WIP USS Mitchell

Discussion in 'Fan Art' started by dubeau, Jun 22, 2013.

  1. dubeau

    dubeau Fleet Captain Fleet Captain

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    I have begun a new work, so I don't get much time for 3d design. I tried to make the bottom part. I had to redo it 3 times to get the "array" (I don't recall the name) right, because 3dmax would crash. I had to switch to a 32 bits version in the end. Anyway I slightly modified the phaser too. The second image is with a real omni lights, it brings a bit more the good colours.

    [​IMG]

    [​IMG]
     
  2. Mark_Nguyen

    Mark_Nguyen Commodore Commodore

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    This looks fantastic! There are cues from the Defiant of course, but consciously or not there's a lot of Jem'Hadar attack ship in here too.

    My suggestion would be to make the bridge more circular (or at least ovoid) as a more Starfleet-esque design cue, the existing structure is fine but IMO reminds too much of a Dominion design. But who knows? Could be intentional that way. :)

    Mark
     
  3. Kaiser

    Kaiser Rear Admiral Rear Admiral

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    impressive ship :)
     
  4. publiusr

    publiusr Rear Admiral Rear Admiral

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    That..intake..if you can call it that. Any plans to make that pattern dance..coruscate?
     
  5. HoserTrek37

    HoserTrek37 Ensign

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    Nice...post-Dominion War refit of the Courageous-Class joint fed/rom republic multirole cruiser.
     
  6. Kaiser

    Kaiser Rear Admiral Rear Admiral

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    Where can i see this hybrid ship you speak of?
     
  7. HoserTrek37

    HoserTrek37 Ensign

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    [​IMG]
    Courageous-Class starship
     
  8. Kaiser

    Kaiser Rear Admiral Rear Admiral

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    Ahh thanks :) Almost looks like a design from Atolm :)
     
  9. dubeau

    dubeau Fleet Captain Fleet Captain

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    To answer the question the blue and red energy are animated textures, but you can't see it in a still render like that. It's kind of an electric animated texture (Hopefully I am not wrong about that, since it's the first time I am using it)

    [​IMG]
     
  10. Savage Dragon

    Savage Dragon Savage Mod Moderator

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    Very interesting design. I would say this is some of your best work.
     
  11. dubeau

    dubeau Fleet Captain Fleet Captain

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    Thanks everyone for the compliments. I must say I had some good advices in another forum, but I also decided to: not be afraid to take my time, and redo what I don't like.
    So, it's not false to say I have redone at least most parts 2-3 times...but now I get what I want more the first time, so...it's a process. LOL!

    Done my own nurnies below the nose. Also added the pitch stabilizer (Black round thing, like the Defiant model in terms of shape and size). Took my an eternity fixing symmetry problems...I don't know if the model have moved but it was so long to fix. I also tried pre-made nurnies, but importing shapes was messy for some reason. I found a way for making tubes with the bend deformer...it's the one I understand better.

    [​IMG]

    [​IMG]
     
  12. dubeau

    dubeau Fleet Captain Fleet Captain

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    Sorry, but my server is down :( oh, A switch died, gotta wait...
     
  13. Kaiser

    Kaiser Rear Admiral Rear Admiral

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    Nice ship so far cant wait to see it in action :)
     
  14. dubeau

    dubeau Fleet Captain Fleet Captain

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  15. dubeau

    dubeau Fleet Captain Fleet Captain

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    I have tried this too. Not sure if it is good or not
    [​IMG][​IMG]
     
  16. Kaiser

    Kaiser Rear Admiral Rear Admiral

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    Whats the purpose for it?

    hidden nacelle's?
     
  17. dubeau

    dubeau Fleet Captain Fleet Captain

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    I would say it's more like a reinforcement plating. Originally it was the place where there was an observatory and a bar. They could still be there that way too. This actually what it look like in the actual model.

    [​IMG]
     
  18. Tom Hendricks

    Tom Hendricks See where the sky meets the sea, It calls me Premium Member

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    You should make them windows
     
  19. dubeau

    dubeau Fleet Captain Fleet Captain

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    The problem is that's a curve shape. It's not impossible to do windows but there will be a lot of texture breaking. Booleans windows works best in flat shapes. I did try directly on the model, and it was an ugly business...I prefer leaving it plain.

    On the fender I could change some black area, to be black translucent windows. I could also try to shape them...Even then I see texture breaking on that shape right now. So I will try on the fender if it works better. (I say fender for a lack of a better word)
     
  20. Tom Hendricks

    Tom Hendricks See where the sky meets the sea, It calls me Premium Member

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    I understand, either way I really like the 'fenders' and I would like to see you keep them.