Has anyone from production commented on the D7 at all?
Not that I've seen. Somebody should just to try to settle the issue.
Has anyone from production commented on the D7 at all?
Um....Usually, in the past, they were really friggin' good at it. When they said "three Romulan warbirds decloak", than usually we saw three Romulan Warbirds in the next effects shot. Not two. Not four. Not klingon ships...
Well, the script for "The Battle" has Geordi describing Stargazer as a "constitution class starship," which is what LeVar Burtain actually SAID before they changed it post-production. And there's also the literally dozens of times something was described as being "to starboard" but on screen appearing on the port side...exactly as was said in the script...
Which is exactly what Discovery seems to get wrong in this case too. What's the problem, again?The only thing they always got wrong were distances...
If they use the old guard's "tricks" then I would actually expect a measurable DROP in quality from Discovery.1) This is a new producer's crew, they still have to learn some of the neat tricks in adapting Trek scripts correctly that the old guard figured out during all these years
This is even less likely. Special effects in television is all about visual impact, not script consistency. The Rule of Cool will trump script cues 90% of the time, and in ANY contradiction between what looks better and what the script actually calls for, the FX artists will invariably go with the former.There are just SO MANY vfx-shots compared to older Trek.
Um....
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Well, the script for "The Battle" has Geordi describing Stargazer as a "constitution class starship," which is what LeVar Burtain actually SAID before they changed it post-production. And there's also the literally dozens of times something was described as being "to starboard" but on screen appearing on the port side...
If they use the old guard's "tricks" then I would actually expect a measurable DROP in quality from Discovery.
More importantly, the VFX artists and the writers have never, repeat, NEVER been on the same page about any of this. The most obvious example is the effects shots of weapons being fired from starships; between the Romulan warbird and the phaser-torpedo inversion in "Darmok," all the way to the total special effects clusterfuck that was DS9's defenses in "Way of the Warrior," it's clear that the VFX teams have never made any serious effort to follow cues from the script or the technical designers except in very broad strikes.
This is even less likely. Special effects in television is all about visual impact, not script consistency. The Rule of Cool will trump script cues 90% of the time, and in ANY contradiction between what looks better and what the script actually calls for, the FX artists will invariably go with the former.
Even hard scifi shows like "The Expanse" have this problem. Both the novel description and even the filming script for the Battle of Thoth Station depict the ships battling at distances of hundreds of kilometers; in the final fight with the stealth ship, Rocinante would have positioned itself SEVERAL kilometers behind the ring while constantly maneuvering to keep the station between itself and the stealth ship (which was bigger, slower, and struggling badly to get around it). The very last shot has Alex pull a high-G maneuver and shoot THROUGH the ring to nail the asteroid gun and then his "surprise, asshole!" comes right as the stealth ship -- which had decided to do the same thing and this prevent Rocinante from using the ring as cover -- gets a facefull of cannon fire. What they filmed INSTEAD was completely different, because they figured out very early that the intended shots were visually underwhelming and hard to understand, so rather than trading fire across hundreds of kilometers, they have Roci and the stealth ship trading machiengun fire at a range of about 60 meters.
This for one of the most impeccably conceived and carefully developed science fiction franchises on television today: The Rule of Cool trumps script logic EVERY TIME.
Television is a visual medium. The only time the visuals are consistent with the story is when you're reading a book.
Because the script called for Romulan ships and the VFX department failed to deliver. That's literally the exact opposite of what you're describing; they had to adjust the SCRIPT to match the EFFECTS.Which exactly was in the script! Romulans, using klingon designs...
What "obvious storytelling error" are you talking about other than the distances of the Klingon ships being inconsistent with dialog?So, you're counting the number of mistakes in 700+ hours of television, which mostly pile up to a few swapped lighning effects, to very obvious storytelling errors in the first 5 hours of DIS?
None that I'm aware of. Five episodes in, it's actually been more consistent than TNG and Enterprise (at least the shuttlecraft exteriors actually match the interiors).DIS so far has quite a few continuity errors in it's vfx.
Because the script called for Romulan ships and the VFX department failed to deliver. That's literally the exact opposite of what you're describing; they had to adjust the SCRIPT to match the EFFECTS.
That's a thing that's happened multiple times on Star Trek, adapting the script to the VFX shots (and it doesn't always or even usually happen that way). The reverse almost NEVER happens; VFX is almost never adjusted to match the script.
What "obvious storytelling error" are you talking about other than the distances of the Klingon ships being inconsistent with dialog?
None that I'm aware of. Five episodes in, it's actually been more consistent than TNG and Enterprise (at least the shuttlecraft exteriors actually match the interiors).
If you're complaining about the look of the D7 or the quoted distances of the ships, then that's just nitpicking. A continuity error is when you say something is red when it is actually blue or when you say something is to port when it is actually starboard. Discovery has relatively few of those.
