I expect to see.
Regardless of the match up and what you think of the CGI back then, the distances were correct in that they were shooting into the distant scenary and depended on sensors to get accurate shots.
What are your preferences for portrayal of space battles?
Mines would be over VERY long distances done as accurately as possible.
Use Jump Cuts if necessary and use large strategic views to give the audience a sense of what is going on.
If we were to be realistic, most of these space battles would be over HUGE distances based on what their weapons are capable of along with sensors are capable of. If the sensors get damaged and they are forced to get closer to be able to hit accurately, then that is the case of the current situation.
But a lot of times ships are bunched up like the "Age of Sail" and just shooting each other WVR (Within Visual Range) and not using Range to their advantage.
They don't use Warp Skips / Hops to reposition themselves for long range bombardment very often.
Look at B5 in the "Battle of Gorash VII"
The distances were accurately portrayed as BVR (Beyond Visual Range) and they were volleying at each other.
The Narn had to readjust their main beam weapons and converge multiple arcs together in real time just to chop off a tendril off a Shadow Battle Crab at a distance. That's the kind of attention to detail in a BVR fight I expect to see.
Regardless of the match up and what you think of the CGI back then, the distances were correct in that they were shooting into the distant scenary and depended on sensors to get accurate shots.
What are your preferences for portrayal of space battles?
Mines would be over VERY long distances done as accurately as possible.
Use Jump Cuts if necessary and use large strategic views to give the audience a sense of what is going on.
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