That's just crazy realistic looking!! It literally looks like a photo. You are simply amazing!
Have you or Donny ever attempted to experiment on re-positioning stations? Like instead of Communications in back of the command chair, Weapons station is there. Communications would be on the left side of the Bridge where Engineering is while Engineering would be at the science station on the right side near the new weapons station.Re: TOS Enterprise Interiors -- Unreal 3 Engine
Donny that friggin' looks AMAZING!!! Great work, I can't wait to see more. That is just fabulous!!!
I haven't done much experimenting yet, as my priority goal is to just get all the Enterprise sets we see on-screen built, and then I can experiment and create new rooms/ship interior variants to my heart's content.Have you or Donny ever attempted to experiment on re-positioning stations? Like instead of Communications in back of the command chair, Weapons station is there. Communications would be on the left side of the Bridge where Engineering is while Engineering would be at the science station on the right side near the new weapons station.
Because of budget constraints whenever the Enterprise met a similar ship the production team simply lowered the lighting and redressed the Bridge as well as they can to be different. I'm sure a Captain of a Starship Class vessel would make his bridge to be in tuned to his/her own mission parameters.
You're too kind. I still have a lot to learn about modeling, especially when it comes to organics and more advanced hard surface techniques. But anyway, I do appreciate the complimentGoodness! I literally cannot see any flaws that makes that device look anything other than completely real. No exaggeration - you are one of the greatest CG modeling talents I've ever seen, and I've made a point of seeing a lot!
I really have no idea; I'm just going by established fan consensus.Huh... so, those oversized multicolored Monopoly hotels were actually circuit jumpers, eh? Always wondered what they were supposed to be. Learn something new every day!![]()
The good kind of insane!You're insane. You know that right? I'll just leave that here.
Man, you are really good at designing this stuff. Really cool. Thank you for sharing. If you have the time, please try to rearrange the stations. I've seen the Defiant and the Exeter had blue lights above but those ships were contaminated or effected by a phenomena. Any thoughts if the blue lights were a stylistic choice or it was a hazard procedure? I know ENT made it stylistic and I loved it, I'm curious during the run of TOS whether it was either or?I haven't done much experimenting yet, as my priority goal is to just get all the Enterprise sets we see on-screen built, and then I can experiment and create new rooms/ship interior variants to my heart's content.
However, I did do a little experimentation a few months back, where I removed a station and put in a second turbolift alcove akin to the TMP bridge, just for fun:
![]()
FWIW, Voyager used "blue alert" for landing procedures and in TSFS, the Enterprise bridge lights turned blue when they began Earth approach and Spacedock took over the ship's navigation and docking.
We use essential cookies to make this site work, and optional cookies to enhance your experience.