There seems to be a disconnect between the writers and the vfx-guys going on. Maybe has to do something with the sheer unbelievable high number of producers in the credits, who could all overrule a mere "writer" in the decision making process?
Anyway, for example during the battle of the binary stars, after the Shenzhou is taken out, there was one(!) vfx-shot where a whole bunch of new klingon ships drop from warp, and destroy the entire Federation fleet. Yet a few seconds later, the destruction of the "Europa" is treated as a single, shocking event by the Shenzhou bridge crew.
During "the butchers knife..." the klingons look at the remains of the fleet - and it is said that the Shenzhou wreck would be the only Federation ship complete enough to have a functioning Dilithium reactor. Yet, in the vfx-shot of the graphic depiction of the debris field, we can clearly make out a whole bunch of other Federation starships, almost completely intact!
And now we have this, where the writers clearly included a nod to the fans and a classic design, yet the vfx guys just inserted one of the random klingon background ship models they had from back from the pilot episode.
There might be more examples, but it jut does seem that the transformation process from script -> vfx houses -> screen doesn't work yet at the same level as TNG-ENT-era Trek production managed back in the day. Might be one of the results of a mostly fresh crew being in charge of a Trek show for the first time in decades, so there is hope they will improve in this regard, once they got more experience doing those things.
Did you watch the episode with the volume turned off or something? The shocking thing about the destruction of the Europa was that it was rammed by a GIANT INVISIBLE STARSHIP. That's kind of a big thing, and is exactly what T'kuvma was going for in terms of shock value.Those are the instances were storytelling and what is presented on screen doesn't match.
The explanation for that has been known for years: the more detailed model wasn't available (for whatever reason) so they used what they had. Same reason they used that very same model in "Unexpected" and then never showed it again for the rest of the series.And it might be an explanation for why they re-used a klingon background CGI-model for the D7.
It is not "nitpicking" to point out an obvious falsehood.
The simple fact is, everyone has long known what D7s looked like before this episode came along. We were shown a vessel which was claimed to be a D7, but obviously wasn't. To point that out and ask for an explanation, is not nitpicking.
But it is the D7, they gave You and explination when they named it on screen.
Did you watch the episode with the volume turned off or something? The shocking thing about the destruction of the Europa was that it was rammed by a GIANT INVISIBLE STARSHIP. That's kind of a big thing, and is exactly what T'kuvma was going for in terms of shock value.
As for the others... I've had to ask this question of others and now I'm asking you: are ALL of your complaints this asinine? Because you appear to be trying EXTRA HARD to find something nitpick worthy..
The explanation for that has been known for years: the more detailed model wasn't available (for whatever reason) so they used what they had. Same reason they used that very same model in "Unexpected" and then never showed it again for the rest of the series.
Or they lied about it not being a reboot.Ships don't just change configurations at random. If this show was a reboot, that'd be one thing. But it isn't, so it's not unreasonable to expect at least some degree of consistency.
Much apologizings if this seems like a stupid question, but...how can it be a budget choice to use one CGI model rather than another? Shouldn't it cost basically the same?
Especially since (I assume) there is a CGI model of the real D7 stored somewhere, ready for use as needed. Unless the model was lost somehow, like the Norway class after ST:FC.
Why reuse a model when they can make a new one?
The old model wouldn't be up to snuff.
Sure they do. ESPECIALLY when it comes to Klingons. This is why in "Yesterday's Enterprise" we have mention of "three K'vort class battlecruisers" only to have the Enterprise attacked by trio of inexplicably large Birds of Prey.The answer to both questions is no.
Ships don't just change configurations at random.
I wouldn't be so sure.If this show was a reboot, that'd be one thing. But it isn't
That's a "no" on both counts.
Ships don't just change configurations at random. If this show was a reboot, that'd be one thing. But it isn't, so it's not unreasonable to expect at least some degree of consistency.
Put it this way: If a character appeared in a DSC episode claiming to be Andorian, but looked like a bouncing red ball, you'd balk at that, wouldn't you? Because everyone knows what Andorians look like, and if there's a disconnect, it's right to question it. Same story here.
Sure they do. ESPECIALLY when it comes to Klingons. This is why in "Yesterday's Enterprise" we have mention of "three K'vort class battlecruisers" only to have the Enterprise attacked by trio of inexplicably large Birds of Prey.
And then there's the Batris from "Hear of Glory," which later reappears as the freighter in Symbiosis, and yet again as the garbage scow in "Final Mission." There's the Maquis Raider which later shows up as the Federation Attack fighter; there's the Klingon Tanker which is literally just a D5 with some tanks attached to its belly;
The ship did not change in setting. They always looked like this.
I wouldn't be so sure.
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