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Spoilers STAR TREK BEYOND

Everyone shut up, a screenshot of the engine room has been released! This lovely b̶a̶s̶e̶m̶e̶n̶t̶ engineering set will make everyone happy, I think.

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"I'd like to see an engine room that's actually designed to be a 23rd-century Starfleet engine room" is fairly implicit.

Saying you're interested in one thing is not the same as saying that other things are "wrong." For instance, saying "Happy Holidays" is not a war on Christmas. People are allowed to like different things without it having to be some ideological battle.

And this is the most pointless debate of the year, easily. I made a simple observation that somehow got misunderstood, and my attempts to explain have just led down this bizarre rabbit hole, and it's just not worth it. Please, please, let's change the subject.
 
I didn't like the style choice of the brewery at the time and thought they could have done better. But that's not the same thing as saying it's wrong.

Where did I say "wrong?" I just wondered if we'd be getting a set this time instead of a location.

I understand what you mean. Simply, if and only if an engineering set is ever built for ST14 instead of existing present day locations redressed, then we will see an entirely original engineering set representing the 23rd century not replicating a present day location.
 
I didn't love the brewery, though I get why the used it, especially with Abrams love of practical locations, but I thought the reactor they redressed for Into Darkness was PERFECT. I freaking loved it. To me, it looks like what a giant space reactor would look like, not necessarily a lava lamp in a tube.
 
I didn't love the brewery, though I get why the used it, especially with Abrams love of practical locations, but I thought the reactor they redressed for Into Darkness was PERFECT. I freaking loved it. To me, it looks like what a giant space reactor would look like, not necessarily a lava lamp in a tube.

Agree. STID really made the engineering locations work for me too.
 
I didn't love the brewery, though I get why the used it, especially with Abrams love of practical locations, but I thought the reactor they redressed for Into Darkness was PERFECT. I freaking loved it. To me, it looks like what a giant space reactor would look like, not necessarily a lava lamp in a tube.

Agree. STID really made the engineering locations work for me too.

Same. The NIF was a great location, and the core itself was a good design.
 
In Star Trek Beyond, the crew of the Enterprise is captured and forced to brew quality craft ales and lagers from the remnants of their starship. Get your advance tickets - on sale soon.

Thanks for the diagram, King Daniel Beyond that was an interesting comparison - I never noticed the similarities, I was always thinking about the differences.
 
I didn't love the brewery, though I get why the used it, especially with Abrams love of practical locations, but I thought the reactor they redressed for Into Darkness was PERFECT. I freaking loved it. To me, it looks like what a giant space reactor would look like, not necessarily a lava lamp in a tube.

Agree. STID really made the engineering locations work for me too.

Dressing locations up as engineering provided the film a scope that it would never be able to achieve believably with a forced-perspective set or CGI set extension.

The redress of the brewery made the secondary hall look massive. The use of the Livermore lab made the reactor look deadly and real.

Sorry to say, but the TMP engineering set ... looked like a set. It didn't feel massive. All the other engineering sets that followed felt the same to me. Just another room with an oversized lava lamp.
 
No lava lamp in ENT - it was a giant pizza oven. :D

And I had a problem with the warp core actually being in the same room as the engineers who maintained it. The heat and radiation from that thing should've been prohibitive. I do, in fact, have the same problem with all the engine rooms from TMP onward, but at least there I can sort of grudgingly accept that the core shielding is advanced enough to protect the crew from the heat and radiation of the annihilation reaction going on just meters away from them. But in the 22nd century, the shielding shouldn't be quite so advanced. I would've preferred it if they'd kept the actual engine in a separate room, maybe something you could see through a very thick, tinted window, or just see some peripheral piece of the engine through a grille, like in the TOS engine room. Heck, ideally, have the warp reactor be outboard in that aft module between the nacelles, and only sent people out to maintain it when it was shut down. They were able to animate robot manipulator arms for "Dead Stop," so they could've had the engine maintained by waldoes.
 
If there was a nuclear war then radiation shielding would have been dramatically improved over what we have today out of necessity.
 
^Even so, I wouldn't have minded some more plausible thinking behind the design. The whole reason Matt Jefferies put the engines out on long pylons was because he figured they'd be too hot (in both senses) for anyone to get near when they were operating. That's a good physics/engineering idea that was forgotten from TMP onward.
 
Are you sure that he meant hot in the Nuclear sense and not temperature wise?

Can anyone recall a single episode of TOS in which deadly radiation from the warp engine was a problem?

IIRC, it didn't become a thing until TWoK.
 
Are you sure that he meant hot in the Nuclear sense and not temperature wise?

Can anyone recall a single episode of TOS in which deadly radiation from the warp engine was a problem?

IIRC, it didn't become a thing until TWoK.

The products of any matter-antimatter annihilation are high-energy gamma-ray photons. That's the whole point -- to convert mass into energy. And the quantity and wavelength of the energy is precisely determined by E=mc^2. There's only one possible output for an annihilation reactor, and it's radiation, in the form of high-energy gamma photons and the pions and neutrinos that they decay into in turn. Not expecting radiation from a matter-antimatter reaction is like not expecting heat from a fire or not expecting sound when you hit a drum.

Not to mention that heat and radiation go together. Every object gives off blackbody radiation proportional to its temperature. Really cold things give off radio waves, things in Earthlike temperatures give off infrared radiation (which is why we call it "heat radiation," although it's all thermal radiation), things as hot as molten metal or stellar atmospheres give off visible light, and things even hotter give off ultraviolet or X-rays or gamma rays. Something as powerful as an engine that can bend spacetime, something fueled by the energy from an ongoing annihilation reaction, might well be hot enough to radiate at dangerous wavelengths. So you can't really separate the two.

See, I'm talking about how actual physics works and what makes real-world sense, and my wish that more onscreen science fiction would pay attention to such things. Of course ST didn't acknowledge these things onscreen, but that's exactly what I regret. Heck, at least TMP and TWOK had the sense to put the engineers in radiation suits.
 
^You asked if any episode ever mentioned the radiation. I said, no, it didn't, and the fact that it didn't is exactly what I'm disappointed in.
 
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